what would you like to see in next event?
for me i would like:
multiple days where you can finish one task (no more 1 day limit to finish one task)
simultaneous task finish (so no prerequisites for tasks in task chain) or compounded multiple day score (so instead of 15k score for 1 day, they could make 45k for 3 day, or 100k for 7 days)
Best model was during christmas imo, you had to do a lot of battlepoints, but you could do it in last 2 days if you tryharded enough, this gives players time to finish whenever they want.
Thatâs still a grind for the average player.
Average player gets like 2000-2500 in a 20 minute battle.
Thatâs turns out to 4-5 hours over 2 days. Most people do not play that much
The primary objective of an event is not to give the players free stuffs, but rather to increase and retain the number of active players. It is the reason to why the events are live back to back. Players would have to login everyday and play a couple of hours due to FOMO.
Last time it was 10k per day, they probably looked at the data they gathered and decided more people need to stay online longer as it is now 15k per day. There are pros and cons to this, the pro being more players are online for longer reducing the mount of bots in games overall, the con is that you have to commit to the game everyday if you what the free stuffs that are actually good.
I agree with you. What I would like to add to that is that I would like the task to be completed automatically once I have earned the stipulated points.
I have many friends who have completed tasks but have not completed them because they forgot to open the event tab and click the âReceive Rewardâ button.
I donât understand why I have to click this button every day if I donât get a reward every day.
Thatâs not the only reason, the players are addicted. There are multiple categories of spenders in a F2P game, and designers design their game to maximize profit in those categories by making the players.
Here is a video about F2P monetization if youâre interested Letâs go whaling.
A lot of the design is implemented in WT and a lot other F2P. It is design to make players spend and retain them. This is just a response to your comment of âMonetizing a grind does not work anymore, it has been proven time and time againâ.
Okay believe what you want. Monetization of F2P games are more about behavioral psychology than the specific platform it is on. Again back to my original point slow progress does not guarantee players quitting the game will offer some sort of progress booster (Premium account, full access pass, sound familiar?).
Uh huh, I donât have to comply to your demands, get over yourself. I linked a video that I find interesting hoping for an interesting conversation, but for some reason you assume that was an invitation for a debate. I donât come to a gaming forum for a lengthy uninteresting debate. So yes, you are a waste of time.