Preliminary patch notes for the "Off-road Patrol" update

Weapons and soldiers

  • Added new weapons:
    • Lewis Gun Home Guard (USA, BR IV, Research)
    • IJN 80mm AT (Japan, BR II, Premium)
  • Fixed the damage falloff at longer ranges of the PP Shpitalniy 1943 (USSR, BP).
  • Added an additional Medic soldier to the PPSh-2 (USSR, Premium) and Orita M1941 (Germany, Premium) squads.
  • Updated the animations of charge attacks with bayonets and charge capable weapons.
  • Updated the animations of melee attacks with firearms and added new buttstock strikes and fist attacks.
  • Updated the animations of melee attacks with knives and its ready stance.
  • Updated the animations of Type 97 and Type 99 sniper rifles.
  • Numerous customization fixes and additions.
  • Fixed a bug where the hammer of the Winchester 1866 (USA, Event) changed to the dropped position after doing a full reload.
  • Fixed a bug that made it impossible to destroy trees with TNT charges.

Vehicles

  • Added new vehicles:
    • GAZ-64 DS-39 (USSR, BR II, Research)
    • Kubelwagen 82 (Germany, BR II, Research)
    • Type 95 Kurogane (Japan, BR II, Research)
    • Willys M1919A4 (USA, BR II, Research)
    • G4M1 (Japan, BR IV, Research)
    • P-39Q-15 (USSR, BR III, Premium)
    • Kubelwagen 82 Zwillingssockel (Germany, BR II, Premium)
    • Willys Bazooka (USA, BR II, Premium)
  • Added a new vehicle type: off-road vehicles. They share the vehicle limit with motorcycles in your squad lineup and carry grenade boxes.
  • It is now possible to capture points with motorcycles and the newly added off-road vehicles.
  • Added the ability to adjust the aircraft’s fuel load before spawning.
  • Armor analyzer now calculates thickness properly for variable thickness armor.
  • Added four 50 kg SC50JA bombs to the Bf 109 F-4/trop (Germany, Research).
  • Fixed the crew’s poses of the GAZ-MM (72-K) (USSR, Event).
  • Fixed the tail gunner’s pose of the AP-1 (USA, Research).
  • Added bomb sights for the U-2, E13A1, Sb-2m, Su-2 (M-82) and the A-20 Boston MK.3.

UI

  • Added a new animation for BR change to the START button make it more visible.
  • Adjusted the marker placement logic. Markers are now placed based on the direction the player is looking, rather than from the weapon.
  • Fixed a bug where the ammunition row of the attached grenade launcher remained at the bottom after switching to it.

Sound

  • Add a new sound effect when limbs are torn offlimbs.
  • Added sound occlusion, which when enabled, muffles and blocks sounds behind obstacles.
  • Fixed a bug that caused melee sounds not to play when the source was out of sight
  • Fixed a bug that caused footstep sounds not to change when walking through puddles.
  • Fixed a bug that caused reload sounds not to play when the source was out of sight.
  • Fixed a bug where the sound of a shot fired from a tank’s machine gun played multiple times.

Graphics

  • Added support for 6x and Dynamic Multi Frame Generation when using NVIDIA DLSS.
  • Added support for FSR Frame Generation when using AMD FSR.
  • Added a Ray Tracing graphics quality preset on PC.
  • Added a Ray Tracing preset for PS5, PS5 Pro and XBOX Series X.
  • Added an Ultra option for Ambient Occlusion Quality and updated its performance warning.
  • Added a Path Traced Global Illumination setting. Overrides both Global Illumination and Ambient Occlusion. Requires DLSS Ray Reconstruction.
  • Updated the tooltip of the Ultra option for Shadow Quality and added a performance warning.
  • Removed the Low option for Temporal Hyper Resolution and AMD FSR1 from the graphics settings.
  • Reduced the static shadow resolution in the Ray Tracing preset.
  • Reduced the minimum VRAM requirement for Ray Tracing to 6 GB.
  • Added a new model of shading (sheen shading), which imitates the soft, velvety sheen on the edges of fabrics (velvet, silk) and fuzzy/napped surfaces.
  • Added dust trails for projectiles flying low above the ground.
  • Fixed fire effects persisting indefinitely on destroyed tanks.
  • The “Auto” Graphics API option now starts the game using DirectX 12 on GeForce GTX 900 series graphics cards.
  • Fixed the paper and newspaper GPU objects on the Seelow Heights location.
  • Added snow sparkle effects.
  • Fixed polygonal lighting artifacts on heat sources.
  • Set the minimum Temporal Hyper Resolution Scale to 50%.
  • Added a new Physical shell casings setting.
  • Fixed a bug that caused buildings to be completely dark on Bare Minimum graphics settings.
  • Fixed the missing ray-traced reflections on glass.
  • Fixed the incorrect vehicle trail strength caused by wrong wheel data.
  • Added additional trails when the ammunition of a tank explodes.
  • Fixed the missing ground dust effects for 20 mm guns.
  • Added a separate smoke exhaust effect for cars and motorcycles.
  • Separated the exhaust effects of wheeled vehicles from tanks.
  • Added ragdoll inertia from large explosions.
  • Reworked vehicle destruction effects.
  • Ragdolls now react when hit by artillery and tank shells.
  • The heads of soldiers can now be blown off.
  • Fixed the refraction halos around foreground objects over water.
  • Fixed the glowing seabed.
  • Fixed the white halos around grass in reflections.
  • Fixed a bug that caused the water to become opaque on Bare Minimum graphics settings.
  • Fixed a bug that caused the water to become fully opaque with DLSS Ray Reconstruction.
  • Fixed the broken screen-space reflections.
  • Added disintegration animations of certain parts of destroyed tanks.
  • Fixed the Film grain settings.
  • Fixed missing lens flares.
  • Fixed missing persistent wreckages of destroyed vehicles.
  • Fixed a bug that caused puddles to appear above the ground.
  • Fixed blood decal masking.
  • Improved the effects of wounds on soldiers.
  • Added more varied torn-wound shapes.
  • Added tank and wheel trail variation on quarry sand.

Locations and missions

  • Added reinforcement points for the defenders in Assault missions.
  • Reviewed and reworked the destructibility of wooden canopies and sheds in Moscow and Normandy.
  • Added the Battle of Tunisia missions to high BR battles.
  • Fixed a bug where soldiers could get stuck in the water on the Gavutu location.
  • Added destructibility to doghouses.
  • Added the ability to shoot through the mesh floor of water towers.
  • Fixed the position of destroyed tanks in Stalingrad and on the Berlin Opera location.
  • Improved the navigation of AI soldiers on the Berlin Opera location: added several small ramps to make it easier for the AI to move through the windows of the railway station.
  • Fixed the position of the rock near the bunkers in the “Omaha beach” missions.
  • Improved the navigation of AI soldiers in the “Heilongjiang” missions.
13 Likes