Monastery (Invasion)

I’ve had this feeling since the beginning
Monastery invasion was hurt greatly by the randomized defensive point update, it was actually absolutely perfect the way it was. This is the only map I’d say that about too
I wonder if it’d be possible to give that one a week with the original cap point line a try

3 Likes

Just wait, Once the merge come dev need revert all the capture point and reinforcements to the default state because they cant balance campaign with them anymore if there are no more campaign

4 Likes

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5 Likes

Doubt it, their balance is based on the map not the campaign. If you look at previous update changelog, only certain map in a campaign got balance change.
Although there is no more campaign, the battle is still Allies VS Axis. Dev still can based on the win rate of the faction in each map to make balance.

Their balance dont work anymore, faction A win 70% of the time in Monastery at BR 2, and lose the 90% of the time in BR 4 in Monastery, the rest of BR are 50% win and lose, how you balance this withaut fuck the other BR and even penalize or buff all the BR of the opposite faction?

They can just have different balance for different Br.

You now said is balanced for map?

They cant do this withaut make dozen of different map for different BR range, ticket and capture time need be standardized to default

I mean based on the map and br.

This is not like duplicate a map, it is just a map will switch the stat based on the br, no rocket science right?
Many game also have similar thing like same map but different difficulty.

Its rocket science otherwise developers already do a similiar dinamic system based on number of player in both team and their campaign level

The system I said can still be hard corded like now, just more work to do.

Screenshot_20220113-174212_Chrome

How many game gaijin have? (And wargaming) None of them have a similiar system and i dont think it start now, a captured zone time and reinforcements standardization is the best option instead wait for this one who never come

1 Like

I am not talking about which system is the best. I am just reminding you that campaign disappear doesn’t necessary mean that the current way of balance will disappear.

It have i dont see dev manually tweak daily the map balance, and if they do they cant make everything fair at different BR range

Tldr: the current system dont work anymore map now need a new one

Lol I already told you they can tweak it for every map and every br.

Lol i already told you, old gaijin game ask this for age and still nothing… be less butthurt and accept it, the actual system need to DISAPPEAR is aganaist everything that they promised with the merge and the BR

A manual revision wen they remind it of the map balance, how fair and good is it…

Did War Thunder use Enlisted type of balance in the first place? If not you can’t use it as example.

Lol it is you being butthurt, I already said I am not saying which system is good or need to disappear. You can’t just assume current system will disappear simply because you think it will disappear.

It use it, enlisted balance is made with shadow nerfing veichle and gun same as warthunder, you get only an extra step on campaign ticket

You are a butthurt because refuse to see the better scenario of removing this shit balance system and passing to another one fair and neutral

What is the point to keep this one Anyway? all of us are asking for stop this stupid shadow balance…

Not the same lol we are talking about map balance not equipment balance.

Lol you can’t even understand my point. How is the better scenario of removing this balance system related to if dev is gonna remove the current system?

Did I said I want to keep it? Did dev implement all the stuff that people asking for?

no more necessity for the developers to manual change the capture time and reinforcements of every map variation,or shadow nerfing and buffing equipment, passing to another system who can give total fair play like this

  • something like this for invasion but can be replicated for the rest Alternative Evolution of Invasion mode
    Is better to us because balance is made by how the player play not how developers think it need be played for be fair
1 Like

If they think other system is easier to implement, they have done this already. It is just easier to play with the numbers instead of developing a complex system. You really think they are free enough to develop such system when they already busy with the tech tree , new currency and other stuff?