Put Balancing Suggestions Here!

What is this for?

I’m making this post to specifically harbor as many balancing suggestions as possible Feel free to add to or critique my or other players suggestions.

Reason

I would like to see us all have competition in the matches we play. So far all I am experiencing is a steamroll by the Axis. Most of the time I notice my team sitting around doing passive killing. As in, sending mortars or sitting around with AT cannons. Meanwhile nobody goes for the point. Allowing us to be eaten alive.

-My Suggestions-

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-XP/Silver Incentives-

I would like to see the win/loss ratios of each faction so we all could better assist with the balancing. I think the losing players need more incentive to win. Maybe add double xp to the factions with the most losses. The double xp would be in encouragement of winning tactics. Objectives like capturing the point gives you double xp as a losing faction.(not saying losing as in the specific match you are in but overall as a faction.) Add smaller incentives specific to the match, like getting some silver just for winning as the faction with a large loss ratio.

-Cap Points-

Possibly make the cap points easier to defend or easier to take for the faction that has a higher loss ratio. As in, less manpower on the point is needed to take for the losing faction when attacking. More manpower needed to take the point from the losing faction. Maybe have cap points last longer, having a hold the point time frame like a minute or so could help with this. As for the ABC capture matches we need better communication to direct each other. More point specific commands on the request wheel. Stuff like “Take Point A Now”(How it woud work is similar to how you command squads to points)

-Tanks-

The Axis are overpowered in the tank department, we all know this. The balancing isn’t that bad as long as infantry does their part in the battle. Allied tanks don’t do much unless you can flank behind the German tanks. In conclusion for the Tank section, The devs are adding better tanks for Allies and the infantry needs to flank with TNT charges and explosives more to make their teams get past the German slaughter machines.(Maybe a double xp incentive for killing a tank that has more than 10-15 kills.)

NOTE: Message me directly if you have something you think I should add to my post!

-Quotes to consider-

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XxNelsonSHxX post:23, topic:132248:
Balancing? How about tell the Devs to play their own game to see what’s wrong with it by first hand experience?

4 Likes

Mmm yes gimme more for doing my job. I will gladly take extra rewards for achieving The Crusher

As for the tampering with cap times and manpower, balance all of them. What some teams are suffering from right now is due to the fact they’re all out of balance. Some maps Soviets cap slower. Some maps Americans cap faster. It needs to just be equalized

2 Likes

German tanks are legendary, Period.

it,s hard to balance thing whitout crossisng the line of historical correctes.

point is, we can slighty pass this line, by adding very pre cold era tanks like this one for Americans.

image

it is the M29, if the M26 Pershing can,t toy to toy the king tiguer, Murica might need this monster.

it is avalible in Men of war. it,s nice adition has well.

also, the british centurion mk2 is here to help, also a very pre cold era asset.

image

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I’m just saying why does someone need incentive to kill a tank. It’s literally your job to take out the enemy vehicles.

It’s like XP is a shiny key you dangle in front of a baby

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Players tend to run into infantry instead of hunting tanks. really doesn’t make sense

I like it that way. More tank kills for me

hell nah, dont add cold war until we have finished with ww2

Centurion I was produced in WW2 and actually sent to Germany for combat, but AH topped himself a few days too early for it to fire a shot. Mk II was in full production by November 45, so was at least being thought of in WW2.

USA produced 1 T29 during WW2, T30 production was started in April 1945…

Just sayin’…

I reckon after Pershing and Superpershing is added USA is pretty much on par and needs nothing else until the next power creep tank shows up

Maybe a few commonwealth vehicles that will just be side grades (Comet, Cromwell, Black Prince, etc etc)

Might need/want a good AT launcher though

1 Like

They can add armor peircing rounds for the bazookas that you can unlock.

The M9 is the best AT weapon in the game

I wouldn’t mind a recoilless though

I think its good up to a point. But its no panzerfaust/schrek.

But is the Panzershrek called a Bazooka? Didn’t think so. Lol

didnt follow that one…are you just implying that bazooka sounds cooler so better?

I’m mainly screwing with you

I personally believe it’s the best AT weapon, but I am incredibly biased towards the US. Love me some HEAT rockets out of a toob

1 Like

Haha was just checking.

Just for future reference, you ever see me put “lol” after something, don’t take it seriously. I’m either making a lighthearted comment or just flat out joking

all good. Takes a few samples to work each poster out. Are they being funny or a moron/ass? :stuck_out_tongue:

I’m an easy going and lighthearted guy. I’ll sit here and joke with ya all day long

However, this IS my favorite FPS game, and I get very fired up about the things I’m passionate about. All my arguments on here are serious and legit…for the most part. And I will call out idiots when I see em

Or I’ll go argue with local crazy dude, Greyparrots, just to screw with him cause that’s always a fun time. Lol

1 Like

I have a few suggestions:

Move the following weapons to other tiers:

MP 38 in tier 2.
PPS 43 in tier 3.
PPD 40 in tier 4.

More silver gain for battles and tasks.

I have some others but not about balance

2 Likes