Missile Air Strike, A Powerful Radio Ability

Strategic bombing was primarily used against enemy cities, infrastructure, and industry but yet here we have it in game providing close air support on the frontline. Sure it is a little unrealistic but we have it in game, because it is cool and useful. So missiles are basically the same

They do not disrupt the balance, they are extremely vulnerable

No, if you’re referring to a third-person real-time strategy game like Company of Heroes, then missiles as strategic support weapons are indeed cool. But this is Enlisted, a first-person, realistic WWII historical shooter, so missiles aren’t cool. Furthermore, the presence of missiles severely disrupts the game’s balance. Given that we already have artillery, bombardment, and rapid-fire artillery, why add missiles with such excessive power?

We have strategic bombing runs, so there is nothing wrong with strategic missile strikes

Artillery and Rocket Artillery are immediate support in a small area
Bombing Runs cover a very wide area but need time to reach their targets but they can defend themselves
The Missile Strike has more power than an Artillery Strike and potentially more than a bomber plane but they are a single undefended target