Rebalancing for Manchuria

After two days of just selecting the Soviets or Japanese just to see Manchuria, I finally got into a conquest in the village as the Soviets…it was a slaughter…we didn’t even lose 100 soldiers. Is this everyones experience?

Are the Soviets and Japanese balanced to fight each other in Manchuria? If no, please give some feedback or experience for either faction.

  • Yes
  • No
0 voters

I’d say it massively depends on the people on both teams. I was playing soviets on attack and we were down to like 300 on the third objective so it’s not always such a roll. Depending on time of day and the current placcement of veterans any faction can roll any other

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The Advantage which the soviets have over the Japanese is noticeable, but only for skilled players. It’s mostly due to the soviet body armor. Weapon wise, I would not say one faction has a definitive advantage over the other.

The effect which strong players have on the battle overshadows everything else.

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I think it’s fine for now. The Japanese have it a little (tiny bit) better than the Germans, since Type hei auto > FG 42. Not by a lot, but hey, its small differences here.

With body armor the Type Hei Auto becomes a 2 shot, so the FG does become better since it has enough damage to one tap

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Variety wise - Soviets do have Fedorov Avtomat and RD-44

Balance wise - It really does not matter since SF are meta, and Type Hei keeps up with the T20 and AVT40(20). Just body armor makes it extremely weak so its noticable

If You have skill no matter how many japanese comes to You You Will still smash them only way to Japan to win to cooperate better or have better skills but soviets Will still being easier anyways

While the armor is not being used only because when it is it makes the type hei to more likely have 15 bullets instead of 30

Outside it and on competitive matches where any nation is allowed and wheres T20 is used THA is solid but as i mentioned is screwed when body armor appear

HELLO!

The Type Hei has better shot deviation, recoil, and more bullets per mag. Given such immense expedient and handling advantage, I would say it’s hard to write off the Type Hei even if it takes 2 shots to kill beyond a certain range. We can do this thought experiment.

Suppose we had a weapon with similar/same effective recoil to the Type Hei, but it does12.7 default (un-upgraded) damage, has 15 rounds per mag, and 400 RPM.

What I have just described is the AVT 40 15, but slower firing, with better effective recoil and dispersion. Remember, the Type Hei is a laser beam. So this weapon handles like the Type Hei, but trades ROF for alpha damage.

So, while you may argue that FG42 2 > AVT 40 15 (why is FG 42 2 < AVT 420? Do 5 bullets make the world of difference, or is FG42 2 ~ AVT 415?), would the FG 42 2 be definitively better than this new weapon i proposed?

I would pick this hypothetical Type Hei over the FG 42 2 (and certainly over the AVT 415).

Surprising? No. It’s a rational choice. I choose to sacrifice one shot potential at certain range, for the most precise full auto weapon in the game. At close ranges, where I can kill body armour in one shot- Great- I can make full use of my 30 rounds. At long ranges, my high ROF, as well as the aforementioned recoil and dispersion still allows me to land two shots on the opponent accurately (the same cannot be said for the FG42 with its 32 bullet dispersion).

Yes, if my opponent with body armour lands his AVT 420 on me, it might be a trade, or he might kill me while i only down him. But this is the risk I am willing to take.

At close Quarters CQC I have the advantage (by ten rounds I might add).

At medium to longer ranges, 1V1 engagements will favor the other guns.

But if they do not fire, or react first, or even at the same time I do, I WILL put two rounds into them, before they can land that one shot on me- because of how accurate and low recoil this gun it.

It’s clear to see why a huge number of clan war players use Japan at BR5 even with the presence of body armor.

Perhaps with the introduction of AVT 425, I might re-assess which weapon is the strongest in the game.

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The Type Hei Auto gets used in clan battles cause they usually ban body armor. If we’re talking top level gameplay then the FG-42 II is better because it’ll one tap. If we’re talking the average Enlisted game then I’d say the Type Hei Auto is better since most people don’t run vitality + body armor.

The airfield needs to change. Attacking across an open runway is plain wrong. It reminds me a lot of that terrible Stalingrad train station map where the Germans have to try and attack across marshaling yards and its just impossible.

Likewise the radio tower is a bad objective. Too crammed with huts that can be filled with enemies, rocks filled with enemies, very difficult to attack.

We didnt even get to the city. I found it very Soviet bias though I agree with others its more player ability than weapons. I do find Soviet SMGs OP relative to all other factions though.

Also what fool thought of giving Japan and USSR Universal Carrier? Not only is it wrong (UC belongs in Allied tech tree) it is also confusing when both sides have the same APC.

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You may be rigth on the majority of these point but You forgot to take in count the bullets velocity

AVT 40 20 have 815 and THA 710

Although the majority of your points are valid and that FG42 II is very Bad You forgot the fact that AVT also is a gun with no recoil at all

As a second point the bullets speed also matters if You shoot at the same time as your opponents enemy while u use Tha You Will loose cuz the bullets Will land more quickly than the one You shoot

Ofc this can vary because not all the times we are going to shoot at the same time but is a important factor aswell on how fast the bullet is

And You are also wrong the why people use Tha and Japan overall is because the swords bonus speed since on clan battles coordination and speed is what matters aswell

THA is a solid gun for anyone who likes speed and bullets and AVT for one shoots and anyone who have good reaction time

So both guns are good on their own ways is balanced like on CS 2 Where AK one shoots but the M4A1 S is more Accurate and faster although AK is better the difference is just the fact that it one shoots

I agree with the UCs…they really need different skins…but as someone who owns all the Premium APCs, these really are beneficial on the Manchuria maps. I just wish the armament wasn’t better then the Allied one.

Fair. Personally I dont see why USSR and Japan couldnt have gotten more unique vehicles, there are plenty of options. Different skins will help but I still think it will be confusing for players.

I agree, but a free APC that they could copy and paste is a good start…but they really need to make unique ones.

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This might not change the inequality between the avt 420 and the type hei, but I wouldn;t call the AVT 420 a zero recoil rifle. it has 81 points of vertical reoil. It jerkes up, pops like a jackhammer even with max recoil. The type hei has 51 vertical recoil. It’s even smoother than the fedorov, since it has 75% recoil control vs 70%.

Missing a shot with the AVT matters more compared to the Type hei, since the AVT has less rounds per mag. It’s also easier to miss a shot due to the the higher recoil.

The AVT 420 has controllable recoil.

The Type hei has stupidly easy controllable recoil- you can go full auto without missing much shots due to recoil pushing the gun up- it doesn’t so long as you maintain it.

Can you full auto with avt 420 at medium range to the same effect as the type hei? Not quite.

So, with the AVT, you are best of firing in bursts. Full auto is ok at close range. But full auto is always a better option with the Type Hei.

Of course, the AVT one shot kills farther then the Type Hei. So, it’s balanced. If the AVT 420 has recoil akin to the type hei, i would be all over it. It would however, necessitate removing another 15 or so points of recoil.

We should give more PR to the AVT 420. The soviet faction isn’t as popular :frowning:

whats the suggestion? is your entire suggestion just to ask other people for their suggestions?

To suggest devs to look at balancing issues…asking for peoples input gets all complaints listed in one place.

Not a suggestion topic is closed