The greyzone and the carrier AA aren’t the same, but I also think the greyzone should be scaled back on most if not all maps.
Can we delete corner camping from the game, too?
It’s the same thing. Or, maybe just be content with dealing with it…?
There’s lots of things you can do. Like, ignoeing them and going back and bombing the point, the good old “oh no, I’m totally running away” ploy, or my favourite, just hiding, because it’s fun watching 'em crawl back all cautiosly for you to just swoop down (or up, sky’s actually not the limmit, the ground is).
Maybe the equation is different for US aicraft with generally better payloads, but playing as a Zero and denying US aircaft the airspace is absolutely a strategic win, even if both of you end up not doing that much (ehich is rare, because usually someone will occupy the second planes slot as well, there’s always someone to shoot as as the Japanese). The destruction one plane can wreack isn’t equal to another, after all.
If you’re annoying enough, you can keep several people on the ground in AA guns, then one aircraft constantly fearing your shadow… That’s half a team’s worth of enemies that you are single handedly tying down and paralyzing, all with what some people think is the worst BR 2 fighter (not me though, I love it).
Anyway I’ll stop now… We’re trading anecdotes and personal opinions, which is unlikely to lead to changing anyone’s opinions…
I’ll leave this for you to think over, because I think it would genuinely be healthy for you to consider:
I would take a moment to examine why so many people disagree with me on something.
That’s not the same as agreeing with those same people, but if you admit to a truely not understand, then a honest thought exercise would genuinely be adviseable.
Why do you want carriers in the game?
I think I already said that to prevent spawn campping.
Regardless its rather rare, it shouldnt exist at all.
Which then lead to skill issue here and skill issue there.
I just don’t think the rare chance of getting spawn camped is worth the downsides of the carriers. I can count the number of times I’ve been spawn camped in a plane on one hand is how little I’ve seen it happen.
Generally spawncamping in a plane just isn’t a viable strategy so you aren’t gonna see people do it unless they know you’re a plane spammer who’s gonna keep cycling planes.
I dont really see the downsides.
Murricans are rather often spamming planes, so 1 skilled pilot holding both murrican planes in spawn does make quite massive differency.
Shit player here shit player there, I dont care. Shouldnt happen.
The downsides are that you have some planes become even worse than they already are cause they are carrier spawns (which especially affects Japan), the carrier AA provides a Get Out of Jail Free for bad pilots that drags out air engagements, and you have the people wasting the plane slot landing to repair.
Also even though American tends to spam planes more than other factions, generally there’s some downtime between spawns that prevents spawn camping from being completely viable. Plus with HE being nerfed every update, having 2 American planes in the air isn’t something you always have to deal with.
When I say plane cycling, I mean just one dude with 3 planes just spawning in one after another. That’s the best case scenario for spawn camping.
In what sense ?
So having kikka that is in no way comparable to meteor in dogfight is now bad piloting ?
Irrelevant, spawn campping shouldnt happen anyway.
In the sense that you have to spawn on a carrier and take off with no energy, meanwhile there’s a P-38 strafing your team and is gonna empty a second load before you even make it to point before he turns to engage with you.
Also in my experience it’s the Meteor that abuses the carriers more than the Kikkas. If a Meteor sees a Kikka behind him then he can fly for his carriers, then when the Kikka breaks off he can turn around go after it.
Also spawn camping doesn’t really matter in the air, if some dude is spawn camping your planes then he’s also not doing anything on the ground. Plus it’s not even guaranteed that he’s going to shoot you down on the first pass, if it matters that much then lock him in a dogfight and win.
1 plane taking out 2 planes possibility to affect ground.
Ok.
I’ve never seen it happen where 1 plane is able to spawn camp 2 plane slots into uselessness. But if it ever were to happen then that’s a big ol skill issue.
Actually I’ve probably done that before, and it was thanks to carrier spawns because they’re a terrible feature that skews air combat in the Pacific in favor of the US.
everything can be thrown into big ol skill issue department.
Yeah but if 1 plane is able to continuously shoot down 2 enemy planes without getting shot down AND without letting those 2 planes get their bombs off, then that’s just one of the biggest skill issues I can think of.
Plus spawn camping is most common when it’s against carrier spawn aircraft, like against BR2 Japan. But now that the Zero isn’t a carrier spawn anymore it’ll be harder to get away with it.
It’s funny how carrier spawns actually encourage spawn camping.
The plane that’s already in the air has a massive advantage over the plane that’s taking off and where it takes off makes it even easier for spawn camping… when i go to “spawn resupply camp” i go fly in the general direction i think it is… sometimes im wrong… ill never be wrong with a carrier!
It’s crazy how not one person has posed an actual good reason to keep the carriers, other than “they’re cool” or some other subjective take.
Indeed makes me wonder why you even reply anymore, since only thing you have so far said is
“skill issue”
While the same “skill issue” doesnt magically apply to you.
How is it a skill issue to think that a D4Y1 shouldn’t have to take off from a carrier while an Xa-38 has a 15 second gap between spawning in and bombing the objective?
I guess like that.
Except there’s the issue that air spawns don’t spawn over their carriers, so that wouldn’t change anything if you’re sooook worried about spawn camping.
Move the spawns closer, problem solved.