Missile Air Strike, A Powerful Radio Ability

Germany pioneered the creation of the missile. The V-1 Flying Bomb was the very first operational cruise missile. The V-1 was launched from a 150ft ramp and powered by a pulse jet engine that allowed it to fly on its own towards its target; and gyroscopes and a magnetic compass in its nose stabilized it during flight. A tiny propeller on the nose controlled a timer that set the duration of the flight estimated to reach the target, when it finished the engine would shut down and the bomb would enter a steep dive in hopes of hitting its target. The first V-1 was launched at London on June 13, 1944, one week after the start of Operation Overlord, and thousands continued to be fired the rest of the war. America and the Soviet Union developed their own copies of this new revolutionary weapon. Japan made their own similar manned missile for destroying American ships in the Pacific.

The Missile Air Strike would be one of the most powerful radio abilities. When called a single missile would spawn like a bombing run way back in the sky and it has to take some time to reach its target. It can be intercepted and shot down before it reaches its target. It is very powerful with great destruction capabilities. It would have a very long cooldown. It is balanced because it is very powerful but it is just one single missile that can be shot down.

Comparing it to Bombing Runs, they are multiple planes with machine guns that can defend themselves, they drop multiple bombs, they cover a very wide area, and having multiple planes means that even if one or more get shot down some may survive to drop their bombs. So it is a squadron of bombers vs a single missile strike

Just to be clear, this ability will be added to the upgrades of the Radio squad like ALL ABILITIES SHOULD

If Battlefield V of all games can manage to have V-1 missiles, then I don’t see why our game can’t have them too

Allies:
JB-2
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USSR:
10Kh
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Germany:
V-1
v2c

Japan:
MXY-7 Okha
17751840213934302217066588943078

  • Yes
  • No
0 voters
3 Likes

The idea is good, but it’s too game-breaking. Compared to large-scale air raids, missile attacks are practically cheating, causing everyone to die instantly.

1 Like

I disagree that it would be “game breaking”, especially if somehow a game like Battlefield can make it work. It is high risk, high reward. It is very powerful but it can be easily shot down

2 Likes

No, that definitely disrupts the game balance. Imagine you were controlling an infantry squad, and suddenly, without warning, a missile wiped them out. How would you feel?

1 Like

I wouldn’t be bothered whatsoever. That is literally the point of a war game. Tanks, bombs, rockets, mortars, assault rifles, flamethrowers, it’s all chaos. We could say the same thing about getting killed by a plethora of things.

Also, the only way you’d be hit by a missile if your team couldn’t shoot it down first

No, that would disrupt the game’s balance. A missile’s blast radius destroys everything within that area, and its frequent use was only during the Cold War. During World War II, missiles were less accurate than bombers, so this is impossible.

1 Like

How. The great balancing factor is that it is a single undefended target. It would probably be shot down most times by competent pilots/ AA guns

That’s the point, it’s basically a more powerful bomb but countered by the balancing factors I’ve discussed

Yes but WW2 was it’s birth like jets. There are people that don’t even want jets in game even though this is literally when they were born and some used. They weren’t rare, thousands of V-1 and V-2s were fired at Britain

Missiles were certainly a little inaccurate but they were a revolutionary advanced weapon. A V-1 may not have been able to directly hit a very specific target but the point was it was launched in a general direction so it could massive destruction.

Besides, this is a game and we make it work. If Battlefield can do it then so can we

from wiki

Initially, V-1s landed within a circle 31 km (19 mi) in diameter, but by the end of the war, accuracy had been improved to about 11 km (7 mi), which was comparable to the V-2 rocket.[35]

so order missile strike and it hits another map?

also missiles in ww2 were not used as artillery for battlefield support but for strategic bombing

3 Likes

Let’s just say the missile gets lucky :sweat_smile:

So were bombing runs. They were used strategically to destroy enemy infrastructure and industry, and yet here they are in game

Actually, there were cases of bombers doing battle fieldsupport, the Normandy invasion is a good example of that.

They were coordinated in such a way that whilst the infantry landed on the beaches, bombers coming in from the side (flying along the coast, to avoid accidentally dropping bombs too early on their allies), they would then bomb the defenders overlooking the shore.

Bombers were used in more roles than just strategic bombing.

The only issue is the very close nature of bombing runs in game (right in the middle of a firefight), but to be fair, artillery strikes are a victim of this as well.


On a seperate note, I have considered in the past seperating artillery barrages from bombing runs, so both could be called in at the same time, as well as seperating their possible uses. Artillery would be for the battlefield area itself, whilst bombing runs would be restricted to the enemy’s backline/greyzone.

That’s just an idea, though.

1 Like

Lets be honest, it’s the cool factor. Yes bombing runs aren’t exactly realistic how they’re portrayed, (but it’s a game anyway so :man_shrugging: :stuck_out_tongue_winking_eye:) but it’s just so cool to experience them. It’s the same with the Missile, you cant tell me it wouldn’t be cool to see these things flying around!

I kind of agree and disagree with you. Artillery is more useful in the short term while Bombing Runs have greater strategic devestation. But I also think it’s good to have one offensive radio ability at a time, you only get 1. I think they could allow 1 offensive and 1 “not offensive” ability at the same time. So you can call artillery and smoke artillery at the same time. Yes you can technically do this now with Supply Drops but for some reason I think you can’t call smoke at the same time

Of coarse my Missile adds a new powerful offensive ability :sunglasses:

1 Like

I say yes but only in the instance it can be intercepted by aa guns or friendly aircraft. But my one worry is how inconsistent explosive damage can be with walls and cover in Enlisted.

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Of coarse, that is its primary counter. Unlike bombing runs that can defend themselves, this is just a single missile. Though you still have to worry about the team that called it defending it by shooting your plane down!

1 Like

Love the idea but it Will be very OP If not nerfed into Oblivion and btw nerfing it would cause a major problem by turning it boring or useless so i can’t see it being added

But still a good idea ngl

Personally I don’t think it needs to be nerfed because the point it is very powerful but it is just a single target that can be shot down. I wonder how often they’ll be shot down before they even hit

I don’t think it’s OP (just because it’s powerful), because it is extremely vulnerable. If your team doesn’t shoot it down first that’s on them :stuck_out_tongue_winking_eye:

Unfortunately they make nerf them like bombing runs

I just want it in the game even if they nerf it like bombing runs. I just want it! :sweat_smile:

Wait, did the USSR actually have missiles after WWII? I’m really surprised. I thought they only relied on artillery and ground-attack aircraft when it came to missiles during WWII.

But judging from how lazy and half-baked DF’s rocket implementation is right now, I’m worried their missiles might end up being less effective than Stukas with loud cannons—especially since AA guns already have lead indicators anyway.

Anyway, great idea. But right now the game has no building destruction, so urban combat is pretty limited. Maybe in the future.

It was basically a prototype, but that’s no issue for this game. The point is that each faction has their own appropriate Missile ability

The Missile can still work even on urban maps. There’s plenty of spaces where they can be fired and most buildings are crumbling so there’s lots of openings. Even then it should have enough power that it may be able to hit any targets that unfortantely happened to be standing next to a window :sweat_smile:

When rocket artillery calls were first introduced, I honestly felt hopeful. But looking at them now, they might as well be filled with British sand. DF is so superficial that all they tell us is to use them against tanks not hiding in cover. These rockets aren’t even as good as artillery for clearing infantry, making them pretty much useless. I’m worried missiles won’t get both types of bonuses either.

I agree Rocket Artillery could be buffed a bit. I also think it should be added as an upgrade for Radio squads. Mechanics shouldn’t be locked and gated

Unfortunately it is in DF’s nature to nerf things, but I just want the Missiles in game that we just have to deal with however they tweak them

You can’t compare Battlefield to Enlisted because Battlefield is a fast-paced, competitive historical shooter, not a true WWII history game. A true WWII history game accurately recreates every battle and correctly utilizes historical firearms and equipment. Most importantly, it balances their stats—not too strong, not too weak. Missiles, as part of WWII technology, are only used as support firepower. However, in Enlisted, we have vehicle-mounted rocket launchers, bombers, and rapid-fire rocket artillery as battlefield fire support options for infantry. Therefore, the addition of missiles would disrupt the game balance, so I cannot agree with your idea; it’s an inappropriate suggestion.