Whilst we seem to have a lot of focus on the progression update, I have resigned myself to the fact that it will be what will be, there will be people gamifying the system to win, but in the long run, I can’t see the devs driving this game intentionally into the ground, so going to let be and see.
Now off that subject, this is a bit of a rant, I work in software development, been an agile leader for many years, I totally get you have major goals and changes to “save” the game with all the new content you will hopefully be adding soon (not just premiums)… but you really seem to have forgotten about bugfixes and balance tweaks, which honestly if you had 1-2 of your team prioritizing these and getting them ready for release you would have less complaints, from people like me post progression.
Examples: Berlin IL10 tailgunner not firing (new? Or not notice before?), Normandy ju188 gunners not firing (I know devs aware), these are just a couple of gameplay impacting bugs which have been around for months but there are many others. I try and help even though not on Gaijin’s books… I always log things on CBR Jira board and in the past have seen bugs picked up and commented on in a matter of days at most, now there are bugs raised +4weeks ago and not even have been commented or acknowledged at all yet.
TLDR Please don’t forget the ongoing issues are equally as important as the progression update, where are all the helpers and testers which you recruited, I have seen a couple of comments on posts, but if I say the ones I have noticed are very rare in the past several weeks.
Hello! We’re always watching and collecting feedback/bugs on each social platform, every week there is bugfixes as you can see with every instance of making enlisted a better place, bugs cannot be fixed instantly, so it takes time:)
These bugs will be fixed in one of the next updates.
I work in software development as an Agile Team Lead, I know about QA, Change Management and some of these bugs were working in prior builds, releases, why not get the code and reinstate that previously working functionality?
If it was working 5 weeks ago, there would have been a build which could be identified with working code, you would rollback or review that code and you would certainly look at AI logic code and make tweak to make them work again.
Some people have even said how to fix tailgunners and still they keep on breaking.
I do appreciate you are doing your best and yes some bugs do take more time, these are generally bugs where you don’t know cause of issues and need to investigate. Not something working fine and now not, that is a more straight forward fix.
Anyways I don’t work for Gaijin, if I did I would ensure QA is their priority… Nuff said.
The issue seems to be they never playtest the game properly before announcing every update they did? Hell the balance is just bad, the lighting is screwed, old bugs remain to be fixed, the only thing that I see as an positive improvement is AI taking cover, but only solid world covers, not temporal one like sandbags built by players…
Also, fix the AA Gun, give more barrel or bigger caliber to them, cuz the current one can only stop a biplane or kill a bomber using all its ammo, and AI bombers comes in formation o 5 remind you…
In addition to the headmasters, the helpers, the alphabets, they’re all players just like us.
The code identification, checkout and rollback features for version changes have become popular with many studios and programmers, so you can use your imagination:Why did they have to choose this?There was a lot of speculation in the player community, but df still announced a fourth fix for a certain bug that still didn’t work.
Honestly, I would rather they delayed progression, fix some of the AI related bugs, run regression test to ensure they are fixed, then take away our choice of campaign…
Not intentionally, but I just witnessed (over 7-8 years) the systematic destruction of one of the most promising F2P FPS in a while: Heroes and Generals. RetoMoto and TLM successfully, albeit unintentionally, drove the game into the ground while the veterans pointed out ad nauseum the errors they were making.