The Type 100 MG with its current stats is completely broken and it seems like many players don’t realise just how strong it is. It deals 26.4 damage per bullet, and when combined with its insane rate of fire and 100 round magazine, it becomes a massive problem to fight against. This is especially noticeable at range, where it is borderline impossible to kill someone using a Type 100 MG if they are in a good position.
I suggest to fix/nerf the damage of the Type 100 MG to the regular 13.2 damage.
Should the Type 100 MG get its damage fixed/nerfed to the regular 13.2?
Yes
No
0voters
This is a soviet soldier with vitality and body armor btw.
It should also have it’s rate of fire reflect the combined cyclic rate of the two guns. It currently deals double the damage but fires at half of the speed, when in reality it should deal 13.2 damage, but fire at 2200 RPM.
I don’t have the tables readily available, but if I remember correctly, @_DELAVR had a couple machine gun spec tables that depicted the Type 100 MG having an average rate of fire of ~2200 RPM with both guns.
It technically is shooting at 2200 rpm. This is just how enlisted has done things. Example is all the burst weapons (when we had them), the rpm stat only accounted for each burst and not each individual bullet.
However the damage here is done the opposite way, (burst doesn’t do it this way because bullets don’t come out at the same time, it’s one after another). It totals the damage from all bullets and that is what shows. We see this with shotguns. Each pellet adds up to 50 damage, each pellet does not deal 50 damage.
Uh, what exactly is that clip supposed to show? How do you know only one bullet hit him and not both? How do you know he had vitality on? This clip shows nothing
Thats the thing thats not how it works anymore. Its single bullets i am pretty sure this is what MANY MANY MANY people still think thus not thinking its an issue
Maybe it’s bugged? I’m hoping euthy or lokal can give some input, i had no clue if this is how it works now.
If you’re online, can you do a favor and go to the range with it to prove you can get 1 bullet out and it’s not a bug (via shooting the targets). I’ll go test myself in a bit if you’re not online.
According to documents C01004925200 and C01004916300 on JACAR, the rate of fire for the Type 100 MG (aka TE-3) should be 1800–2200 RPM (or 900–1100 RPM per barrel).
Also, even though the Type 100 is a twin-gun setup, as far as I understand, their mechanisms aren’t mechanically linked, which means during a reload, both guns have to be cocked separately.
After doing a lot of testing I found that it still does fire both barrels at once but point of impact is on top of each other. The reason I say thay is both barrels have muzzle flash come out of them and it seems the bullets hit the same point of aim if fired at a target.