Japanese Air Start and the Zero

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I was shocked today to find that I cannot repair my Zero on the Japanese CV’s anymore, presumably this is because they are now air starting them?!?!?

Can we fix this, so we can repair them?

Preferably I would rather have an IJA Tier I or II air start fighter like an Oscar, can we add one, it is not like there are not a lot of appropriate tiered fighters in the Japanese war thunder line up to chose from.

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The version ingame does not have the arrestor hook so IRL it could not land or start from a carrier which is why the ability to start on the carrier was taken away.

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It works fine, the arrestor hook in game, just like it always did, but no repair.

Basically any plane could take off from a carrier IRL, with obvious exceptions, many land based fighters did so during the war as a means to deliver them.

I don’t know that we can really cite reality as a reference for what they do in game because the game is so farfetched in so many ways that we can’t really cite the historical record as a point of departure for their decision making.

Only because the missing hock isnt simulated. Without the catapult those carriers had a to short to launch runway.

EDIT: Even when a plane could start without one it usually boild down to the plane inheriting the speed from the moveing carrier with perfect wind condition but since ingame they just stand still that isnt an option eighter plus at least one of the carriers is not faceing the wind correctly as both carriers face each other so that doesnt help eighter.

Wow, you can’t waste 3 minutes flying a damaged aircraft to the carrier to spend another 2 1/2 minutes going to objective.

When you could have just died and let another team member which lets face it is probably better then you in the plane take it.

Two posts now have tried to frame carrier spawn as an advantage and i wholeheartedly think you have no idea what makes planes good or a good effect on the enemy team.

These aircraft carriers didn’t have catapults The planes flew off of them.

They had wires to recover aircraft.

But there was no zero that was ever built as far as I know that did not have the ability to land on an aircraft carrier.

That doesn’t mean that some units that operate at zero didn’t do so from the land only, But I do know that land based zero units did often operate from aircraft carriers as well.

There is no advantage to spawning your aircraft on an aircraft carrier when the enemy team is spawning all of its aircraft in the air.

There’s a distinct to disadvantage to launching from the aircraft carrier when you’re facing P 38 that are spawning in the air.

It’s taken them like a year or so to come around to the fact that they finally were going to let tier one and two Japanese air start.

But instead of adding an actual Japanese army fighter plane which there are several they could be adding for that level they just switched the Most iconic Japanese Navy fighter of the war and made it impossible for it to go to an aircraft carrier for repair.

It just seems hugely lazy of them that they did not simply add an IJA fighter to the line up, it is not like there is no room in the research tree for it.

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This is true… personally i’d prefer them adding an option for all planes TO spawn on the carrier if the player would like the novelty and keep it for repairs.

However as other was trying to say this one got air spawn because it lacked the ability to land and or take off from the carrier for the mentioned reasoning (arresting hook iirc?)

There is no historical reason for denying them the ability to operate from an aircraft carrier.

I think it’s just something that they’re repeating because they saw it someplace else.

Especially for an early War Zero, They could all land and take off from aircraft carriers.

But like I mentioned above the game seldom makes choices based on historical content, Or the historical record.

My assumption is they did this because it would be the only air start fighter that could land on an aircraft carrier and get repaired if they did so.

Which would probably cause a lot of twitchiness in the community.

Of course it was perfectly fine for us to spend an entire year or more with no Japanese fighter plane being able to air start in tier one or two.

And now that we actually can, we can’t land it on the aircraft carrier anymore and get it repaired, Because as I mentioned above it’s perfectly functional landing on an aircraft carrier the arresting hook works just fine in game atm.

Still for the life of me I can’t figure out why they wouldn’t just add an Oscar II from war thunder in Tier one or two as an air start.

The A5M At the beginning of the war actually spent more time taking off from land bases than it did operating from aircraft carriers than the Zero did.

There is.

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After hearing of these reports, the Navy immediately ordered the A6M2 into production as the Type 0 Carrier Fighter, Model 11 (only 60 some odd early model 11’s did not have the arrestor hook and they were used in China prewar)

They could still operate from carriers The big difference was the wing tips but that was only because of the elevators on some of the aircraft carriers.

Like I said there really is not a historical reason to do this it’s a gameplay reason.

It has nothing to do with them being able to launch or being recovered from aircraft carriers from a historical context.

The only possible reason they’re doing this as I mentioned above is because it would be the only air start fighter in the game that could repair on an aircraft carrier.

I would much rather they return zero to the aircraft carrier Put an army fighter aircraft in the game.

Off all the sugestions I’ve ever made the last one I thought would pass was this haha and while controversial, I’m glad it did, I just hope this means we may get the model 21 eventualy

When my plane is damaged, I usually just bale out and proceed as an assaulter, which is why I tend to fly more bombers then fighters since they have more crew for more assaulters. :blush:

Well it has nothing to do with reality the devs can bend reality as they see fit:

Justice For Battle Pass A6M2 Mod. 21 ‘‘Zero’’ :small_airplane: - Suggestions / Vehicles - Enlisted — official forum

Since the battle pass has arrestor hook but now it cant be repaired on a ship.

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Ya they make no distinctions in game as to what model number they are.

Only a tiny fraction of the Zero’s built were model 11’s,(like 65 and they were used pre war in China to battle test the Zero)

AFIK, non of the Zero’s used in any of the battles the game model were Model 11’s

Not that any kind of historical aspects make a difference to them in any way.

All it says in Game is Carrier fighter, and of course we cant use it that way now…

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Well, if you read my post, I wanted the model to be changed to the mod. 21 or at least to have them both, what Yoshi said in his post about making the BP a mod. 21 would be perfect tbh, if only they would also give it it’s 250kg bomb

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practice. In early 1944, the IJN desperately needed to replace their aging D3A dive bombers. As a stopgap measure many older Model 21s were retrofitted to carry a single 250kg bomb on a centerline bomb rack.

D’Angina, James. Mitsubishi A6M Zero (Air Vanguard Book 19) (p. 55). Bloomsbury Publishing. Kindle Edition.

This would also be interesting for later BR’s: