every time I play CAS I get bored and take 1-3rd place. It’s so dreadfully boring though.
Fly in straight line
Press space
get kills
fly in straight line
re-arm
fly in straight line
press space…
every time I play CAS I get bored and take 1-3rd place. It’s so dreadfully boring though.
Fly in straight line
Press space
get kills
fly in straight line
re-arm
fly in straight line
press space…
and i felt dirty using the a-20 from the 2 day premium from the twitch drops
Same here, just J out after 2-4 passes. But my point is that soviet CAS is the perfect example for a balanced plane in Enlisted
Like I’ve said, rewards for shooting down planes and nuking tanks need to be increased, it’s pretty sad how little they reward considering the effort you need to drop one.
See above, increase rewads. They’re already important enough that one of them played well can change the course of a battle.
You mean like dropshotting that is never gonna get fixed? Or the Lean spam? Or the Grenade spam? Or the MG34 laserbeam? or the PPD sniping 100 meters away? Or the Jumbo in Normandy? Or the T-34-85 meme in Berlin? I can go on, there’s a lot of gimmicks here that frustrates a lot of people.
Fine with me.
LF just has less players and more bots in general.
No, it’s not. Don’t be delusional.
When playing something actively harms your team by just playing that something, that’s not balance. That means the object you are playing is severely underpowered and needs to be handled.
50kgs won’t do shit against infantry due to low splash radius, best case assuming you land all of them well, maybe 10 kills, let’s assume perfect drop, then you’ll get closer to 15. Not to mention that tactical bombers aren’t gonna carry a bunch of 50kgs, they carried pretty devastating payloads in general.
No because it wouldn’t really be possible because of how the game handles everything. They’d essentially need to copy the WT system, improve it significantly, only reason it works in WT is because you’re stationary and technically not spawned, then improve their own netcode significantly as it’s pretty bad, along with a whole other list of major improvements that need to be done for that to work properly.
Normandy planes are arguably the worst offenders.
I’ve built AA multiple times and because of how clausterphobic the maps are I usually end up using the flak gun defensively on infantry targets.
I even would build them in spawn and would get attacked by gigachads trying to spawn camp.
So… I don’t even try to use my gun on infantry and I usually burn through most of my ammo before the plane even comes into view. Then I unload two belts of ammo into his body and watch him shrug it off.
git gud
That’s how it is now with 3 or 4 50s. 12 50s would wipe a big path.
They give them 50s in war thunder they can give them 50s here.
yeah that’s the one thing i HATE about normandy since you can do pretty well without vehicles if you are aggressive enough but the most players use a-20, p-47, bf110, and ju-188 because it effectively ruins the fun of other players
This isn’t war thunder, if you want to have 32 50kgs then go play war thunder.
Here is where you are wrong. Against Axis teams which are either good or have a 3-4 man squad the only way to break a defense and let the rest cap is using CAS. I ve done this multiple times especially during this week. That is how CAS should be in Enlisted, helping to push and break a good defense, not just killing half the enemy team whenever a pilot feels like it
We have far more outlandish things than putting 50kgs on tac bombers right now.
This is sounding like your P-38 bomb idea rant
Idk if it’s because I’m getting old or what but my tolerance has decreased for people who play with the expressed intent to ruin the fun for as many people as possible.
(abusing exploits, riding unfun meta into the ground etc.)
I don’t play many adversarial/PVP games anymore for that reason. I just don’t have the patience any more.
Again, same arguments can be made for tanks.
Tanks are problematic and can lock down entire parts of the map if not the entire map from untouchable distances where only other tanks can reach, or CAS. I’ve locked down large portions of the map on Normandy often with tanks to a point the enemy needed CAS to get rid of me so they can advance.
CAS essentially achieves the same role, they can destroy the area they choose to bomb from untouchable distances except to other planes or an AA emplacement.
You can’t fix one problem without fixing the other. As things are now, if planes were to get nerfed to useless state like some seem to want, much like on BF5, all it will do is shift the meta to tanks doing it. And then what? Complain about tanks needing a nerf?
you don’t even need a 3-4 man squad, me and my new partner managed to win 6/6 normandy games as german due to good planning
This may come as a surprise, but not everything is a personal attack on your fun, and not everything will go your way.
People play what they find fun, that’s always been the case, what person A finds fun, person B can find it extremely infuriating and toxic.
i don’t think it’s because of age but because of what is definite as “meta” tends to be the best way to ruin other people’s fun hence why people use planes if the tanks are too weak for that side, no recoil high RPM weapons and jumbo
i know that and there is nothing that can be realistically done without more issues arising but what can be done to help these issues is to fix damage models
Jumbo is also a case of “I reached this level so why would I use another tank”
Oh trust me I’ve seen people here post on the forum with the delusion that them killing 250 people per match in their one plane is a fun and dynamic part of the game. Most people are incredibly narcissistic
Met plenty of people who ethically saw no problem in exploiting flaws in the game to dupe or glitch through terrain to become invulnerable. “if I shouldn’t do it the game shouldn’t let me >:)!”
@Rickyd123 Also another reason I’ve advocated to soft nerf semi-autos because at this point progression is incredibly linear and there’s just objectively better and worse gear.
Ironically this is a problem created by darkflow decision to add AI that can’t be fixed because of that exact AI.
If you make them too tanky, you have the situation we do now, where A-20 and Ju-188 just soak bullets like no tomorrow, easier to shoot up their engines until you see they start leaking, and then leave, they’ll eventually go down, but they will still do one or two passes before that.
If you make them too weak, we return to early OBT, where the AI constantly snaps up and 1-shots you with laser precision.
inb4 someone tells me bolts are better for long range. upgraded semi-autos are just as capable as bolts and down more people more quickly. There’s literally no drawback to semi-autos or full autos.
Also I’d rather wound an entire squad at long range and leave them sitting in the open healing than kill 1 or 2 of them.
With bolt guns being the most common infantry weapon of the war I hoped they wouldn’t get so relegated to “starter” weapons and forgotten about so quickly.
That’s off topic though.