Push back Vehicles to Mid-Campaign

Push back Armor and Flight Squads to past Level 10. Give players core Infantry units first in your Infantry Centric game.

I’m tired of people playing this game, not knowing fundamental aspects of classes or mechanics. Create mini-tutorials each can complete for each class before they use them.

They’re more than likely not going to look elsewhere for the help so you may as well provide it for them as the developers of the game.

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While I don’t think the idea is bad, there’s an already pretty bad issue that’d just get worse with this: Armor is present in most matches you play, yet many people refuse to deal with them and call them OP even though if they got rid of the tank before running through that open street they wouldn’t have lost their whole squad. People should learn to use detpacks against tanks ASAP imo because while I do enjoy getting tons of xp for destroying 90% of all enemy vehicles, seeing a friendly squad sit next to the enemy vehicle when I get killed right next to our spawn can be really annoying.

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And…. maybe the Level 1 tank/plane should only unlock after the player has built 100 rally points and has been on a winning team 50 times

No amount of tutorials and handholding can fix retardation.

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But it can treat the symptoms.

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It would at least free up the vehicle slots on a team for the players that have put in some time.

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You really can’t.

Online games progressively getting worse the more mainstream they became in the last 15 years is proof of this.

Your average player is dropped on his head and doesn’t know where his monitor is, nothing will help him.

Good players that want to learn already can and do learn, there’s nothing you can do about the rest. I run into plenty of max leveled players on campaigns that have an intelligence level equal to that of a grain of sand.

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Why do you feel the need to insult………the grains of sand?

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Disagree in that new players should not have vehicles.
The way this game is design requires the usage of vehicles to push and defend certain objectives without it becoming a WW1 style engagement where neither side would be able to push.

New players need to get familiar with vehicles in order for them to use them adequately and also counter them in the battlefield.

If they don’t know how tanks work, they would not know how to approach them and destroy them effectively.

What this game needs are better vehicle tutorials,that do not only show controls, but also strengths and weaknesses, so new players could get in a match with a decent idea of how such things work

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And you expect the devs to create these tutorials???

What makes you think they understand the strengths and weaknesses of these tanks???

So far they have really shown no indication that they know anything about how to balance these tanks… Especially in Normady .

The damage models are so messed up it would be hilarious to hear them try to explain them …

If they got a decent designer, which I think they do, they would understand the strengths better than anyone else.
In fact they might know of possible broken meta tactics, that no one has discovered yet.

It takes time for players to master a game to the degree true flaws in the balance design start showing up.
As it is right now, it is more a matter of people not knowing how to use what they have to it’s maximum potential, rather than the game been broken.

Took most of us in CBT 10 minutes to find broken shit that took months to fix and some still haven’t been fixed.

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I agree the current damage model is not good enough, they need to improve it, and internally they might be working on it.

As for Normandy, it is a hard one, that is kind of the time tanks with widely different purposes, weapons and armor started to show up simultaneously, which makes direct engagements suicidal in some cases.

They might define the riles of this different vehicles better in the future, and add ways to counter other tanks without depending on tanks on tank combat for any situation at all.

The answer to that is Gaijin throwing them over to DF without trying to explain anything about them. Vehicle models are directly from Gaijin so no wonder they are a disaster, they have to break their game constantly to make the damage models seem fine.

And neither has the community shown any indication of learning to take care of tanks by yeeting a single detpack on top of it. Sure some people can do it, but I’ve had times when at least 5 det.packs were thrown at my tank, yet I had a comfortable amount of time to avoid it so I did. When I throw one, by the time they react it’s over (unless damage model disagrees).

being able to throw a det pack on a tank has nothing to do with the damage models … that’s just a timing issue.

I was responding to a post encouraging DF to create tank tutorials. My point is that would expose their own ineptness at balancing tank vs tank engagements…

Not really, sometimes it blows the tank instantly and other times it barely scratches it but still it is the most reliable way to destroy tank which is pretty lame.

It is a good practice to leave some time in between the first feedback of something looking unbalanced and the same thing been adjusted, and yes I also have my gripes with the time it takes them to adjust the system (specially with shotguns), yet I understand there is a process to effectively improve things, and reaction fast to balance concerns some times breaks the game more than it fixes it.

Once the meta is well stablish, they are more likely to tinker with the balance aspect of different weapons and vehicles.

The meta of Enlisted has been pretty established for quite awhile, and most veteran players are able to very quickly pick up anything added to the game and figure out what is good and whats not. Enlisted is not a complex nor particularly complicated game, its not hard to figure out what works and what does not. Damage model updates and a balance patch have been needed for months now.

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Dude we’ve had a meta since CBT, it’s still the same as today with some extremely minor adjustments, and there’s barely been any change to it since CBT.

It’s at a point where veteran players are slowly starting to quit, myself included because we’re getting increasingly tired of lack of action from Darkflow on glaring problems with the game that just make it not fun to play that we’ve been talking about since the game went OBT.

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I am not saying that I feel ok with the current damage system or anything, if anything I also want an update to it.

Yet enlisted has quite a few things going on, more than you give it credit, specially because all factions are asymmetrically balanced. Some times the meta gets stablish years after a game releases. So my best guess is that devs are waiting for some combinations to be tried out before deciding how the game should be changed.

Maybe they are waiting for full teams of players battling each other in coordinated matches. There usually a lot of OP combinations that get discovered during such events