Making the Enlisted picture more real

@1942786 Will the plants also react to blastwaves? :hushed:

4 Likes

Just out of curiosity, is the wind purely cosmetic or is it going to affect ballistic?

(It wouldn’t be noticeable most of the times, but if it did it would be important to know.)

4 Likes

Had to quote this, because it’s the most sensed thing I’ve read development related to date.

I hope you will focus on pathfinding and survivability of AI. Because curently bots don’t survive a minute without heavy micro management.

4 Likes

You will never catch me. Im a fast Duck

12 Likes

Wind kinds of already exist in Berlin (extreme shot deviation from plane)

What I hope is:
Improve LoD behavior. Current LoD is not looking good when using tank/plane.
https://community.gaijin.net/issues/p/enlisted/i/pqQvO78EBw1E


Infantry again exposed themselves even if they are hiding behind bushes.
Tank shot being blocked by invisible barrier.

Also


Fix/tweak those jerky bushes. It always violently shaking when tank try to shovel them away.

Actually… I still dont think Enlisted’s foliage & vegetation is too toy-like or feels like plastic…

3 Likes

Double it!
:joy:
The game will be balanced perfectly if everyone has to roll a 20 for a hit

2 Likes

As someone who uses AI a lot, they have come a long way between all the improvements. Their pathfinding is probably the biggest issue with them at the moment tho

Interested in seeing more immersion updates like these though. My computer has no issues running enlisted so it is a nice added bonus from the Graphics team

2 Likes

We will see about that!!!

My m30 drilling is more than ready

!!! :stuck_out_tongue:

2 Likes

It is indeed a beautiful piece… ducks beware!

1 Like

Why a shotie?

M1919 duck hunting!
Alternate_take_of_T-850_shooting_at_the_cemetery

2 Likes

This is really a good attempt.
But perhaps the more basic things need some changes: have developers considered adding a history mode, which is different from the common small map mixed operation mode?
I believe you have noticed how many people asked to keep the historical accuracy in the last post. Keo, don’t let us down! :fox_face:

4 Likes

And when GUI is off, the tank sight shouldn’t disappear

Current LoD is not looking good when using tank/plane.
https://community.gaijin.net/issues/p/enlisted/i/pqQvO78EBw1E
[/quote]

I appreciate the effort as always

But

Just like @CaptainSebekel stated,
physics, uniforms, soldier appearance and soldier animations are still lacking

I hope you are aware that enlisted soldier animations are still on par with 2005 era games and are working on fixing it.

Hip firing is still not modelled in the game, only hip holding

Running animation is poorly designed

Crawling and crouching still makes the soldier aim his weapon for no reason.

Engineer building animation is bland and robotic

Tank commander opening hatch animation is bland and robotic.

Soldier movement physics are bland and robotic

Soldiers weapon change animation is bland and robotic

Soldier bayonet charge animation is unnatural and robotic

Many reload animations are poorly designed

Shooting animation on allied and enemy soldiers look like stutue is holding a gun with fire going out of it. There is no visual recoil animation, no soldiers hands reacting to the strong recoil.

Soldier faces are also badly made und ugly, the only good made soldier face is that one only present with russian troops which actually looks like a real human being

17 Likes

3 Likes

i am somewhat skeptical of this update. i mean we already have immortal bushes that are impossible to destroy unless 250kg bomb drops right on them and problem with hitboxes in general… hopefully moving trees wont affect tree hitboxes or ability to destroy them…

3 Likes

About time guns shoot where the barrel is pointed don’t you think?

7 Likes

Uniform customization added to Tunisia when?

4 Likes

Mainly because I own a ww2 one lol

IMG_20230303_133352

And i want some duck hunting action with it :smiley:

8 Likes

Yeah that makes sense.