It’s cool because you get to jump out and have a look at your plane and actually see how big they are.
Ok so not only are you wasting time by taking off from the carrier you are also getting out MID GAME to marvel over your aircraft.
Landing the plane in the practice range and looking at it there would be way more cool, satisfying and not being a damper to your team.
Dont really mind if all carrier spawns were switched to air spawn.
Carriers however should remain to decrease spawn campping.
This i can agree with… when you have two people using planes, one dies and then it becomes a game of who can camp each others spawn the longest.
Spawn camping has never really been a problem for me in this game. If you’re spawn camping in a plane then you’re not affecting the ground at all, which makes you effectively useless.
Not really a problem that appears in every game, shouldnt happen at all anyway.
Depends who does it, been in games where one single spawn camp turd has kept enemy planes in spawn.
Effectively denying both planes from enemy.
But as said, not exactly a frequent problem still shouldnt exist at all.
So just on the off chance someone spawncamps bad pilots while doing effectively nothing all game, that means the poorly implemented and far more negatively impacting carriers should be kept in the game?
How long do you think it takes me to look around my plane? I get out, look at the plane, then get back in. It takes 5 seconds max. What do you think I’m doing, having a smoko mid-game.
except keeping 2 planes from doing cas.
Not exactly sure how the carriers are impacting anything negatively.
Except ofc carrier based taking off, which I said earlier should be moved to air spawns.
If you’re getting spawncamped by 1 plane then chances are you’re trash in a plane anyways so go build a rally and die on point.
Also the carrier AA allows pilots who know they suck at dogfighting to do laps around their carriers if they’re getting chased, either the enemy plane dies or has to turn around and leave themselves exposed. It ruins the skill of air combat by giving bad pilots an easy way out.
Could say exactly same about this, dont be sht and shoot the plane down before it gets to safety.
If you’re just gonna say “skill issue” instead of make a point then maybe you should let someone with a worthwhile opinion speak.
Is… Is this my queue…? Do I go…?
I’ll just assume yes!
Actual advice from a fighter ace (not as good as Myrm1don, but I’m getting there): It’s way better to let them run to their little carriers, then intercept them on their way back to the point.
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Hopefully they haven’t spotted you, no need to gamble on your life if you can just wait a little and ensure a safe ambush.
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Even if they have, they’re very likely to loose track of you if you break off and fly away/hide and they start to turn (towards you or towards the resupply). It’s surprisingly easy to loose track of planes if they’re not close enough to display the triangle, skillfull piloting and good terrain usage will make that almost guaranteed.
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Chasing them down might mean you take them out, but even if you succede you’re likely to get shot down right afterwards by the AA anyway.
Retreating towards a carrier should be done to reset engagements, should you find yourself at a disadvantage you can’t recover from. It’s not an instant-win button, it is as I said a reset, when leaving the safety of the carriers you could still get ambushed, after all.
As for the suggestion itself, I voted no.
I believe that carriers are a valuable addition, even if you’re not flying any carrier aircraft at the time.
I used to be very upset about carrier spawns vs non-carrier spawns.
What changed?
For one, I got better, now I have a developed sense of situational awareness, I don’t get ambushed the way I used to anymore.
And, more importantly, one of my suggested fixes was actually implemented. Now non-carrier aircraft have a spawn delay, which stops US P-38s from spawning at the start of a battle, and immedietly descending towards the Japanese carriers to pick-off first-spawn aircraft.
This has fixed the issue for me, now US pilots have stopped immedietly diving towards the carrier upon spawning, because now chances are very high that nothing will be there (as opposed to before). Currently fairly satisfied with the situation, though I wouldn’t mind airfields for regular planes to repair on as well.
Here’s an interesting idea though: If airfields were added, we can make take-off mandatory for early game spawns for all aircraft, but after a certain amount of time all aircraft start spawning in the air instead.
So basically it’s a free reset when they should’ve died, yeah that sounds fun, giving pilots a Get Out of Jail Free.
You have less options when fighting in the air than on the ground, it is entierly justifiable. AA cover is the sky’s equivelant of a grey zone.
Go in there as an enemy, expect to die. Go in there as a friend, stay in relative safety, but you’re also not helping your team by hiding away.
If you’re a bad pilot then crash and burn with the rest of them, don’t waste your time running to your carriers. Not to mention that carrier spawns actively nerf already poor performing aircraft. I genuinely don’t understand how people defend this mechanic, it’s trash and it should’ve been removed ages ago.
Argue for the removal of the grey zone, or concede that there is value to having a zone of retreat.
Also, appealing to “skill issue” is apparently alright, if you do it.
You failed to secure a kill, stop framing it as a slight against mankind and actually perform a well executed ambush, one the enemy won’t recover from. Withdraw, watch them leave, re-engage, recommit, bring them down. They think they’re safe, you think they’re safe, they’re not.
It’s really that simple… There’s few pleasures as sweet as swooping down on recently rearmed aicraft in the pacific. It’s a shame you can’t see the forest for the trees.
I’m not saying it’s impossible to kill a plane hiding by his carriers, I’m saying that the option shouldn’t be there. Bad pilots shouldn’t be able to drag out engagements by retreating in an aerial greyzone, especially since you can’t do anything to help your team when you’re having to side climb and wait for them to leave the carrier AA.
Or in your case, it’s a waste of time to do laps around your carriers instead of trying to support the ground.