Plane Bomb Physics Versus Target And Surface

Currently theres 2 type of bomb dropping in game, one is from the air support bomb request and the second one is from the player plane bomb dropping.

The difference from the 2 is one explode in Impact while the other has time fuse in it. Were talking about the 2nd one.

I suggest making the bomb able to go through or breakthrough certain roofs,floor, and maybe walls depending to the bombs payload versus the target surface material, thickness, and material integrity.

And for the other issue is the bomb physics vs soldiers, vehicle and vehicle crews. Can the dropped bombs have its own collision box so it can kill soldiers blocking its path and damage or destroy vehicle parts or maybe the vehicle when it directly land on it.

It would be cool if u mange to kill someone or something by a bomb before the bomb exploded

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