Yeah, you’re right. I worded myself badly.
I mean we will hopefully get more even teams in theroy, on paper (and with changes in practice).
But since those even games tends to be won by the defenders it will not be so even in the end.
Of course, as you said. Not all battles will be played with two equally even teams.
Well that’s my experience of 4-stack vs 4-stacks games of good players.
But I could be wrong.
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First of all, i’m not a big fan of DF current micro-mangement. Changing tickets here, change cap-speed there.
What I think the game need (for the interest of everyone) is a standard.
They need to standardizes things for both sides all over the board.
“oh this point is worth this amount of tickets and this cap is worth this many tickets” is very confusing for new players and a bit irritating for veterans.
It’s not true for you. And not for me. But for many new players it is.
Yeah the concept is the same all over the board.
But on the same not, we shall not underestimate how important it is to know what places rallys will be effective, and where they’ll not (and likely will be taken down).
Because of all trial and error you know the formula after a while in every map (combined with mode).¨
This ofc mean that hunting rallies is a lot easier as well.
well that is cause they are using global stats for adjusting values and when both sides are actually somewhat even, buffed side is winning easily cause rest of the playerbase globally sucks or they are undermanned and filled with bots.
that is why match based buff would be better if one team is (considerably) weaker, or no buffs if teams are somewhat equal.
tickets are confusing in general. there is no clear indication how many tickets one squad or vehicle is, is it influenced by size of squad or how many tickets you will get by capping.
i agree with this. and you could add transparency so you could see those values inside game.
It wouldn’t matter if people favored certain campaigns or not, the issue we have currently (unbalanced matches due to not enough players) would remain
They’re merging the campaigns because the playerbase is too small to support 36 different queues (12 factions, 3 servers), not because “people favor certain campaigns”
No, it doesn’t.
Say (for simplicities sake) there’s 1200 people playing the game.
If they were all split up equally among the factions, that’s 100 per faction.
And those 100 faction play that faction and that faction only. Of course, it fluctuates due to people not playing every day, so let’s say 80-100 per faction
Now, lets assume there’s the same 100 people playing per faction, but they play other factions. So it fluctuates as well.
From, say, 90-120
There’s barely a difference between the 2 examples, so no, them merging the campaigns proves nothing.
It’s still 1200 people spread needlessly over 36 queues
That would mean that the win rates or so shift but for most of the time, Axis Moscow, Allies Normandy, SG Axis and both sides on Tunisia were/ are ghost towns.