Im sure we all have memories of the horrors of pre-merge flamethrowers, but those days are long gone, new weapons and QOL changes have been added, many buffs to many diferent weapons.
But nothing for Flamers? One of if not the coolest and most interesting weapons in the game?
The current situation is as such:
In a TT FLAMETROOPER squad of 7 soldiers only 2 ARE FLAMETROOPERS.
But when you look at other squads such as Sniper squads, MG squads or AT squads, they all have 3 specialists.
its not hard to lose one or both of your flametroopers in just seconds, especially when you take into account the flamethrower’s high BR where automatic weapons rule the battlefield. I propose to give all Flametrooper squads 1 more flametrooper.
3 Likes
And what nerf, less ammo, range, i know they no longer shoot through walls
I’m very effective with my flametroopers, the flamethrowers are fine where they are.
They do not need to move down a BR, And they have a very good range for their job.
Maybe a little more damage for directly hosing an enemy would be nice but it’s not super necessary.
I DO however agree that Flametrooper squads should be able to have THREE Flametroopers at least. Four even as SMG squads get to bring four. Or an extra AT Gunner with three flametroopers so I don’t have a lone rifleman in my spec squad.
Not a good poll though as it’s yes to all or no to all. And I only believe yes to one of these suggestions…
3 Likes
Flamethrowers need a buff. There really shouldn’t be people firing back while their being incinerated by 1,600-1,800 F flames. And when your on fire from a flamethrower, it should take far more then just patting down your arm for a couple seconds to put the flames out.
8 Likes
And white phosphorous grenades should be far more scary than a puff of white dust. But t’is a video game.
6 Likes
and you shouldn’t be able to walk and flame at the sametime, its a jet of liquid fire not a propane torch
1 Like
I’d be down for an extra flame trooper in the squads, otherwise I think they’re mostly fine as is, I get pretty decent results most the time ! 
1 Like
You should specify which of these the poll is suggesting, since their 3 separate solutions and I agree with some of it but not all of the suggestions.
2 Likes
Only if you decrease coverage if it shoots further it needs spread closer to a shotgu and less a hand grenade
Have you never used a garden hose before?
1 Like
I would be down for an extra flame damage tbh since they cant move fast anymore.
and that is all since their range (specifically high br flamethrower) is decent enough.
Either buff its Range, the flame splash zone, or the time period of the flame dissipation.
Im hoping if the bot can use flamethrower independently or after giving an order to use it
Or get this, make flamethrower do damage to tank just like molotov does. I mean what the different anyway?
I literally flame the entire tank just for all of it to be a nuisance?
We already forwarded giving them a buff
1 Like