New frontline - Far East

I believe moscow monastery is based on New Jerusalem monastery

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Fair enough, I apologize for that. I only have time for one or two topics, so I’m posting in one place.

Because I have a lot of work, Helpers and KMs forward to me the main things that concern players. In particular, regarding Torii Gates and signs.

More screens:

Screens form the game:

and the kinda “Next gen” what we wanna to do

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Looks like very small map. Everything seems to be so close to that radio tower. Unless there are more locations that havent been revealed

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These are quite nice screenshots btw.

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Your great works deserve to be admired widely by the whole playerbase.
Thank you for also coming to share it here.

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I don’t fight for the USSR! I fight for China!!!

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Those pumpkin lands are very out of place.

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As with every new map addition, there will be multiple missions on it, many of which cover different spaces of the map for objectives than other missions.

The map is also not small, and the playable areas for all of the new maps that have come for the last 2 years are larger than on earlier maps added to the game. Flanking is an important strategy that they recognize. :slight_smile:

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As I’ve explained previously, those gates mark the Sandō, they are not shrines themselves, rather they mark the road/path leading directly towards a shrine, so one being at the entrence of a village is by no means unusual, it serves to tell any passer by that if they continue on the Sandō then they’ll eventually get to the shrine proper.

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is area based on Ural? if so is there also factories?

These are colonial villages, and there shouldn’t be so many trees around them.
For those colonizers, they wouldn’t want so many cover around the colony for China and Korea partisans to use.

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I know the Moscow map is fictional, but I also know that the Great Monastery in the Moscow map is based on a real-life model, largely similar, though significantly larger. However, these details are largely irrelevant to the map you are creating now. I sincerely hope that since the development team has created a Manchurian city near a river with Russian elements, you would better actually conduct on-site research in Harbin. The city center museum has a 1905 urban planning model of the central district, and there are many buildings that can be replicated, such as St. Sophia Cathedral, Gogol Street, the Qiulin Company office building, and St. Nicholas Cathedral (although demolished, replicas exist), etc. One more thing, few games choose to use Manchurian cities during World War II as their map; a detailed recreation would be beneficial to the game’s development.

Of course, the development team could choose another direction: replicating the fortified strongholds built by the Kwantung Army along the Sino-Russian border. For example, the famous Hutou Fortress; its capture marked the surrender of the last Japanese fortress and the complete end of World War II.

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I understand this, but based on the game’s conventions and gameplay, we had to go for such things.

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Nope, we are in North China here, far from the Urals.

Understood and accepted. I will mention this in Likhanov’s story after the release of the next comic event.

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Finally the new map is coming and Japan will have someone else to fight

Yall could have tried to create a new type of fortifications anyway
Btw the next step is to completely remake the already current Pacific maps

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So, I have already been using the most rudimentary shrine as an example to illustrate this issue.
In the simple shrine courtyard, the layout of each house is neat and orderly, rather than scattered or not placed in the direction prescribed by the ritual law.
The specific details need to be explored on the public test server.
However, this issue still needs to be discussed after actual investigation.
But in Manchuria and the Far East. Buildings with a large number of thin and light walls, especially those that use thin and light wooden boards as the sole exterior wall.
This is too exaggerated.
Even this town has trams!
In the Manchuria region, there would be 600,000 to 800,000 people (or even more) settled in such towns.

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There are better ways than just planting trees everywhere. Same problem with Tunisia rework.
Use wreckage, ruins, trenches, and walls instead.

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That’s certainly not cool.

I agree with this point that Manchuria building should not be predominantly Russian-style.
Maybe one or two buildings for Easter egg purposes but not more than that.

Like this area indeed looks like Moscow/Rzhev buildings and I’m not a fan of it

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It remained under Japan for many years, it’s normal

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