
Each issue of our series focuses on a certain aspect of the game or a particular mechanic, in which we correct smaller, but noticeable bugs and add new interesting features.
In the name of science!

Radio operators in your armies can change the course of battles, but it takes practice to master their radio calls. To help you get used to them, we reduced their cooldown in practice mode to 5 seconds, so you can experiment and test their mechanics without unnecessary pauses!
I definitely shouldn’t go there

Guerrillas and-Saboteurs, soldiers operating behind enemy lines, periodically run into the problem of red circles on the map. In the heat of battle, it can be unclear whether it’s an airstrike, artillery strike, rocket artillery or you’ve simply gotten too close to the enemy’s spawn point.
For this reason, we’ve recolored the circles of enemy spawn points to gray. This makes it immediately obvious where the real danger lies and which areas you should steer clear of to avoid running straight into a spawning enemy squad.
Scatter!

Landing in a tight formation often cost paratroopers their lives, even while still in the air. We’ve adjusted the paradrop logic, so soldiers now land in a slightly wider area. They won’t be such an easy target for the enemy anymore.
The trees will no longer save you!

Shouldn’t explosion packs and TNT charges destroy trees? Well, we’ve fixed them and once again you can turn a forest into a lovely clearing … with a few extra craters!
We’ve also fixed the stat cards of the Panzerfaust 60 and the GrB-39. They now display the correct penetration values. Plus, we’ve melted the snow that occasionally appeared on summer maps. After all, it did not fit the season.
We appreciate your feedback!
Lots of exciting game mechanics have been implemented or improved thanks to your ideas. We regularly collect your feedback and suggestions from all platforms, including our forum.
So discuss, share and suggest!

