Rethinking Operation Market Garden: A Blueprint for Balanced Night Airborne Battles

Everyone has thought to themselves at least once: “What if there were night battles in Enlisted?”
While it sounds like the most immersive concept possible, the reason we don’t have it in standard matchmaking comes down to balance constraints and player behavior.

What went wrong in the original Event?
Operation Market Garden was historically a nighttime and dawn operation—because jumping out of a plane under the cover of darkness is infinitely smarter than doing it under the bright sun. Having the event set during broad daylight was a critical design flaw. Axis players could easily spawn-camp and farm defenseless Allied paratroopers and aircraft, leaving the attackers with zero tactical options to defend themselves.

To fix this, I propose a fully reworked, phase-based night operation framework based on the Market Garden event:

:de: AXIS (Defenders)

  • The Countdown (First 20 Seconds): The match begins in pitch darkness. Axis players have 20 seconds of tense preparation before the Allies arrive.
  • The Alarms (T-Minus 10 Seconds): Air raid sirens begin to wail as the Allied transport fleet approaches.
  • The Searchlights (T-Minus 5 Seconds): Automatic Carbon-Arc Searchlights light up the sky. Only at this exact millisecond do the red enemy plane icons appear on the HUD to signal where the Axis should look. Simultaneously, the announcer/narrator warns of an impending “air raid,” ensuring less experienced players drop their guard and focus on the sky.
  • Air Support: A dedicated pool of Fighter and Attacker aircraft will be available for the Axis to intercept Allied transports and protect ground assets.
  • Logistics & Engineering: Axis Engineers will have the unique capability to rebuild/repair destroyed searchlights using their hammers. Additionally, they can construct Flare Mortars to provide temporary illumination over key sectors.

:us: ALLIED (Attackers)

  • The Infiltration: The map is covered in thick clouds and heavy low-altitude fog. Allied players spawn inside the C-47 cabins in first-person view, listening to the announcer explaining the operational objectives while the plane cuts through the dark weather.
  • The Jump (At 20 Seconds): Paratroopers get the green light to jump precisely when the Axis searchlights activate, creating an immediate, high-stakes tactical engagement.
  • Air Support: Active Fighter and Attacker slots will be open for the Allies. Their primary role is to suppress Axis AA weaponry and shoot down the searchlights to plunge the battlefield back into darkness.
  • The Ground Phase: The very first units to touch the soil will receive a “Secondary Objective” on their screen: Destroy the Searchlights. This can be accomplished with standard small arms fire or precision sniper shots, blinding the Axis AA and creating a safe corridor for subsequent waves of paratrooper drops.

:bulb: Core Mechanics & Illumination Separation

To prevent toxic player behavior (such as blinding teammates or trolling with handheld items), illumination is strictly separated by altitude layers and engineering structures:

  1. Searchlights (High-Altitude Layer): Mounted on top of specific bunkers and strategic buildings. They are automated, completely static, and dedicated solely to tracking aircraft and falling paratroopers. They can be destroyed by gunfire and rebuilt by Axis Engineers.
  2. Flares (Low-Altitude Layer): Dispatched via fixed, engineer-built mortar tubes. They explode at low altitudes to illuminate the trenches and streets, ensuring intense, balanced infantry firefights under the cover of night.

:moneybag: Economic Incentives & Score System (Preventing Brainless Deathmatches)

To motivate the player base to actually play the objective instead of just treating the night as a brainless, dark deathmatch, the game must reward utility and engineering actions heavily with Score and Silver Coins:

  • For the Allies: Successfully destroying an active Axis Searchlight should grant the player +100 Objective Points (equivalent to a tank kill score) and a “Light Out” tactical medal, translating directly into extra Silver post-match. This heavily incentivizes infantry and pilots to shoot the lights rather than farming bots in the dark.
  • For the Axis: Building a Flare Mortar, repairing a broken Searchlight, or tracking an enemy aircraft within a searchlight beam should grant engineers passive “Tactical Support” assist points (+25 per assist). If an AA gun or a teammate kills a paratrooper illuminated by your light/flare, the Engineer who maintained that light gets an immediate Illumination Assist reward.

4 Likes

Hey there new guy, please be advised that new accounts aren’t allowed to post polls in Suggestions without raising your trust rating, you can raise this by interacting in the forum, reading, liking, commenting on posts or simply logging in

Nonetheless, your post is under Suggestions , which means you would need a poll, based on this new policy

Please add a poll, else this topic will be closed in 3 days

If you need the poll shortcode, you can edit your post and paste the shortcode below or alternatively use the poll builder

[poll type=regular results=always chartType=bar public=true]
# [TITLE]
* Yes
* No
[/poll]

If you wish to read more on how to post suggestions, check the link at 🌟 Rules for submitting a Suggestion

If this post gets closed, OP can remake the same exact post with poll, it won’t count as spam or duplicate topic

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Hey, I’ve been on here for a while. How long till I can edit my posts? (seeing gramer mistakes after posting sucks)

no poll

Just asking, i’m supposed to open a new post with those things you mentioned on it?

No, you edit your current post by adding in the bit of code that YUI had in the image.

That would be preferable in your case

Since you have a low trust rating (thats by default because you have a new forum account), you wont be able to make polls

My recommendation for you is to interact in the forum (to raise your trust rating), and just create a new post with a poll when you have raised said trust rating

The night battles will be terrible.
We have problems with lighting at minimum settings, and there will be a quiet horror here.