Plane Expectations Discussion

So no, my shiter was called EDWS_Zoilberg.

Thing is with planes, they’re either too strong, or useless, there isn’t really an in-between situation.

At the same time, your argument can be made for tanks as well. If you don’t counter them, you’re gonna get your ass beat until it turns purple from abuse. If you don’t counter them they quickly become grossly OP that can be spammed endlessly and stops your entire team.

Right now, for Normandy, tanks aren’t problematic because once they’re spotted, planes will generally quickly dispatch them before they can cause any significant damage, granted they still can easily get a dozen or two dozen kills or so, they do get shut down.

In Berlin for instance, I can generally farm over 150 kills per game with tanks because no one can stop you if you know where the enemy tank spawns are, Berlin trades one problem for another. CAS is terrible, but tanks are nearly unstoppable if played well.

Also, the “meta” in infantry combat right now is pretty aggravating and depressing. It’s all explosive packs and grenade spam. No different than plane bombs nuking you.

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That’s the point of the thread.

Planes have a variety of weapons and potential weapons as well as varying degrees of mobility to actually use their weapons.

Refining what they should be doing also refines which planes or loadouts are balanced.

It just reminded me that in the first match there was a Jumbo in the grey area.
This game is getting better with every week.

Ok, I end my rant.

I have a problem with both planes and tanks being spammed endlessly. I realize low skill players need mechanisms to get kills to feel invested in the game (and therefore spend money) but these low skill mechanisms have proven to be insanely powerful in competent hands.

Tank hunting and shooting down planes not only rewards piss but is totally trivial from the gaming experience because soon as I destroy one it respawns. Voiding all meaning behind spending 5-10 minutes shooting down a plane or stalking a tank with a panzerfaust.

The exp pack spam is a symptom of tanks being too powerful. Everyone carries det packs because infantry borne anti-tank is too unreliable and tanks are too big of a threat. Berlin is arguably the only campaign where infantry borne anti-tank works remotely well.

Also you forgot dropshotting and spamming QE.

Vehicles should straight up have a hard quantity lock out or their spawn timers doubled. Especially if they are going to stay these massively powered vehicles that dominate matches.

Each campaign is pretty much decided by who has the more persistent vehicle, whoever can suicide their infantry squads fast enough to get back into their attacker or tank.

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Imo soviet CAS in Berlin is exactly what CAS should be in Enlisted. A few 100kg bombs, a few not powerful rockets and cannons. You can kill infantry easily but not ridiculous amount of them per pass as in Normandy. Also if you are skilled enough you can kill tanks easily as well

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maybe they should make killing a vehicle worth more than killing infantry, maybe 10x more just spit balling here, and make AT weapons that aren’t dem packs more reliable cough sturmpistole cough

if bombers and engineers had access to viable anti-tank guns and anti-tank weapons I’d say restrict det packs to just bombers and/or engineers.

When I place go to use an ATG I can’t tell you how often I am screwed because the terrain is slightly uneven or because I can’t pick up the legs and slightly rotate the gun.

sturmpistole and anti-tank rifles are self explanatory.

I sat and shot a T26 in the ammo rack with an ATR and I nearly expended all of my ammo before it turned red and exploded.

It will not.

All it will do is increase the situation we have now, where fighters are borderline useless and not worth having in your loadout, and cement the attacker/bomber meta further.

Any plane that will carry the biggest or the highest amount of bombs will always be the best one to have, simply because if you place them well, you can stop a push and give your infantry time to regroup and set up a defense.

This problem exists in every game. You need to balance things around the person that has 2 neurons competing for 3rd place, or you won’t have an easily accessible game.

Rewards should be increased, no argument here.

Nah, it’s a symptom of cheesy kills because the maps are largely broken and the detpacks kill through concrete indestructible walls because haha muh explosion. Why bother firing your gun when you can toss a detpack in a room because it has a ridiculous kill radius and wipe out 2 rooms with one detpack?

Detpacks and grenades should have a 1 second animation lock to light it before it’s thrown, should help with the spam.

No issues with the PIAT here. Sturmpistole is a pile of shit though, always has been. But considering the amount of CAS and tanks we have around, honestly I’d just remove detpacks outright from the game or restrict them only to engineers, they were needed in early OBT for everyone because no one had any reliable way to kill tanks, now we do.

I’d HWID ban the players who do this but that’s another topic entirely.

So, considering there’s 10 people per team in Squads, this would essentially mean you would spawn once in a tank or plane and then never again. That wouldn’t really be fun. If this were the case I’d just go in a match, use up my plane spawn, use my tank spawn, and then quit, go in the next match, play some infantry, use the plane, tank, and repeat. Nobody likes being restricted from playing what they want to play to once or at best, twice a match.

Soviet CAS in berlin is a joke.

i agree with that though the only AT weapons i’ve got experience in is sturmpistole, PIAT, and PRTD, with the last one i use as a big ass sniper rifle, and out of all 3 of them the PIAT was the most reliable. and another thing that needs to be fixed is DM since i’ve got non pens with the kwk37 against an m8 scott

They are perfectly balanced in my opinion and experience. You actually need a bit of skill to kill a tank with 100kg bombs as well know where to bomb to kill infantry instead of carpetbombing the whole map and getting 20+ infantry kill and 1-2 tanks on top of that :thinking: Personally i am always getting 5-10 infantry kills of 1 tank kill plus a few infantry per pass. I think they are fine as they are

This is a joke.

Considering the length of time you need to fly to re-arm, turn around, line up properly, it’s not worth the effort. In the time it takes you to bomb and get 5-10 kills, I can kill 20-30 people with just regular infantry while also capping the objectives.

It’s exactly what I said above, they’re either useless and not worth taking out, or too strong if used correctly.

I’ve killed 21 tanks in a single match. half of which was the same person who just kept suiciding his infantry squads + had premium slots so he had two tanks to cycle through. He occupied 1/2 tank slots the almost the entire match because he’d just suicide if it wasn’t a vehicle.

It’s not a zero sum game. ^^^ is fucking stupid.

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That’s actually comical, but situations like that aren’t common. You can’t outright restrict everyone from playing something once or twice a half hour match because of a couple people that suicide and constantly only play vehicles.

Stopping a push is pure luck because when you’re stuck flying 300kmh you don’t have a whole lot of control over when you’re bombing relative to what the enemy team is doing. You have to hope you aren’t early or late to the party.

Changing payloads controls what can pull anti-tank, what can effectively pull anti-infantry, and how reactive a certain plane can be about each.

I think there’s an alternative between letting people spam the most powerful gameplay mechanisms in the game and restricting them entirely.

Tank hunting feels utterly hollow and devoid of meaning. Soon as I blow up someone who’s got 50+ kills in his tank he’s almost instantly replaced by another one.

Considering there was millions of kar98ks made and tanks only numbered in the thousands I feel like they should feel more important than they are currently.

Cheap high casualty gimmick that serves to just frustrate vast majority of players who don’t purposefully play to annoy people into quitting.

Double the ticket loss for losing a tank on invasion?

Company level troops in contact sees an entire armored battalion rush in and get blown up continuously. I understand this game isn’t a SiMuLaToR but it’s just comical the disproportionate use of armor.

I’ve moved over to playing a lot more Lone Fighters now for the “Hardcore” aspects and LF seems to have much less tank and aircraft spam. Less tank spam because they can’t magically detect detpacks.

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Nah, people are pretty predictable in this game, you can fairly easily pinpoint where you need to drop on Invasion mode based on the positions of your team mates, if it was pure luck, we wouldn’t be getting 25+ kills per pass. It would actually vary between few kills and multikills. Conquest is where it’s pure luck, one moment you’re getting 20 kills, the next you’re getting 2 kills.

What works anti-infantry from planes(which is bombs) will also work against tanks. And unless you intend to let me change loadout mid-air, bombs will always be the go-to choice.

12 50kgs from a tac bomber won’t do shit against a tank but it’ll mulch infantry.

you already reload mid-air so why not? The shark was jumped awhile ago.

You can Cantabrian circle the re-arm point and seamlessly bomb targets with maybe like 60 seconds gap for travel time.

Well what you call joke is actually balance. You get 5-10 kills for example with zero danger by just pressing space bar once. Anything more than this is just broken imo
Also games in maps with open caps are won by good CAS pilots in Berlin.