--------------------------------------// Sugestion before the Debate // -----------------------------------
Is quite irrelevant the firepower of your bot’s in the squad, they should be a Relevant variable in a fire fight.
OF COURSE, in the right dose. like 3 BOT,s should kill a unfocused player easy. if well equipped.
no one will survive in solo against 3 players equipped whit PPSH in close range, it should work the same in against BOT,s
a fast route to this is to increase the accuracy of BOT.s. since tactical improve they is hardcoded.
anyway, i like to see what other players think. let’s debate.
------------------------------------// Sugestion after the debate // ----------------------------------------------
well, i see people in this topic have some major issues that should be take in consideration before we give a buff in the BOT,s. and a lot of people agree, we need our troops strong, not strong had chuck Norris, but Strong enough to call they not idiots. let’s see the issues.
They all agree that they should have more firepower having more accuracy or by more aggressive whit they auto guns, firing multiple rounds in the target.
They must be no Radar mans, so depending where you are, if you have camouflage or being hiding, it means stealth should be possible against Bots, has much it can be against Players.
THE DOSE IS IMPORTANT, all agree that they should be not STRONG or WEAK, they should be something that give challenge to a player that is not fighting hard, but die relative easy against a expert and focused player.
----------------------------------// How we do it all? //--------------------------------------------------------
Now we begin talking about how AI actual work, and how it should work whit the Coding knowledge we have. AND i see that they should have a Camouflage level.
how this works? there are 5 levels of Camouflage, may it a Hidden factor, or something the player can see it’s something of debate, but BOT,s should obey and suffer penalty’s or buff from how this level is. for example
Level 5 : Hidden soldier, in prone, under vegetation camouflage and stay, (Literally hidden)
Level 4: Sported but very hidden, so V spot key should be a influence to this level of Camouflage.
Level 3: In nature, but stand up,
Level 2: In Urban, but not to much exposed.
Level 1: Totally exposed and stand up, easy to get killed.
Personal, i Strongly suggest that the DEV,s should show this Level of Camouflage, and in time to time, improve how we can benefit from this, The uniform latter should be a camouflage impact, has well many many things.
------------------------------------// About Firepower // -------------------------------------------------------
Personal, i think that they being a bit more accuracy is good, but ‘‘my self’’ have a better idea, Make they shoot more. that will suppress both Players and BOT,s and will give a good reason to equip they well, so they can always give some pressure to unfocused players.
So that’s all. hope you guys read again, since this has my final opinion about the topic based in the debate of the Community, keep doing great DEV,s and Good luck.
Bandeide Out.

