Its China bro their power grid sucks.
Also, the three games thing is new it’s not like it’s been around very long.
Well it’s out now. The same time this suggestion was made. So what’s your point?
Ok. Enough to go out multiple times a day? Sure pal
Point gain for disarming / arming the bomb has been implemented. Not sure about the rest though.
The most important thing is to accumulate both the battle zone score and the kill score within the battle zone.
There is no point without implementation.
It is impossible to force people to rush into the battle zone and fight. Instead, they all focus on scoring points outside the battlefield.
Please defend these deserters. Proof: If the punishment for deserters is removed, these players are not abusing the game mechanism to gain an advantage or benefit.





Please prove to them that they are not deliberately maintaining a winning rate, nor deliberately wasting human resources, nor deliberately causing failures, nor deliberately fostering their opponents.
The punishment mechanism is only focused on the players who are paying attention to it.
Reduce their timidity and irresponsibility.
For those players with no moral boundaries and anti-social nature, even with a 1000% boost or a -100% penalty, they simply don’t care.
Because they only cared about themselves. They even took pleasure in hindering their teammates while participating in the game.
Even beyond the case of deserters, the problems for traitors, spies, surrenderists and passive players are even more serious.
They enjoy the victories achieved by others through their hard work and sweat, but they refuse to contribute. They always waste human resources, time and lives during battles, and then increase the gains of their opponents and the chances of their own victory.

Can you prove that they are? I see people who’s games have crashed, who’s internet went out, who had a family emergency. Can you prove that they are doing any of what you are accusing them of? If not then they’re innocent of all of it.
Because my own daily network environment is as follows: ping time ranging from 200 to 99999, and data packet loss ranging from 1% to 10%.
I don’t even want to team up with friends so as not to become a burden to them.
But I still have an 82% winning rate. If you carefully examine my battles, I quit very few of them. Most of the time, the other 9 teammates showed no human-like traits, or they maliciously harmed me, or obstructed me.

*The white cylinder represents the data packet loss rate.
Based on my personal situation, it can be proven that a poor network environment can be alleviated from the players’ own perspective.

Or it could be that the network conditions are poor, and this is not an excuse for some players to claim they have no brains.
The previous several pictures show the three consecutive battles that I participated in.
Do you think that unexpected situations could occur at any time for all the humans around the world?
Do you think that most players don’t finish cooking the meal, consume it, complete their work, use the restroom, and then start playing the game?
If it is a form of selection, then why are the majority of those who flee being the players who engage in passive combat and waste resources?
Why are there so few players who have accumulated more than 5000 battle points?
How many high-scoring deserters can you identify within 30 minutes?
But you can spot dozens of players who engage in negative battles, waste manpower, and cause failures with low scores within just 30 minutes. (Excluding those who quit at the beginning of the battle, and those who dislike this map or this mode. Their manpower consumption is ≤ 1)
Quite a shocker, how dare they play for theyr own amusement rather than others.
Many of them frequently appear on forums, Reddit and Discord, proposing and participating in various “suggestions”.
For instance, some players always claim that having a 50% winning rate qualifies them as experienced players. They refuse to disclose their personal statistics and also refuse to add more valuable individual statistics items.
In enlisted, you probably can obtain that by afking.
The real question here is, who cares ?
A true player will care about the issues when discussing them.
do you think that infants and toddlers could attend adult parties, fully engage in social gatherings, formulate national policies, or report and exchange at international academic top conferences?
To enable players who are unfamiliar with each other to get to know each other better, apart from fighting together, one can also refer to the data of the opponent, even though this data contains a lot of irrelevant information, it still has certain value.
After all, many players do not even have the ability to manipulate the data given to them( mixed water data).
Except the enlisted stats isnt exactly something I consider as issue of anykind.
They are rather easy to manipulate and even if they we’rent I still cant care less of them as they have no affect to the game.
If the overall stats had somekind of impact to the game say due to SBMM or something else then this would be entirely different discussion, but currently they present 0 value.
Happens all the time on this forum.
Eh, most you could use the stats for is to check what faction one certain invidual mains.
Winrate ? Well you can manipulate it but not exactly sure why would anyone bother to do so.
For instance: There used to be many players who always blamed other players for not setting up valuable rally points or not placing APCs in the right locations.
Nowadays, in the personal statistics, the usage frequencies of “rallypoint” and “apc” have been included.
So, you can ask those players who always complain that other players are not being proactive in serving them to check their own data.
Look at how many of them are just seeking enjoyment and refusing to make any effort.
Look at those people. How many of them are willing to share their data with you?
This is the number of times my rebirth point has been used:

You can also take a look at how many players are willing to voluntarily display their new data after the personal statistics interface is added to the new data project.
Much less than before.
Not exactly sure how these excludes each other ?
Why would one be required to spend the games building rallies while others doesnt ?
Kind of the point here, why am I required to carry 9 bots to argument of ppl not building rallies to be valid ?
Do I build them or do I not, doesnt change the argument of majority not building them.
However, now, they can no longer deceive others, cannot pretend to be excellent team players, and cannot shirk their own responsibilities any longer.
Although they still try to hide their true evil nature through concepts such as extreme liberalism, death-by-amusement, and personal privacy.

For instance, among these players, there are those who use weapons(BR3) and equipment that are superior to mine(BR1~BR2). there are deserters, there are those who refuse to cooperate with the team, there are players who steal vehicles and planes, there are those who refuse to launch an attack or counterattack and attempt to build the Maginot Line with manpower.

Ok, those guys probably sucked anyway… what if they stayed? They’d just be dead weight… rather have bots.
So one of the requirements is to have them stay, and at the same time, it is also necessary to require them to learn to utilize the fissures in the cerebral cortex.
If I go to surgery get my wrist tendons fixed and wake up with pair of double DD’s, I can tell something went quite wrong even im not a doctor.
Just as well, I can say this is rather common issue with the game everyone doing theyr own thing rather than playing as a team and building radios.
Even if I didnt build a single radio by myself.