Penalty for desertion

  • Yes
  • No
0 voters

The penalty for desertion was the most absurd thing ever implemented in this game. Even with this abusive penalty, desertion rates haven’t changed significantly, or perhaps haven’t changed at all, since this rule was implemented in a completely dishonest way. There’s no real system for selecting matches or game modes; even selecting maps and game modes, we remain in a loop of random and extremely repetitive matches, often completely unbalanced. Therefore, I propose that the penalty for desertion be suspended until there’s an efficient match selection system where we can exclude maps, game modes, or perhaps even an entire campaign from our repertoire of matches.

8 Likes

The penalty doesn’t do anything cuz you have to be leaving 33 percent of matches for it to take effect and even when it does it’s the most marginal penalty ever that is extremely easy to use exploits to get around.

So no it doesn’t need to be removed more needs to be done to discourage deserting.

1 Like

It’s only -20% for two matches, this is far from being abusive

6 Likes

Pretty funny statement considering they do in fact have changed quite a lot in a positive way compared to before the introduction of the penalty

1 Like

Btw do we have numbers on that? Or percentages.

1 Like

McDonalds surely told us that already, only a shame we never got the data.
But I do know now that the most usred BRIV weapon is the Ofenrohr.

9 Likes

Who would’ve thought the weapon shared across 3 factions would be the most used lol. Such revealing data given by darkflow.

4 Likes

Seeing as it is the only BRIV-V AT option for two and one option for another Nation that’s not exactly surprising but the desertion data would be amazing.

1 Like

Has the penalty actually lowered the amount of desertion? IDK, maybe yes, maybe no since I have not seen data that confirms or denies either. All I can point to is matches that I actually play in, and from what I have seen, it does “not appear” that it has lowered the desertion rate much or if any at all. I still see a very consistent amount of desertion from players.

I really don’t care either way to be honest, since my tech trees are basically finished and my squads are finished, so, no penalty is going to effect me if I throw in the towel in a game and desert. In my case however, most of my desertions have come at the expense of my internet, power or gaijin network going down.

6 Likes

I even think that the punishment for deserters should be strengthened even more. For instance, in a series of three battles, the gains should be zero.

After all, having conducted three consecutive normal operations, there is an opportunity for a free escape once to deal with unexpected incidents.

3 Likes

In my opinion, there is no need to punish the players even more for leaving the match. I would think about a reward system if a player got a +1 Combat Rating “BR” (for example, you have a 2 Combat Rating of a setup, and you got into a match with a 3 Combat Rating) higher, for example, giving him a 1.3 bonus to experience and silver (which will at least slightly revive unpopular battles). And also, if your team has fewer live players and more bots, you can also give a 1.5 bonus (for a defeat) and 1.2 for a victory (for a victory less, since there is also a bonus for the victory itself)

2 Likes

Although I wanted to say to you, “Well done!”
However, based on my understanding of developers Wanting to increase profits is extremely difficult.

Indeed, the disadvantaged party should be given an advantage.
Increase the benefits for the smaller group This way, it seems fair.
But these have nothing to do with deserters.
Defectors are not a matter of weapons or abilities.
It’s purely a matter of morale. The psychological defense has been completely broken down.
I can no longer muster up the courage to work hard.
Having lost that kind of attitude of “even if thousands of people stand in my way, I will still go ahead”
Even if I lose, I still have the determination to bite you twice.
The soldiers merely wanted a thrilling battle.
Don’t be fooled by your own people. Backstabbing is just too stupid.

Takes the already minimal player choice away to have a penalty if you don’t want to play a specific game mode.

Too extreme for a game that already has very little player choice.

3 Likes

I have actually tracked over 300 desertions from my games and the data gathered so far shows that:

  • only 51 of them are instant leaves caused by the map/game mode (26 for the losing side, 25 for the winning)
  • 58 are RQ aka player has 1 death and leaves (38/20 L/W)
  • only 10 had more than 10 kills per death (9/1 L/W)
  • 187 were normal quits (147/40 L/W)

Out of this 187:

  • 104 were quitters with less or equal to 3 kills per death (80/24 L/W)
  • 157 (83% od the 187 desertions) were quitters with less or equal to 5 kills per death (126/31 L/W)

Even when assuming best case scenario its painfully obvious that majority of people just get their ass kicked and leave. Of course the dataset is somehow biased because the common factor across all this matches is me present, but it’s still a very nice dataset that shows how easy your average player is to leave if they are facing stronger opponent

2 Likes

think that i have data from when desertion penalty was introduced. i am running queries to see difference, so i will have data in 10 minutes(or more if i go to lunch).

2 Likes

Not sure tbh, I can only speak for my self. But ever since they added the marvelous “favored” map system, I feel like I desert games more than ive done in past 3 years combined.

You dont like conquest ? Thats cool, have 3 conquest in row.

Thanks, DF really fking well done.

Anyway, im in same position cant care less of the desertion penalty.
So even in that sense its highly unfair.

6 Likes

Really, what should happen when people desert is that you receive absolutely nothing. No gained player experience, no gained silver, no gained tech tree research credit, nothing, whether someone deserts in the first ten seconds or last ten seconds of a game. You leave, you get nothing. Adding a percentage penalty is a slap on the wrist and means absolutely nothing to Vets who have nothing left to build.

True, while im still hoping that eventually they figure out that its better to fix the core reason of leaving.

Rather than implementing these half-assed “favored” map systems & “penalties” that are more annoying than functioning.

5 Likes

excuse me, but since you are talking from the company side, is this a trust me bro argument, or have any numbers to back it up? not that it would be directly credible, but at least is a source.

this does not match my personal experience in game in the slightest, thats why im asking.
keep in mind this is coming from the same side that claims g41 is the most used weapon in BR3, of which no numbers produced could convince me in any way. more than garand? more than svt38? more than ppsh? cmon. lets be serious.

2 Likes