Nice. Especially the tree one. Also, any news on the bodyarmor situation, we still want it gone
Wake up babe, the best series in Enlisted is back!
and it brings some much wanted quality of life changes too, awesome Wensday ![]()
Could you guys also change the friendly arty color to blue
When are sound mods coming back
Even the unbreakable tree that tank cant break? or just the tree that tank can break?
Cause there’s some tree that wont be destroy no matter what.
This depends a lot on waiting for success in WT with it as they recently re-enabled them. You may remember they had to enable and disable it 3-4 times already due to issues. When we’re informed it’s all fine, we can revisit it for Enlisted too.
Forget about this business when more Japanese aircrafts and paratroopers and my cyber truck is coming ![]()
We want keep body armor as nation difference.
Great ![]()
Well WE want it gone, and is just an appearance thing.
Cool being able to properly clear trees with tnt now, and spreading out paras as they drop.
Well WE want it keep …
I’m glad this was a bug/error and not “haha snowy Berlin in may is gameplay VARIETY” situation.
Can you confirm which maps were fixed?
Just Bahnhof or more?
Foldable/Unfoldable Bipods. Please.
Even BFV has that as a feature
We likely, at least for now, won’t be doing this - artillery was specifically designed by devs to not make players know which is which. The main reason is because it has no friendly-fire; if it did, we could expect everyone to get constantly annoyed and upset due to “team griefing”. So, you can’t friendly-fire with it, and the middle-ground is therefore that you can’t “see” which is yours or not - so it’s designed for you to not know which one is which.
That being said, players just learning the maps and gameplay may be able to figure it out quite quickly for almost all cases anyway, based off of where the artillery is called (and the shape of it if you mean bombing runs/airstrikes), so it’s not overly difficult. Only edge cases are when both teams keep calling it on the objective directly.
This still doesn’t address a big issue with Sabo and Guerillas. Firstly, you cannot see the whole now “greyzone” which you’re not supposed to access. If you don’t remember the whole greyzone, you will keep just “bumping” one greyzone after another, causing you to die, let alone the trail of bots you have as well because they have no brain and are not able to avoid these zones. Secondly, most tank spawns are still “locked” behind infantry spawn, meaning you basically cannot get behind to kill greyzone tanks (the main purpose of guerillas and Sabo). Something has to be done about this.
Could there be a change such that arty strike actually comes from the top down, instead of at an angle? There are quite a lot of maps which causes the point to be obscencely one sided because of arty being unable to cut of their backline/hit a main rally due to the angle which the arty “strikes”, nullifying the use of arty.
The paratroopers still converge at the landing point, making them very easy to kill still…
Just look
Yes that would be so useful!
Is it the intention of the developers that the arty strike is 99% the exact same size as the objective circle “icon” on the map, causing the arty to be “hidden” behind it? Especially on Conquest, the points cover the arty circle completely.

