[Poll] Actual constructive poll about balance

I made this poll to fix the awful poll made in this thread:

That poll is way too limited, and does not account for a lot of options, so that’s why I made this one, which is intended to be more objective.

So let’s talk balance, and how it is done in Enlisted.
For this, I will be using the term “Weapon Type”, which can refer to the different, well, types of guns, but also machines.
For example, SMGs would be a weapon type, but tanks would also be a weapon type.

For balance in a WW2 shooter game like Enlisted, there are a couple ways of going about it, and for simplicity’s sake, I gave the three methods each a name:

“Arcade”/Mirror Balance

Arcade balance is purely symmetrical. Both sides get basically identical weapons with identical fire rate and damage. Whether that is historical does not matter. It is the only balancing method that 100% guarantees balance.

“Realistic”/Asymmetrical balance within weapon types

This method of balancing relies on minor differences between weapons within one weapon type to create diversity. For example, the Soviet SMGs in the Moscow campaign have a higher rate of fire, but are less controllable than the German SMGs. However, these weapons are still balanced against each other, meaning that neither side’s SMGs are objectively better than the other side’s. This is the system that Enlisted currently uses.

“Simulator”/Asymmetrical balance within nations

This method of balancing relies on major differences between weapons within weapon types, to the point that the weapon type might slightly favor one nation over the other. However, it relies on these minor strengths/weaknesses between weapon types to balance the nations as a whole. For example, the Soviets could get the T-34 and KV-1 in moscow, which would make the Soviets have much stronger tanks, while the Germans could get a 88mm Flak gun to counter these, making their AT-gun/engineer stronger. This system is the most realistic, but is extremely difficult to balance right.

Premium Exceptions

Lastly, I want to talk about premium exceptions. This system would be in combination with either of the two Asymmetrical Balance systems, but allow for premium squads to have premium or special event weapons or weapon types that would act like the other nation’s weapons. For example, The Soviet premium SMG, the PPK, acts very similar to a non-premium German SMG. Similarly, if the German premium SMG, the MP41, were to be replaced with the Suomi SMG, it would act very similar to a non-premium Soviet SMG. This way there still is diversity, while at the same time to allowing a player to experience all playstyles of a campaign within one nation.

Poll:

[poll type=regular results=always chartType=bar]

  • Arcade Balance
  • Realistic Balance without premium exception
  • Realistic Balance with premium exception
  • Simulator Balance without premium exception
  • Simulator Balance with premium exception
  • Other
    [/poll]
    The poll is anonymous and your vote can be changed at any time by clicking the “show vote” button.
    Feedback is of course welcome.
1 Like

I never said that I wanted 100% symmetrical gameplay.

I said that I did not want one weapon type to be better than the other, aka having T-34/KV-1 in Moscow be balanced by Flak88 etc, while allowing special weapons such as the Suomi to still have a place.

And I said that your poll is extremely narrow which gives 0 choice because the choices aren’t written in an objective manner, which has nothing to do with my opinion regarding the subject. You only wrote downsides about the symmetrical balancing system, while leaving out the difference between asymmetrical balance within a weapon type vs within a nation. This poll lays out all the advantages and disadvantages without trying to convince anyone as to which choice is best.