Hey major when are we getting AI improvements?
can the paratrooper bots open their chutes with the same height you open your chute?
with the current default height of parachute opening for the bots is very problematic and made them easy target.
about the sprinting, can you give the bots the option to sprint with the player instead of the player outsprinting the bots?
also about bayonet charge or melee charging can we have the option to make the bot charge with the player?
remove solothurn’s firing restriction
the bipod mechanics in this game is not very flexible, you cannot use usable and destroyed vehicles as bipod, the bipod is not always bipoding, and most of the time the bipod placement is so bad made your angle of turn is so tight
the prone animation is also not helping, sometimes when in prone and has bad angle your character is more exposed than what your first person perspective shows you
No, Its too cheap. I hate strikes I really do but, I understand its part of the game and a major factor in WW2 battles. That is literally how most people died in combat. Getting blown up. Imagine if you did not get any indicator!
Para trooper is a welcome change. I also like the suggestion about chute height but also understand it did not work like that in WW2. The chute opened when you left the door.
SITREPs are honestly nothingburgers in my opinion. It’s just what we want to hear, and nothing more
Nice! For next round can you PLEASE focus on fixing the bug that defaults the soldier to start with whatever is in the secondary slot AND stop the reloading of empty mags?
No…I want the mini Panzer please!
If it were up to me I’d give you even a kugelpanzer for the vanguard 4j

This is awesome, however could I also not be crashed by the gearbox even so it landed second before me, I landed 1m next to it, and cause I’m eager I run into it asap to get my gear, and still get crashed like it landed on me. Which it didn’t.
I kind of understand the funny aspect of a gearbox actually crashing a soldier on landing, but above mention is not that. And even more infuriating, cause it just defy the physics. How can I get crashed, just be running into already landed object. Some of your mechanics/code logic there is clearly wrong.
Other than that, thank you! Awesome additions.
Officials claimed the paratrooper mechanics had been adjusted, yet the improvement is negligible. Paratroopers no longer drop straight vertically at a fixed point and instead spiral down, but enemies can still camp the landing zones and easily take them out before they touch the ground.
The only proper solution is to increase the paratroopers’ descent speed.
Pro tip: Watch the supply crate as it drops. When its canopy begins to open, count to 5 then open your chute. You’ll drop fast (and even overtake the crate) until the last moment and still land safely. The same can’t be said for your AI unfortunately, but it will give you time to choose your weapons and secure the drop zone.