I made a video that covers some ideas that which would immediately make the game better for both the players and developers. Since you did ask for this type of feedback, please note that most of what I say carries the weight of hundreds of people who also play this game and wish to see it improve.
Nevertheless, the extensions to the battle pass… and other more consistent events that awards the player with something useful do not go unnoticed by the community.
We thank you for the effort so far - now continue this momentum and ponder over some of the suggestions me and my community have been asking for quite some time.
That being said, if anything to add first from this list… focus on the radiomen color edits please.

I will use this thread for any idea I come up with in the future - so it will be continuously updated.
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+1, great effort for the video. I’m surprised…
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I am of the opinion that to reduce the grinding it would be enough 50%xp reduction on already unlocked weapon/veichle
Ex
grind the level of the weapon/vehicle completely only once, and the next time you have to grind the same weapon/vehicle again you will only have to grind half of the level
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Artillery needs to be completely reworked. It is currently very stupid.
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This would be ideal to even me… but I have a feeling that a flat reduction of each level by 30% would be easier to manage and code than setting a system that gives incremental decreases for same weaponry to different campaigns.
This did not mean I dislike the idea, it would be almost impossible to what Darkflow would want to do, as I look at this issue from both a developers point of view, and a player.
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I’m honestly fed up with teammate arty on top of my head on defend caps, or BEHIND our point which can shell shock the entire team so the enemy has an easier time to wipe us out.
It is also annoying to not know when to push or not since some enemies place future arty near their next capture/defend target similarly to where someone on my team would put ours… and it creates this whole confusion of a dead momentum until it ends since I can not be sure if it was an enemy or ours.
I’m still baffled why it can’t be red for enemy and blue for friendly (with ability to customize colors, colorblind mode DF pls).
But ideally imo, artillery shound’t even be on the minimap. It can be marked my signal rockets on the actual ground though (like in BFV).
Tanks and planes are definitely needed too.
Like when people say “just use Stuka to defeat the cancerous T-34 in Moscow”, they forget that the overwhelming majority of players is F2P and taking the tank always makes more sense.
In other news, maybe you’d want to highlight some of these UI suggestions in communication to DF:
- Allow players to customize the UI in general:
- skulls bottom/top/off (maybe some people prefer it in the usual location)
- minimap on/off/size
- killfeed on/off/squad/nearby only
- rank icons in killfeed on/off
- controls hints on/off (reloading, use grenade, switch member, place an order etc)
- objective and player markers opacity 1-100%
- “You are controlling vehicle movement. Press F to leave the vehicle” on/off switch
- Add tank reticle colors customization options (I am colorblind, I can’t see the difference between red-green-yellow all too well):
- Allow players to buy weapons/gadgets in bulk (by entering the number we want)
- Add “custom vehicle decals on/off” to avoid seeing “funny eyed” tanks
- Fix the enormous amounts of google translate in English

Гугл-перевод на английский Сообщения об ошибках
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I know this all to well, my friend. I am in the same vision hell.
I will forward these UI ideas to proper channels, although they might already know them now. Then again… “suppressed” is still spelt wrong for most of the BP5 weapons. Darkflow really needs someone who knows English to do a full rework of anything text this game wants to show off.
Also,about the battlefield atmosphere… The anti-aircraft gun tracer as the background in the game is a little monotonous. How about generating some AA black fragments of clouds in the sky? It will also be interesting to add more smoke and flame effects .
I want to choose whether to apply or not in the setting? In this way, both players who like the real battlefield atmosphere and players who don’t like it can be satisfied.
i got a good idea, ability to change knife/shovel posture.
for example, you can hold the shovel in a posture either for digging, or a clubbing posture, so you can whack the enemy, and not attempt to dig the enemy as if hes a pile of dirt.
same thing with knives, you could either go for the standard current knife posture, or the backstabbing posture.
this idea i’ve gotten from the game called cry of fear. in it you have a switchblade which can have 2 positions, either slash, or stab.