New Grenades and Mines For All Factions

These are new grenades and some mines that should be added for all factions. These are types missing from some factions as well as new additions. Every faction gets an impact grenade, a sticky grenade, AT grenade(s), their own explosive pack, and a magnetic mine

US and UK:

Beano T-13- American experimental impact grenade developed by the OSS. It was shaped and weighed like a baseball so it would be familiar enough for soldiers to handle. It was produced in limited numbers and used by some troops.

Sticky Sock Bomb- American improvised sticky grenade combining explosives into a sock and covered in oil to stick to vehicles. You may recognize such a thing from Saving Private Ryan and maybe assumed it was just Hollywood fantasy, but it was a very real tactic!

M37 Demolition Kit- American satchel charge of 8 blocks of explosive in a canvas bag. It was used to demolish enemy structures, fortifications, bunkers and also used against enemy vehicles. It essentially replaces the default Explosive Pack with a unique model.
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No.73 Thermos Grenade- British AT nicknamed for its resemblance to a drinking flask. It has 51mm of penetration.
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No.74 Sticky Grenade- British AT grenade. It’s head is covered in a strong adhesive that sticks to vehicles. It has 25mm of penetration.
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No.75 Hawkins Grenade- British dual AT grenade/mine that can either be thrown at tanks or thrown on the ground to act as a mine. It was used by America as well.
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No.79 Smoke Grenade- British smoke grenade. Safer to use around troops than the incendiary white phosphorus smoke grenades.
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No.82 Gammon Grenade- British powerful explosive charge for demolition and against vehicles. Britain’s own explosive pack model
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Clam Mine- British magnetic mine developed from naval limpet mines used by Special Operations Executive and OSS as well as commandos for sabotage
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SU:

RPG-40- Soviet AT grenade. After it was found to be obsolete against more heavily armed vehicles it still found use as an anti-personnel grenade. It has 20-25mm of penetration.

RPG-43- Soviet AT grenade that replaced the RPG-40. It has 75mm of penetration.
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RPG-6- Soviet AT grenade that replaced the RPG-43. It has 100mm of penetration.


RGD-33 Bundle- Soviet grenade bundle using multiple RGD-33 grenades. Soviet’s own explosive pack model.

Burlap Sticky Grenade- Soviet improvised sticky grenade used by partisans. Explosives were put into a burlap sack and covered in tar or oil to stick to vehicles. There isn’t a concrete photo of one of these improvised grenades and they surely varied between every partisan.

BMZ-1 Magnetic Mine- Soviet magnetic anti-tank mine. Particularly Soviet partisans used many sorts of magnetic mines for sabotaging railroads and vehicles
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Germany and Italy:

Geballte Ladung- German bundle charge of multiple grenade heads tied together around a single grenade used against structures and vehicles. Germany’s own explosive pack model.

Panzerwurfmine- German AT grenade. When thrown fins or a canvas strip would deploy to stabilize the grenade in flight for it to hit a vehicle. It has 150mm of penetration.
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M39 Einhandgranate- German egg-shaped hand grenade more compact than the stick M24. There were multiple versions with different fuses and the red fuse was a fast one second delay. Maybe it can be Germany’s own impact grenade so the iconic egg grenade can be represented

Panzerhandmine- German experimental sticky AT grenade. Similar to the British sticky bomb it’s head is covered in a strong adhesive to stick onto vehicles

Hafthohlladung- German magnetic AT mine that sticks to vehicles

Breda Mod.42- Italian AT grenade. It has 20-30mm of penetration.
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Type L Grenade- Italian AT grenade, basically a hand grenade encased in 1500 grams of explosives
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Passaglia Grenade- Italian powerful improvised grenade with a hand grenade and 1-2kg of explosives in a canvas bag. Italy’s own explosive pack model.
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Japan:

Type 3 Grenade- Japanese AT grenade made of cloth. It has 70mm of penetration
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Type 99 Mine- Japanese magnetic AT mine, but in practice it could be thrown so it can function as a sticking grenade

Type 4 Grenade- Japanese last ditch grenade made of ceramic. These grenades were extremely fragile and prone to malfunction, so I think because they were very unstable they could be Japan’s impact grenade
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Senko Kagu Cratering Charge- Japanese explosive charge used by naval forces. Japan’s own explosive pack model
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Type 99 Mine Stack- Multiple Japanese Type 99 magnetic mines were often stacked together to increase their effectiveness. This mine stack would be Japan’s magnetic mine (like the Hafthohlladung)

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12 Likes

Great ideas—I had completely forgotten that these grenades existed. Thanks for the great suggestions.

3 Likes

The idea to add grenades and anti-armor explosives that have never appeared before to the game design—that’s a brilliant idea!

1 Like

I’d love these new options, I don’t think we need all of them but at least a new grenade for everyone and a AT at a minimum. Maybe a low BR AT grenade and a high BR one?

With these AT grenades I’d lock the BR to at least BR II for the AT ones and restrict them to engineer, geurillas and AT classes everyone else can use the other grenades. This way they can’t be abused and the get complaints that cause them to be nerfed into the ground.

I think we do! Every faction gets an impact grenade, sticky grenade, AT grenades, their own explosive pack model, and a magnetic mine

I like to give my American and British units their own equipment so unless if US+UK and Germ+It get separated, then they basically get twice the amount of grenades so both faction’s have the complete arsenal. We already have this with the US and UK grenades and mines in game

I disagree. If we can give mines to every class then there shouldn’t be any issue with grenades. The point of AT grenades is that you have a good option against vehicles when there’s no AT soldier

The main reason I said restrict the use of them is because I want to enjoy these amazing options, but I already know people will complain and they will become like the other over nerfed grenades.

I’d prefer zero restrictions on them but I know it will cause issues down the line when someone gets the devs to nerf them.

As for the grenades, yes impacts, AT and regular grenades for everyone but would they really model everything? I think they would be more restrictive on what they decide to add. In all honesty, if it existed it should be added but I know they are extremely picky with what gets added.

Overall, I agree they should be added.

1 Like

bro got the Pokeball

I’d be happy to see these things separately.

I’ve also heard about the technical possibility of using the RGD-33 with the impact fuse from an anti-tank grenade (can’t remember which one exactly). But I’ve never heard of anyone actually doing it. Essentially, it was a potential impact grenade for the USSR. However, I wouldn’t be too happy with this appearing in the game without evidence of real-world use.

Just another hand grenade – the RG-42.

And there was also this thing from the First World War. The Rdultovsky chemical grenade. Based on RG-14 frag grenade.

In theory, it could be a replacement for phosphorus, but without the fire effect. But I wouldn’t like to see that in the game.

Interesting, needs more reseach to verify

AT grenades basically act like super impact grenades :sweat_smile: The RPG-40 especially works as an impact grenade because its armor pen is only 20mm so it could still find use as an impact.

2 Likes

some errors in german section and much german stuff missing (i thougt in oter nations to) :wink: