[Remove Explosive packs and TNT charges from non pioneer, AT and engineer soldiers.]
In my opinion it currently is too easy for tanks to be bullied, it’s basically a miracle for teammates to guard your tanks and sometimes enemy infantry even spawncamp you.
The fact that every soldier can carry an explosive pack and TNT charge allows for any player to kill a tank despite losing everyone including their AT in their squad. I myself have rambo’d many times against unsuspecting enemy armor as a mere rifleman.
In the lower BR’s where effective AT is very lacking especially when you yourself have yet to unlock any viable weapons and squads, the power and fear against a tank is noticable since you can do very little! They’re able to be used as a breakthrough vehicle that can decide a battle by quite a lot.
If only a select few soldier classes could carry these then breaching enemy defenses and killing tanks would become harder but also emphasize the need of pioneers and AT soldiers a lot more.
A compromise could be that simple to use mass produced AT weapons like the Panzerfaust could be given to riflemen but only 1 or 2, personally i find getting 6 panzerfausts as the AT soldier quite odd as well.
3 Likes
If another Class can’t get Explosive packs AT mine and TNT.
Can you tell me how to destroy more APC spam ?
1 Like
You can shoot the engine on most of (if not all apcs). They have very thin armor, so a normal rifle will work
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I already only give high explosives to anti tank soldiers, and engineers, with the exception being certain squads. On U.S. and Germany, I mady my Rifleman III squad a “sapper squad” an assaulter, two engineers, and 6 riflemen. All soldiers in this squad get tnt charges, but thwy still have normal M24/MK II grenades
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It would be cool to have bundle stick grenades available to Germany.


12 Likes
Why haven’t we gotten these? To make them balanced just give them a shorter throwing range and bigger explosion, i would also love the M39 and the M43 grenades just for variety or M24/M43 grenades with the Splitterring or the magnetic mine Hafthohlladung, basically the Germans unique AT like the Japanese Lunge Mine.
2 Likes
Every soldier I have in every faction carries explosion packs. 
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Yes, the infantry must suffer.
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Definitly, but this would be incomplete without an inscentive for tanks to go near the cap point, eg. big points for being on the cap or increased points for kills while near an enemy cap point
If they ever add spawn point requirements for tanks then i would agree with this… however as long as they can be spawned one after another with no restriction then i dont see a reason why infantry can’t kill them as easily as they spawn in… they do a lot of damage to them anyway.
3 Likes
i gues you’re right, it would feel pretty bad if every tank downed is followed by another but in a way this makes the amount of tanks within a battle feel pretty lively. But on the other side i’d hope that this would incentivise players to target tanks more and faster because of their heightened danger, i may be overestimating the average player but i hope that you get what i mean.
And how would they target a tank? Kill off their entire squad on the offchance of getting the one AT soldier in a regular squad up there? Bring exclusively AT infantry squads?
The last thing this game needs is for infantry to have a harder time against tanks.
It’s too easy for you to get a tank, as long as you have enough tanks, you can even use tanks continuously, and you can easily bully infantry, so no.
1 Like