Please, change the A6M2 mod. 11 to mod. 21

As the title states, this is a very minor, but imo, important change that would not take too much time out of the devs hands, this is the change from the current A6M2 we have in game that is currently represented by the mod. 11

to the mod. 21

As seen here, the main difference here is the presence of the Arrestor Gear near the tail’s landing gear wheel that is very clearly not present in game even tho’ the plane has the ability to land in the aircraft carrier, as well as folding wing tips to be able to be stored in said carrier, tho’ this is only a minor visual queue if anything in game (You can barely make up a thicker line near the wing-tip in the mod. 21’s pic)

The lack of the arrestor gear is mostly apparent from bellow in the mod. 11

And somewhat visible in the event A6M3 mod. 32

But mostly visible in this beautiful A6M5 in the Yasukuni museum

Well, that’s all really, I’d appreciate this change a lot, mostly for my OCD and also because I think the mod. 21 looks quite nicer and makes a lot more sense “historically” than the mod. 11 prototype

And while we’re at it maaaybe even consider adding the A6M5 to BR III cough cough hehe

Thanks a lot for reading!

9 Likes

Nah, let’s have them both, we should never have to settle for less

5 Likes

Well of course, but then maybe change the mod. 11 to have an airspawn to be consistent

4 Likes