Yes that would be so useful!
Is it the intention of the developers that the arty strike is 99% the exact same size as the objective circle “icon” on the map, causing the arty to be “hidden” behind it? Especially on Conquest, the points cover the arty circle completely.
Paratrooper change is nice, I’ve mowed down more than a few para squads as they come down single file lol.
This.
It’s really annoying when as guerrilla/saboteur the red circle starts following you and you don’t know where to escape.
Just make it clear on the mini map as a solid color, not red circles suddenly damaging you.
It’s good to see red circles for guerrillas getting an improvement, but this was not the biggest problem with them. The biggest problem with them is that the game only shows you one forbidden spawn circle at a time, while on many maps, there are actually several of these spawn zones you can’t go in, often overlapping. So you’ll run out of the one shown on your map, only to run into another that was overlapping with it, and wasn’t shown. Because the game only shows one at a time on your map.
When will radio operators be allowed to use a second weapon type? For example, shotguns.
It’s so incredibly lame that they’re forced to have two weapon slots with the backpack slot permanently locked (even though most people use the backpack slot for ammo pouches that are on their belt and don’t even interfere with the radio itself) and are only able to use rifle-type weapons.
Why would any soldier be carrying two weapons of the same type. It doesn’t make any sense. It’s just immersion breaking, it looks goofy.
When will there be an update that Bombing Run no longer blocks arty strike?
There are way too many occasions where there is some radioman squad in your team just camping in the back spamming bombing runs, this prevents the rest of the team who have other radioman to just call in arty strikes to an area that actually needs it.
Not only that, bombing runs are useless 90% of the time, they take forever to bomb as well.
They should allow for arty strike to be concurrent with bombing runs
If this does happen, they have to color the arty strike inside the bombing run to be a different shade, otherwise you can’t tell if there is any arty strike within a bombing run (already an issue right now btw)
How bout letting the players choose whether our Radioman should have a secondary weapon, or get to carry ammo bags like the real Radiomen did?
These are necessary changes, few, but necessary.
Hmmm no, this game doesn’t need magic “God’s artillery”
it’s a good change
In the heat of battle, it can be unclear whether it’s an airstrike, artillery strike, rocket artillery or you’ve simply gotten too close to the enemy’s spawn point.
A much bigger problem for me, killing my Saboteur several times, was the fact that the red circle around the spawn area is jumping in an unpredictable direction because the spawn area is apparently bigger than the circle dispayed on the map. If the spawn area has a different shape or size, just make the shape on the map cover the whole area, and not teleport in front of me when I’m running out of it.
Vanguard PZ4J in the next old prem squad sale please! Thank you!


(I apologize in advance to my brethren who have to keep seeing me beg for it in the forums)
Could you guys also change the friendly arty color to blue
Only with friendly fire enabled. Otherwise big NO.
Will be nice if they also make the event radio operators able to carry snipers like the soviets premium can will make them unique not useless like they are now…
I think you are both wrong. The bodyarmor should be accessible only for units which had access to it in reality. Needless to say, it should have some effect, as it wasn’t worn just for show.
I have always wondered why are radio operators, who carry the radio station in addition to their main weapon, are allowed yet another weapon.
The bodyarmor should be accessible only for units which had access to it in reality
I would be fine if it was only available to their assault engineers and that one PPD-40 squad with a bayonet, since they are shown wearing it
TNT can finally destroy trees, yet it remains extremely inefficient. Tank shells can only fell trees if they strike the base of the roots; shots hitting any other part of the trunk won’t bring them down. When will melee weapons receive expanded functionality? These tools were originally designed for earthworks and timber work