Do higher classes have more perk points? Like do I get more perk points to use on a MG III than I would on a MG I? Or do they just get a better starting perk? If so what’s the best level for each class? I would like to know before wasting my time!
They get more points for each of Mobility, Vitality and Weapon. Each of the classes have a base perk, like MGI is+3.5% run speed and MG3 is 100% health restored by med pack…all depends on what you like but they have more perk points. This is why I want Legacy squads because you could essentially have 3 MG3 squads in your line up.
So I should use the higher level version because they get more perk points?
Depends on what base perk you like the best…but a high rolled MG3 soldier will have more perk points for each of the 3 categories giving them enough for vitality plus a lot to trick them out. So every post say we want Legacy squads back…they’d make us all better.
Look at the list when you go to enlist soldier as it lists the differences.
I just want the most perk points
Always highest tier and use the soldier with the highest base points in squads…the get Legacy as it gives you multiples of each level squads.
Thanks
You can check how many points each class gets in Enlisted resource
Remember that they also get different passive/base perks
For example Rifleman III is worse rifleman II because rifleman II has base perk of +5.3% sprint speed, while the extra 3 perk points of rifleman III don’t get you anything meaningful
So for each class what would you consider to be the best level?
- Rifleman: 2
- MG: 1 (3 can be argued to be ever so slightly better but it’s expensive and the only real difference is preference between 3.5% run speed vs 6% reload speed + 33% stamina)
- AT: 2 if you can get used to further throwing range but 1 does absolutely fine
- Engie: 2
- Radio: both do fine
- Assaulter: 4
- Attacker pilot: 3
- Fighter Pilot: 3
- Tanker: 3 for driver, 2 for gunner, 1 for all else
I’ve never used snipers, mortars or medics as I find them useless to a point they aren’t worth even taking into consideration
Thanks!
I also highly recommend to check Evo4Fun guide to perking soldiers - probably the most solid meta solution there is currently with some valuable info (like the fact that Aim speed is purely visual perk and does nothing lol)
Even though I’ve been playing Enlisted for quite some time, I decided to take your advice and watched Evo4fun’s guide on perk points—after all, with a game like this, there’s always something you probably don’t know. And there was—he made me aware of a couple of things I was unaware of; however, even though I agree with most of his choices, he was deadly wrong about several things. In addition, also on the several choices, we both made the same decision on perk points; however, his reasoning was completely illogical. Therefore, I would rate this video at around 70% - 75%, just because some of the things that he mentions makes absolutely no sense whatsoever. Let me give an example:
On one of his setups, he chooses reload speed x2 (8 perk points) over all the other perks. Unfortunately, extra reload speed is probably the most useless perk in the game. For example, if you max it out completely at 12% reload speed it really gives you nothing at all—even with weapons that have longer reload speeds. For example, the German Sturmpistole (antitank weapon) reloads at 6 seconds. With the 12% reduction, you gain .72 seconds—which is roughly 3/4 of a second. That amount of time is so minuscule, you’re not even going to notice it in game—and, it’s costing you 8 perk points that could be used much more wisely elsewhere. The time savings is even worse for faster loading weapons, such as SMGs. In order to understand this, you just need to do the math—not just look at the percentage.
He also implies that you should always choose the vertical recoil perk for all weapons—which is patently wrong: There are some machine guns that require the horizontal recoil perk.
There are additional examples I could give you, but I think I’ve made my point. It’s not a bad video because he does make some very good points; however, where he falls short is in his lack of reasoning based on facts—which, in some cases, requires basic math or testing on the practice range.
Alright, I might check out his video sometime.
The horizontal recoil is largely too expensive. While some machine guns could benefit from the horizontal recoil perk, the benefit to cost ratio makes it largely a preference
Idk what other perks in the yellow tree would you want to take other than the recoil, dispersion and reload. The downed perk was only recently confirmed to actually work properly (after the video creation) so there might be some use in getting it but it comes with shit ton of math to get the damage thresholds. What is there better to take than reload?
What are the other examples
If you can’t hit what you’re aiming at, then the horizontal recoil perk becomes a necessity at the expense of other perks. Yes, it is expensive. But remember, it’s only for a handful of MGs, thus only a handful of your soldiers. Another option would simply be to use another gun.
After reading what I wrote above, I don’t understand how you can continue to consider using the reload perk. It makes absolutely no sense whatsoever, and is way over priced. Perhaps that is what is swaying your opinion. Many people believe (when purchasing a product) that you get more when you pay more. This is not always the case. Perhaps you believe you’re getting more because paying 4 perk points makes you believe you’re getting more. Again, not the case.
Yes, I agree: Most of the time, I choose the vertical recoil perk; however, sometimes it’s just a waste of points—as in some of the MGs. Yes, either way, you’re going to choose one of the two recoil perks.
Dispersion is also good; other good options are weapon changing speed, throwing range of grenades, and downed state. If I have a spare point left over, I’ll usually just throw it in melee damage since there’s no other place to put it—even though I exclusively use axes for melee.
Borther thats a lot of words for just saying ‘Id take downed state and changing speed over reload speed’
And I think you misunderstood me. Once you get your recoil perks, 2x dispersion and 1x downed state (as mentioned it was proven only after the video that putting more than 1 point into it is worth anything), the second best option is reload speed. Weapon changing speed has insanely low uptime in the game anyway because changing to pistol is usually last resort and its better to just hide and reload (and running 2 weapons is just bad). Melee speed is okay to just put leftover points in but again - its uptime is small and its not really worth taking over 2 points. Throwing range is weird because your AT weapons outreach it anyway
On how many points you should invest into downed state is debatable now. It used to be 1 due to increased change being believed to only be applied on the first buy. Right now I believe its 1 downed HP per one level. Ill be doing math on that soon
And again: what are the other examples of illogical choices you mentioned
Well, I could have used fewer words… But I didn’t think it would be very effective without pointing out the facts and doing the math. In spite of this, I still haven’t convinced you that reload speed is a total waste of your points. At maximum level (8 points), you’re getting less than 1 second of speed—which you’ll never notice in game as a benefit. Now that I think about it, I shouldn’t be surprised since facts, science, and math really don’t matter to people anymore. Only a good story matters now—whether it’s true or not. So if you want to keep telling yourself the story that the reload perk matters, be my guest!
No it’s not… If you understand basic math!
First of all, weapon changing speed only costs 1 point—and it’s a noticeable change (depending on the weapons, and which direction you’re going in). For example, I just tested going from a Japanese Ariska to a pistol—both with and without the weapon changing perk. I didn’t notice much difference; however, when I changed from the pistol back to the main weapon, I could clearly see the difference in the speed. Will it save you in a pinch? Maybe, maybe not. But it is faster than the reload time that you get for 8 points, and it only costs 1 point. Plus, it appears to be different depending on which direction you’re changing, and perhaps even between weapons—but I’m not going to test every weapon in the game for 1 point.
As for hiding and reloading, this isn’t always an option. Sometimes you’re forced to reload or switch weapons, and I find that switching weapons is much faster.
Furthermore, running two weapons isn’t always bad: For example, on some of my assaulters, I’ll run an SMG for close quarters and also put on a bolt-action rifle for distance since fighting your way into a long-distance cap point requires a longer distance weapon.
I put throwing range on most of my soldiers—one level. Your only consideration isn’t whether your AT weapons outreach it. I’m not going to outline every possible scenario, but sometimes having that extra reach is just helpful—whether you have AT weapons or not.
I wasn’t aware that any changes had taken place in the “downed state” perk—but yes, I usually only put 1 level (two points) into it. Can you describe the changes in more detail?
On his engineers, for example, he chooses additional stamina instead of choosing additional resources for building. I don’t know why anybody would choose this unless they were planning on NOT using their engineers—like the majority of the player base. By maxing out buildings (with 8 points), you get an additional 8 points in game for buildings—for things like spawn points & ammunition boxes. Practically speaking, that’s an additional spawn point you can build (with 3 points left over for something else), or two additional ammunition boxes—which gets put down even less often than spawn points in game. So I don’t understand his choice here.
Depends what you want them for…I only want my Engis to put down a quick rally and one ammo box. No point getting extra Build supplies…I only want build speed. After that they assault and wont be around to build anything else