New MM. Some concerns and necessary balances changes

Sure they will have lots of fun against the T-60 and T-50 while they aready struggle to compete against a truck with two machine guns.

I guess chi-nu and other Japanese tanks which were on mainland will be added to the game. They would counter t-50 pretty easily.

So your argument is just irrational flaming.

Yeah, you’re right. I worded myself badly.
I mean we will hopefully get more even teams in theroy, on paper (and with changes in practice).
But since those even games tends to be won by the defenders it will not be so even in the end.
Of course, as you said. Not all battles will be played with two equally even teams.

Well that’s my experience of 4-stack vs 4-stacks games of good players.
But I could be wrong.

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First of all, i’m not a big fan of DF current micro-mangement. Changing tickets here, change cap-speed there.
What I think the game need (for the interest of everyone) is a standard.
They need to standardizes things for both sides all over the board.

“oh this point is worth this amount of tickets and this cap is worth this many tickets” is very confusing for new players and a bit irritating for veterans.

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It’s not true for you. And not for me. But for many new players it is.

Yeah the concept is the same all over the board.
But on the same not, we shall not underestimate how important it is to know what places rallys will be effective, and where they’ll not (and likely will be taken down).
Because of all trial and error you know the formula after a while in every map (combined with mode).¨

This ofc mean that hunting rallies is a lot easier as well.

Do you have proof to back that statement up?

no.

well that is cause they are using global stats for adjusting values and when both sides are actually somewhat even, buffed side is winning easily cause rest of the playerbase globally sucks or they are undermanned and filled with bots.
that is why match based buff would be better if one team is (considerably) weaker, or no buffs if teams are somewhat equal.

tickets are confusing in general. there is no clear indication how many tickets one squad or vehicle is, is it influenced by size of squad or how many tickets you will get by capping.

i agree with this. and you could add transparency so you could see those values inside game.

Exactly

“Exactly” what?
From what i can hear and read most new player tend to play one side in one campaign.
Nobody can never now for sure, apart from DF.

But if you think otherwise (and base it on your own experience) then fine.

Exactly my point.
You can’t say

Because, you don’t have any proof to back it up. You’re just assuming. Maybe they do, maybe they don’t.

It’s absolutely not a wild guess. Rather a conventional belief among the community.

I don’t see why you would assume the opposite.

But since you’re quite new to the game you might not know.

I’ve been playing since early 22, that’s not new.

In other words

Quite sure we wouldnt be in situation of merging all campaigns as one big matchmake if ppl didnt favor certain campaigns.

It wouldn’t matter if people favored certain campaigns or not, the issue we have currently (unbalanced matches due to not enough players) would remain

They’re merging the campaigns because the playerbase is too small to support 36 different queues (12 factions, 3 servers), not because “people favor certain campaigns”

pretty much proves the point that ppl favor certain campaigns over others.
So arguably majority doesnt play all campaigns equally.

No, it doesn’t.
Say (for simplicities sake) there’s 1200 people playing the game.

If they were all split up equally among the factions, that’s 100 per faction.
And those 100 faction play that faction and that faction only. Of course, it fluctuates due to people not playing every day, so let’s say 80-100 per faction

Now, lets assume there’s the same 100 people playing per faction, but they play other factions. So it fluctuates as well.
From, say, 90-120

There’s barely a difference between the 2 examples, so no, them merging the campaigns proves nothing.
It’s still 1200 people spread needlessly over 36 queues

That would mean that the win rates or so shift but for most of the time, Axis Moscow, Allies Normandy, SG Axis and both sides on Tunisia were/ are ghost towns.

campaign.

Except we dont have to assume anything since theres normandy & berlin for example that does quite well what comes to populated games.

While other campaigns enjoy botfests.

Except there wont be 36 ques.

There are 36 queues.
12 factions across 3 servers.
That’s 36
Math is hard

Depends on when I play.