Preliminary patch notes for the "Off-road Patrol" update

Weapons and soldiers

  • Added new weapons:
    • Lewis Gun Home Guard (USA, BR IV, Research)
    • IJN 80mm AT (Japan, BR II, Premium)
  • Fixed the damage falloff at longer ranges of the PP Shpitalniy 1943 (USSR, BP).
  • Added an additional Medic soldier to the PPSh-2 (USSR, Premium) and Orita M1941 (Germany, Premium) squads.
  • Reduced the recoil control of multiple weapons from 75% to 60%: AVS-36, AVS-36 20, AVT-40 AVT-40 20, AKT-40, Fedorov rifle (25), FG 42, FG 42 II, Krieghoff FG, FG 42 with grenade launcher, Gewehr 43 (DFE), T20 rifle, T20E1 rifle and Type Hei Automatic rifle.
  • Changed the name of the FN Model 1930 to FN Model D, reduced its vertical and horizontal recoil, decreased its rate of fire to 660 rounds per minute.
  • Updated the animations of charge attacks with bayonets and charge capable weapons.
  • Updated the animations of melee attacks with firearms and added new buttstock strikes and fist attacks.
  • Updated the animations of melee attacks with knives and its ready stance.
  • Reduced camera shake while using ladders.
  • Updated the animations of Type 97 and Type 99 sniper rifles.
  • The bipod of the Browning M1918A2 now changes based on if it is deployed or not.
  • Fixed a bug where the hammer of the Winchester 1866 (USA, Event) changed to the dropped position after doing a full reload.
  • Fixed a bug that made it impossible to destroy trees with TNT charges.
  • Added additional USMC customization options.
  • Removed the pea dot camouflages from German customization options in Moscow.
  • Adjusted the customization options of the Sniper Gewehr 41 (Germany, Premium) squad in the Battle of Stalingrad / Rzhev and Battle of the Bulge campaigns.
  • Fixed the color of the summer pea dot camouflage pants to match its respective tunic.
  • Added green, yellow and brown M35 jackets, along with green and yellow pants for the USSR in the Battle of Berlin / Far East campaign.
  • Adjusted the color of certain customization pieces for the USSR in the Battle of Berlin / Far East campaign to make them more consistent with each other.
  • Added amoeba pants for the Beltfed DP (USSR, Premium) squad.
  • Added additional helmet options for the Tanker squads of the USSR.
  • Added matching pants to the brown tunic for the USSR in the Battle of Berlin / Far East campaign.
  • Added matching pants for the Thompson M1928 USMC (USA, Premium) squad and updated the textures of their tunic.
  • Restored the customization options of Sniper squads of Germany in the Battle of Stalingrad / Rzhev campaign.
  • Removed the M35 Helmet with cloth cover from the Battle of Berlin campaign and added it to winter campaigns.
  • Added additional customization options for the 244th Volkssturm Battalion (Germany, Research, Guerrilla II) squad.
  • Added additional brown uniforms for Japan.
  • Updated the textures of Japanese tunics.
  • Adjusted the helmet customization options of the AS-44 model 5 (USSR, Premium) squad in the Battle of Berlin / Far East campaign.
  • Added summer pants for the AS-44 model 5 (USSR, Premium) squad in the Battle of Berlin / Far East campaign.
  • Added additional smocks with the hood down for the MG 45 (Germany, Premium) squad.
  • Added additional customization options for the Medic squads of Germany.
  • Corrected the color of shoulder tabs on German Medic tunics.
  • Added additional customization options for the Medic squads of the USSR.
  • Added additional customization options for the M1A1 Carbine (USA, Event) squad outside of the Pacific War / Burma campaign.
  • Added matching pants to the zeltbahn overcoat for Germany in the Battle of Tunisia campaign.
  • Added matching padded and regular pants to the brown jacket for the USSR in the Battle of Moscow campaign.
  • Added an additional zeltbahn overcoat for Germany.

Vehicles

  • Added new vehicles:
    • GAZ-64 DS-39 (USSR, BR II, Research)
    • Kubelwagen 82 (Germany, BR II, Research)
    • Type 95 Kurogane (Japan, BR II, Research)
    • Willys M1919A4 (USA, BR II, Research)
    • G4M1 (Japan, BR IV, Research)
    • P-39Q-15 (USSR, BR III, Premium)
    • Kubelwagen 82 Zwillingssockel (Germany, BR II, Premium)
    • Willys Bazooka (USA, BR II, Premium)
  • Added a new vehicle type: off-road vehicles. They share the vehicle limit with motorcycles in your squad lineup and carry grenade boxes.
  • It is now possible to capture points with motorcycles and the newly added off-road vehicles.
  • Off-road and Motorbike squads received a 50% experience bonus and now they cost 50% fewer reinforcement tickets to spawn.
  • Revised the overheating of machine guns on vehicles, the number of shots they can fire before they start to overheat has been increased.
  • Added the ability to adjust the aircraft’s fuel load before spawning.
  • Armor analyzer now calculates thickness properly for variable thickness armor.
  • Added four 50 kg SC50JA bombs to the Bf 109 F-4/trop (Germany, Research).
  • Fixed the crew’s poses of the GAZ-MM (72-K) (USSR, Event).
  • Fixed the tail gunner’s pose of the AP-1 (USA, Research).
  • Added bomb sights for the U-2, E13A1, Sb-2m, Su-2 (M-82) and the A-20 Boston MK.3.

UI

  • Added a new animation for BR change to the START button make it more visible.
  • Adjusted the marker placement logic. Markers are now placed based on the direction the player is looking, rather than from the weapon.
  • Fixed a bug where the ammunition row of the attached grenade launcher remained at the bottom after switching to it.
  • Improved readability of the battle area on the map.
  • Improved readability of the changing battle area - it now blinks more frequently.
  • Fixed a bug where the narrator did not warn about the changing battle area.
  • Improved visibility of the warning while inside a a changing battle area.

Sound

  • Add a new sound effect when limbs are torn offlimbs.
  • Added sound occlusion, which when enabled, muffles and blocks sounds behind obstacles.
  • Fixed a bug that caused melee sounds not to play when the source was out of sight
  • Fixed a bug that caused footstep sounds not to change when walking through puddles.
  • Fixed a bug that caused reload sounds not to play when the source was out of sight.
  • Fixed a bug where the sound of a shot fired from a tank’s machine gun played multiple times.

Graphics

  • Added support for 6x and Dynamic Multi Frame Generation when using NVIDIA DLSS.
  • Added support for FSR Frame Generation when using AMD FSR.
  • Added a Ray Tracing graphics quality preset on PC.
  • Added a Ray Tracing preset for PS5, PS5 Pro and XBOX Series X.
  • Added a Path Traced Global Illumination setting. Overrides both Global Illumination and Ambient Occlusion. Requires DLSS Ray Reconstruction.
  • Optimized effect tracing in ray traced reflections.
  • Fixed a bug where DLSS ray reconstruction could produce patterns with ray traced shadows and ambient occlusion.
  • Added opacity micromaps to speed up ray tracing on graphics cards supporting it.
  • Added bullet tracers to BVH.
  • Disabled the screen space reflectance blur component of subsurface scattering with DLSS ray reconstruction, because it resulted in visual artifacts.
  • Updated the tooltip of the Ultra option for Shadow Quality and added a performance warning.
  • Removed the Low option for Temporal Hyper Resolution and AMD FSR1 from the graphics settings.
  • Made various optimizations to reduce memory usage when ray tracing is enabled.
  • Reduced the minimum VRAM requirement for Ray Tracing to 6 GB.
  • Added a new model of shading (sheen shading), which imitates the soft, velvety sheen on the edges of fabrics (velvet, silk) and fuzzy/napped surfaces.
  • Added dust trails for projectiles flying low above the ground.
  • Fixed fire effects persisting indefinitely on destroyed tanks.
  • The “Auto” Graphics API option now starts the game using DirectX 12 on GeForce GTX 900 series graphics cards.
  • Fixed the paper and newspaper GPU objects on the Seelow Heights location.
  • Added snow sparkle effects.
  • Fixed polygonal lighting artifacts on heat sources.
  • Set the minimum Temporal Hyper Resolution Scale to 50%.
  • Added a new Physical shell casings setting.
  • Fixed a bug that caused buildings to be completely dark on Bare Minimum graphics settings.
  • Fixed the missing ray-traced reflections on glass.
  • Fixed the incorrect vehicle trail strength caused by wrong wheel data.
  • Added additional trails when the ammunition of a tank explodes.
  • Fixed the missing ground dust effects for 20 mm guns.
  • Added a separate smoke exhaust effect for cars and motorcycles.
  • Separated the exhaust effects of wheeled vehicles from tanks.
  • Added ragdoll inertia from large explosions.
  • Reworked vehicle destruction effects.
  • Ragdolls now react when hit by artillery and tank shells.
  • The heads of soldiers can now be blown off.
  • Fixed the refraction halos around foreground objects over water.
  • Fixed the glowing seabed.
  • Fixed the white halos around grass in reflections.
  • Fixed a bug that caused the water to become opaque on Bare Minimum graphics settings.
  • Fixed a bug that caused the water to become fully opaque with DLSS Ray Reconstruction.
  • Fixed the broken screen-space reflections.
  • Added disintegration animations of certain parts of destroyed tanks.
  • Fixed the Film grain settings.
  • Fixed missing lens flares.
  • Fixed missing persistent wreckages of destroyed vehicles.
  • Fixed a bug that caused puddles to appear above the ground.
  • Fixed blood decal masking.
  • Improved the effects of wounds on soldiers.
  • Added more varied torn-wound shapes.
  • Added tank and wheel trail variation on quarry sand.

Locations and missions

  • Added reinforcement points for the defenders in Assault missions.
  • Reviewed and reworked the destructibility of wooden canopies and sheds in Moscow and Normandy.
  • Fixed a bug where soldiers could get stuck in the water on the Gavutu location.
  • Added destructibility to doghouses.
  • Added the ability to shoot through the mesh floor of water towers.
  • Fixed the position of destroyed tanks in Stalingrad and on the Berlin Opera location.
  • Improved the navigation of AI soldiers on the Berlin Opera location: added several small ramps to make it easier for the AI to move through the windows of the railway station.
  • Fixed the position of the rock near the bunkers in the “Omaha beach” missions.
  • Improved the navigation of AI soldiers in the “Heilongjiang” missions.
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