Yeah Engineer is last to fight if hes still alive.
I spend most of my time on the enemies side clearing rallies. On attack or defend, doesnt matter to me. So build points arent a priority. Only the intial one before I go hunting
I slow them down “before” they get to the point…not once they get there
Yeah, I do this sometimes myself. It’s always good to wipe out enemy rally points, especially if they leave you alone and you can get two or three before they start hunting you.
First of all - obnoxiously pretentious, please stop
Even if the uptime is barely noticeable in game. The amount of times you reload will save you dozens of seconds per squad while weapon changing speed matters only for AT gunners if anyone. Swapping to pistol is fast and that’s the only scenario that would realistically happen - and rarely at top of it. It’s just the amount of times the reload speed is useful (despite being more expensive and giving you miniscule benefit) quickly outshines weapon changing speed
I can see it but stil can’t help but think that it’s going to have little uptime as well. Even as an AT fiend I get a situation where I would need that extra range maybe once per match, and running those extra few meters matters barely. It occasionally happens that I die due to greyzone before throwing the pack but that’s a very rare scenario
It wasn’t really changed. For the longest time Euthy, a well renowned dataminer, has stated that the downed perk only applied the increased downed chance for the first level of the perk (2 points). However recently I’ve seen screenshots of them mentioning that it actually works properly for all levels, and your downed HP gets increased by 1 (you get 10 base HP + 10 downed HP, meaning that any weapon below 20 damagae has a chance of downing you instead of killing you). That’s what I’ve gotten out of the conversation but I could be mistaken. Taking 10 points into it would give you 15 downed HP, with vitality it’s 13.5+15 HP meaning that some SMGs would have to put 5 bullets just to kill you for good.
Since you are limited to only 1 rally point at a time why would you want to take extra building materials? Your engineer starts with 20 material points, which lasts you for 4 rallies. I can’t imagine a squad living for long enough that your rally gets flanked 4 times. A rally and an ammo box cost 9 materials you can put up additional 2 ammo boxes and 3 sandbags with base perks. I did a math on this once and 2 engineers with base materials are only 9 resources short of running out of fortifications to build. And once you setup your rally and ammo boxes, your engineer becomes a soldier first and foremost, running to battle. It’s way more likely that you’ll end up cycling your squad before you run out of ammo on it. Thus stamina is just generally beneficial for the soldier while extra building materials need quite a bit of stars to align to make it useful
I’ve seen this argument before, and I have some bad news for you: It’s not a real argument because it makes no sense. The validity of this perk does not depend on the cumulative amount of time you save over any period of time. It only matters how quickly you can reload with the perk one time—and less than one second is not worth 8 points. I think you’re just used to doing it and it’s hard to let go of a belief, even when faced with hard facts.
For 1 point, I disagree—especially since I melee whenever given the chance.
Let’s just call this one personal preference then.
Thanks for the information!
This is a very hard disagree for me! I don’t always use the extra points for buildings, but they are there when I need them. In addition, the sole purpose of engineers is to build. Furthermore, all those extra points in stamina really doesn’t do a lot. You’re better off just putting 1 point in stamina regen, and maybe two points in extra stamina—that’s all you really need.
Yes, if it was worth purchasing I would wholeheartedly agree.
I don’t feel whether it’s good or bad, I rely on basic math, logic, and facts. If you “feel” that it’s a good perk, I suggest you remove your emotions from the equation, take a basic math course and perhaps read up on logic… Because the reload Perk in this game is useless.
Of course reloads are better mathematically as you pointed out. I think there’s more problem with your math, logic. The FACT is Top players who weigh performance basically judge more mathematically.
wwwwwwwwww
Congratulations, you win the top prize for twisting the most words in the shortest possible time. I suggest you go into law or politics, where your talents can be used on a daily basis.
Only if you take sprint + run speed which makes you lose jump height, vault speed, crouching speed and changing pose speed. You’re more likely to save more time by getting to jump over an obstacle you’d normally would have to vault over
And even if you decide to stick with just sprint speed over double run speed - the increase is not that great (I think it was 1 second over 22s sprint from my tests) and you’ll be missing out on a lot of good perks
Reload speed is going to save you this 0.5s every reload which happens dozen times a squad, hundred times a match
Speed of changing weapon from my experience is applicable very rarely and most of those times it’s on the AT gunner or me being greedy and placing mines over open fields
Same goes for stamina. Stamina is really good to have if you have points to spare. It’s not necessary but still good to have because it postpones your need to use flask. Extra building materials seem only useful when you want to place Wall of Pain™ on the objective - but when it comes to building rallies your base resources are plenty enough and I’ve pretty much never ran out of them in over 800h of gameplay and another dozens in analisys
I simply don’t believe that weapon change speed despite being extremely cheap has enough uptime to justify it over reload speed. Same goes for stamina vs building msterials, or stamina vs head shake. If I find a moment to do the math I’ll revisit this thread regarding reload speed vs downed state health
Edit: I think it’s also important to note that my perspective is mostly from BR5 perspective, though it extends to lower BRs if you’re playing a lot of SMGs and MGs
Rifleman 2 (Run 2) = (1+0.1+0.09) x (1+0.053) = 1.25307 x 1.5 = 1.879605 x 4.35 = 8.17628175m/s
Rifleman 2 (Sprint) = (1+0.09) x (1+0.15+0.053) = 1.31127 x 1.5 = 1.966905 x 4.35 = 8.55603675m/s
Rifleman 3 (Sprint + Run 1) = (1+0.05+0.095) x (1+0.15) = 1.31675 x 1.5 = 1.975125 x 4.35 = 8.59179375m/s
Assaulter 4 (Sprint + Run 1) = (1+0.05+0.105) x (1+0.15) = 1.32825 x 1.5 = 1.992375 x 4.35 = 8.66683125m/s
Guerrilla 2 (Sprint + Run 1) = (1+0.05+0.105) x (1+0.15+0.053) = 1.389465 x 1.5 = 2.0841975 x 4.35 = 9.066259125m/s
Radio operator 2 (Sprint + Run 2) = (1+0.1+0.11) x (1+0.15) = 1.3915 x 1.5 = 2.08725 x 4.35 = 9.0795375m/s
Crazy Woman with Adrenaline (Sprint + Run 2) = (1+0.1+0.13) x (1+0.15) = 1.4145 x 1.5 = 2.12175 x 4.35 = 9.2296125m/s
and 1 Vitality, 1 Weapon stat, +15 medpack speed
And in my case
Sprint Up Time = 95%~
Jump + Vault + Crouch + Pose Up Time = ~10%
That small difference is not such a small number, and considering the up time, the difference is very big.
In the end, it’s better to invest in all the speed of movement because of the uptime issue.
Additionally, the addition of Vitality 1 and Weapon 1 stets is more profitable than expected.
Another advantage is that you can use health and Stamina Regen and 1 Stamina to nonstop sprinting from basic spawn point to point.
Thanks to Weapon 1, it’s also a bonus to be able to get a better recoil.
OK, you keep believing that because I’m done trying to explain it. It’s like a cult and you people are all drinking the same kool aid. You believe something regardless of the facts and basic math. Totally and completely illogical! But, that’s the world we live in these days. Somebody says something, it gets repeated, people believe it, and no matter what evidence you present, you can’t change their mind. Enjoy your time in Jonestown. Waste your 8 points on less than a second. And by the way, your belief that the accumulation of time that it saves is meaningless: The only thing that matters is that you can reload your weapon faster than the guy in front of you can shoot you. This accumulation of time that you believe in is pure fantasy. Congratulations, you’ve been gas lit.
Crouch movement speed and pose uptime is essentially every single gunfight, as you always need to crouched while doing so
That being said - difference between double run vs sprint is 4.6%. Sprint+ run vs double run is 5%.
Even at uptimes of 90%, at 40s jogs you are saving 2*0.9=1.8 seconds
Which is about the same time you save by getting to jump over an obstacle rather than having to vault over it
Or to put in other words: you are gaining 5% speed increase for over 300% the point cost of just the run speed, and the mobility tree has some actually useful perks
Uptime will be a bit different depending on the style of play, but in my case, I usually play Run & Gun, so Uptime comes out like that.
This is mainly because it’s the style of roaming around the front line.
That’s why in my case, Rifle 3 (Run + Sprint) is a more profitable case.
But for others, it’s not an uptime that big difference.
Eventually, if make a peak play, it will get up to 99% of the Sprint uptime, and less of the other action.
For this reason, I consider Radio man 2 the best class.
Thanks to Run 2 + Sprint, it has the fastest move speed, so it has a higher high point than other class.
Most maps have obstacles scattered that would make the jump height uptime more valuable. All urban maps and windows you can jump out of instead of having to vault out of etc. Even Pacific has some barbed wire scattered around that you could jump over with the jump perk. I sprint constantly but the edge all the other mobility perks give you is too good to ignore. Even the 3x crouch speed allows you to be faster while crouch shooting than when you’re standing, making strafing better and your enemy harder for them to hit you. Also jump height allows you to clear obstacles that you need to vault faster anyway. I used to believe that sprint was better but after changing up the difference is crazy
Honestly, I’ve considered all of that, but they all are being an uptime issue.
Still, the uptime doesn’t exceed 10% even if everything is combined.
Usually, it’s about 5% or less.