A new map has been added a long time ago.
They simply stopped making new ones for Berlin, most likely due to the fact that they gave all their power to a new campaign that no one needed.(in the sense that 6 campaigns is too much)
not entirely. they can either kill all the opponents,
or delay their capture for long enough until the time runs out.
you can take advantage of the map layout and i guess make a defense around the objective if it allows it.
but. the game does not force you to do that. nor the map layout it self.
because you are not dealing with the threat. smokes can only do so much.
the rest, someone will have to deal with that tank, or cap the point before he can wipe your squad.
but⌠again, that is enlisted gameplay. which has not really much to do with the map layout.
well, yeah.
it can work even at 1000 miles tbh.
if you see a smoke, some people might think an attack is coming from there. hence will waste time looking around the smoke and waste some shells there.
in the meanwhile, the other can focus on the objective.
not sure what you are trying to say here
which either way, not a map layout fault.
you canât lie down and put each problem of enlisted onto map layout.
because itâs simply wrong.
not claim that enlisted is the perfect game, but again, in this context, itâs not correct.
i play based on the time that i have available, and at least played each campaign as all faction ( outside tunisia. canât be really bothered from starting to 0 there. uniteresting for me to the very least ).
maybe if pve will be a thing, iâll might consider it.
but having to start from 0, not my cup of tea. which⌠once again, maps looks ok, i just dont like itâs entirety of weapons and unlocks.
beside, my play time doesnât really affect my view on maps and such nor really matter how much i have played it.
because if you claim that i, with less hours still manage to get along or adapt my self against odds that you do not, thatâs a different issue.
i⌠donât need to be a dog to understand one what is or how behave. you know?
guess you lack of perceptions instead
which⌠even if it is, i donât think it can be a bad map when itâs not even out yet.
and⌠unlike moscow or tunisia, you get equipment that can deal with the enemy even if you are a low level in those said campaign ( like my self. as currently iâm only level 12 in berlin. but i have good squads that i will use up until the end of the campaign and maybe replace them if i need or want to ).
flanking is pointless on that map cause tank on hill has great overview of whole map. only area in front of cap is blocked. and to flank you need to cross vast amounts of open fields and then hope that enemy doesnt spot you. or if you use smoke it is just telegraphing to enemy that you are there.
if played properly with proper teamplay, on any map attackers would have advantage, but cause it is pub, and most players are f2p with low level tanks, defenders have advantage.
Not true, left side of the beach near the forest, tank never look here because is to distant from the cap, and you can flank ij peace directly in the enemy bunker area the same is true for the secone point on the left side
The problem is to lesss people do it or dont know they can do it, making conquer the cap for them more hard
You refuse to accept the truth so last things i say is
If for you the map are soo good and layout are fine and dont need a rework i cant force you to change idea, but remember because of this stupid layout we are never go to see something different from a cod map here
Grey zone wo start after 10m from the objectives or in flaking zone
Hill and tank wrecks wo give advantage in base of wo can exploit them (indipendent if is an attacker or defender)
playble map is to small
enforiced route towards the objectives in most map or unfair advantage on one of the two side because of how the map is
All this thing are on the map so are map foult, and this can be resolved with simple tweak, tweak we dont never seeyed from wen we start complain, and for end we get another map wo already from the pic is the berlin D-DAY for attacker soâŚ
Yes i can complain, im sad to see every time a map completaly butchered in small part for make more mission
Ist too much ask for a map wo is a map for one time?
but he claims that maps are bad because of other isses that i keep repeating are not integrated with the map.
like:
you know⌠that those are related to the logic editor right? and not the map it self?
you have to complain about that.
the map layout on the other hand, is referred to the placement of objects and the design of the visual looking map of it self.
like, routes, placed tanks, rivers, mountains, vegetation and stuff.
which has nothing to do with the programmed gray zone, placements of objectives, or anything that is or has to do with Mission designs . those are two separate things.
i have no clue why you are talking about that when i simply stated that maps looks okey, and donât have major issues like places where you get bogged down and canât ever escape from it. covers are okey for the most part, and all of that.
which, you keep mentioning other issues which some of them them are legit issue but has nothing to do with the map layout.
Maps and missions are too interconnected to talk about them separately.
No one disputes that they are good.
They have problems with the gameplay. (lack of shelters, shooting from respawn through the entire map, points in open fields, etc.)
Of course, these are mostly questions for missions, but if the map itself is made gameplay poorly, then you will not make it a good mission.
âMap layout, also called map composition or (cartographic) page layout, is the part of cartographic design that involves assembling various map elements on a page. This may include the map image itself, along with titles, legends, scale indicators, inset maps, and other elements. It follows principles similar to page layout in graphic design, such as balance, gestalt, and visual hierarchy. The term map composition is also used for the assembling of features and symbols within the map image itself, which can cause some confusion; these two processes share a few common design principles but are distinct procedures in practice. Similar principles of layout design apply to maps produced in a variety of media, from large format wall maps to illustrations in books to interactive web maps, although each medium has unique constraints and opportunities.â
Is not editor fault, is how the map is thinked to be from the start is bad
You practically sayed map dont have so much problem to you in exploit and grey zone, lets aside shit placed inside
there are different missions despite having the same location.
that doesnât make them any more the same between one or the other.
which⌠we are not carohgrapher but summs it up pretty well.
they are not the same thing.
that depends the point of view
of the mentioned, ones, i do not see any problems.
in other missions, that is more relevant.
but again, the logic of the mission has nothing to do with the map layout it self.
it will might be mindblowing for both of you, but just like crsed, in enlisted the maps has been first created, and then made missions with logic and objectives/spawn placement AFTER that the map has been made.
they didnât create the map around the objectives, theyâll might twist it a little bit to accomodate objectives, but that still falls under the missions logic. not the map.
never had, and never will.
you are just misunderstanding to point out other issues claiming that itâs part of the map it self. which it isnât.
like, for how much gray campers make a map to have a bad name, thatâs not a mapâs fault. but those who coded and made the mission parameters.
which are located ON THE SAME MAP. but the missions, spawns, gray zones, and objectives ARE DIFFERENT.
how are you both blind to not see that.
which, once again, they are not.
you dont have the same objectives in the conquest as the invasion. nor the boundaries.
so what are you two on about.
the only thing that remains the same, is the map layout. ( the ground does not change, the dead tanks and covers are in the same places, the trenches, the buildings etc )
No is the same if you dont think how make something make a plan a layout, how you actually do that thing, random?
The map are not random, they have a layout wo is reproduced in the edito, you cant divede them, because you are gonna say, the guy wo think the game map is dont have control on the one wo build them
False, map are build using real life, photo and location and real battleplan, the map are actually made using real command point,HQ area and defensive point, all map logic and the shit the add inside are build around them, so from wen the map layout is maked