@1942786 Will the plants also react to blastwaves?
Just out of curiosity, is the wind purely cosmetic or is it going to affect ballistic?
(It wouldn’t be noticeable most of the times, but if it did it would be important to know.)
Had to quote this, because it’s the most sensed thing I’ve read development related to date.
I hope you will focus on pathfinding and survivability of AI. Because curently bots don’t survive a minute without heavy micro management.
You will never catch me. Im a fast Duck
Wind kinds of already exist in Berlin (extreme shot deviation from plane)
What I hope is:
Improve LoD behavior. Current LoD is not looking good when using tank/plane.
https://community.gaijin.net/issues/p/enlisted/i/pqQvO78EBw1E
Infantry again exposed themselves even if they are hiding behind bushes.
Tank shot being blocked by invisible barrier.
Also
Fix/tweak those jerky bushes. It always violently shaking when tank try to shovel them away.
Actually… I still dont think Enlisted’s foliage & vegetation is too toy-like or feels like plastic…
Double it!
The game will be balanced perfectly if everyone has to roll a 20 for a hit
As someone who uses AI a lot, they have come a long way between all the improvements. Their pathfinding is probably the biggest issue with them at the moment tho
Interested in seeing more immersion updates like these though. My computer has no issues running enlisted so it is a nice added bonus from the Graphics team
We will see about that!!!
My m30 drilling is more than ready
!!!
It is indeed a beautiful piece… ducks beware!
Why a shotie?
M1919 duck hunting!
This is really a good attempt.
But perhaps the more basic things need some changes: have developers considered adding a history mode, which is different from the common small map mixed operation mode?
I believe you have noticed how many people asked to keep the historical accuracy in the last post. Keo, don’t let us down!
And when GUI is off, the tank sight shouldn’t disappear
Current LoD is not looking good when using tank/plane.
https://community.gaijin.net/issues/p/enlisted/i/pqQvO78EBw1E
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I appreciate the effort as always
But
Just like @CaptainSebekel stated,
physics, uniforms, soldier appearance and soldier animations are still lacking
I hope you are aware that enlisted soldier animations are still on par with 2005 era games and are working on fixing it.
Hip firing is still not modelled in the game, only hip holding
Running animation is poorly designed
Crawling and crouching still makes the soldier aim his weapon for no reason.
Engineer building animation is bland and robotic
Tank commander opening hatch animation is bland and robotic.
Soldier movement physics are bland and robotic
Soldiers weapon change animation is bland and robotic
Soldier bayonet charge animation is unnatural and robotic
Many reload animations are poorly designed
Shooting animation on allied and enemy soldiers look like stutue is holding a gun with fire going out of it. There is no visual recoil animation, no soldiers hands reacting to the strong recoil.
Soldier faces are also badly made und ugly, the only good made soldier face is that one only present with russian troops which actually looks like a real human being
i am somewhat skeptical of this update. i mean we already have immortal bushes that are impossible to destroy unless 250kg bomb drops right on them and problem with hitboxes in general… hopefully moving trees wont affect tree hitboxes or ability to destroy them…
About time guns shoot where the barrel is pointed don’t you think?
Uniform customization added to Tunisia when?
Mainly because I own a ww2 one lol
And i want some duck hunting action with it
Yeah that makes sense.