Making Enlisted a Better Place №16

Each update of “Making Enlisted a Better Place” focuses on a certain aspect of the game or a particular mechanic in which we’ve fixed bugs or have added interesting features.

The improvements are mostly or even completely based on the feedback you have left in the special topics and discussions on our forums and social media platforms.

REPAIR KITS TO THE MASSES!

Teamwork is the key to victory. We never stop reminding you of this and backing it up with action: by improving markers above vehicles or adding markers above ammo boxes. Now we want to please you with another improvement here.

If your soldier has a repair kit box in their equipment, and there is a damaged allied tank nearby, a prominent marker will be displayed above it asking for repairs.

In addition, repairing an armored buddy will now be rewarded with experience! Equip your soldiers with repair kits and help them out.

PROTECT YOUR EYES

With the release of the big Burning Sky update and the anti-tank grenade launcher RPzB. 43 “Ofenrohr”, informed and attentive players immediately noticed a mistake - historically, the use of this grenade launcher was implied with protective gear: gas mask and gloves.

So we are adding them.

Protection will appear on soldiers armed with this series of grenade launchers. There is no effect within the gameplay, but it will look authentic and correct.

TERRAMORPHING IN DEPTH

The terramorphing mechanic changes your gameplay experience: unexpected hiding places in the form of deep craters or the expected ones created by your own shovels help a lot in nearly all situations. Nearly all because of the fact that by getting too deep at some strategic points, you could literally leave their area of operation and move out from capture or defense.

We could justify this by saying that our game isn’t about World War I undermining and leave it at that, but I guess we’ll just fix this problem. Now the capture of the point will continue, even if you are lying in a deep crater or your own hand-made trench.

Conclusion: shovels are even more useful (you’ll find them in the “Logistics” tab).

FULL LIST OF CHANGES

  • Reduced burning zone radius where fire can damage a soldier.
  • Now the capture and defense of zones will occur correctly if the player is below the normal map plane: in a crater or trench.
  • Added experience for using a repair kit for repairing an armored vehicles.
  • A marker will be displayed above armored vehicles requiring repair, seen for players who have the repair kit in their inventory.
  • Added a set of protective gear that will appear on soldiers armed with the grenade launcher RPzB. 43 Ofenrohr.
  • It is now impossible to extinguish a fire or repair armored vehicles and get into them at the same time. You cannot fight fire or repair equipment while burning or seriously wounded yourself.
  • Fixed an error where markers were placed onto a dead body in front of the tank instead of the tank itself.
  • Fixed an incorrect rotating animation of the wheels of the German StuG assault gun.

Balance correction for the following missions:

  • Railroad Bridge (Invasion), Ministry Garden (Invasion), Moat West (Invasion), Werbig station (Invasion), Lehrter Bahnhof North (Invasion), Le Bre West (Invasion), Omer South (Invasion), Gare de Saint-Lo North (Invasion), Communist street East (Invasion), Gogol street East (Invasion), Univermag South (Invasion), Al Har West (Invasion), Al Har West (Invasion), Al Jabal Farm South (Invasion), Fortress (Invasion), The Gorge North (Invasion), Pokrovskoe City (Assault), Birch Grove (Invasion), Manor (Assault), Quarry North (Invasion), Vysokovo Village (Assault), Vysokovo Village East (Invasion) — increased the capture time on some strategic points.
  • Ver-sur-Mer (Assault), Ruins of Vaux (Invasion), Communist street West (Invasion), Gogol street East (Invasion), Univermag North (Invasion), Kahif cave village (Invasion), Pokrovskoe City (Assault), The Maisky Forestry South (Invasion), Fortified district (Invasion), Monastery (Invasion), Quarry South (Invasion), The Voskhod settlement East (Invasion) — reduced the capture time on some strategic points.
  • Lehrter Bahnhof (Destruction), Communist street West (Invasion), Gogol street East (Invasion), Gorge (Destruction), The Maisky Forestry South (Invasion), The Maisky Forestry North (Invasion), Fortified district (Invasion), Beloe Lake (Invasion), Monastery (Invasion), Quarry South (Invasion), Vysokovo Village West (Invasion), The Voskhod settlement East (Invasion) — increased the number of the reinforcement points for the attackers.
  • Seelow Heights (Armored Train Escort), Ver-sur-Mer (Assault), Communist street (Destruction), Gogol street West (Invasion), Univermag South (Invasion) — reduced the number of the reinforcement points for the attackers.
  • Communist street (Destruction), Pokrovskoe City (Destruction) — reduced bomb setting time on some strategic points.
  • Hermann Goering strasse (Conquest), The Reich Chancellery (Conquest), Lehrter Bahnhof (Conquest), Le Bre (Conquest), Swamps of Reviers (Conquest), Central station (Conquest), he Avangard Collective Farm (Conquest), The Maisky Forestry (Conquest), Fortified district (Conquest), Manor (Conquest), Kamenka River (Conquest)— reduced the number of the reinforcement points for the Allied team.
  • The Colleville Farm (Conquest), Monastery (Conquest) — reduced the number of the reinforcement points for the Axis team.

WE APPRECIATE YOUR FEEDBACK!

Lots of exciting game mechanics have been realized or improved thanks to your ideas. We are watching our communities, other Enlisted sites and regularly check the forum for your feedback and reports.

So share, suggest, and report!

19 Likes

Like you care about historical accuracy

Quit pretending

8 Likes

It would be better if there would be another extra new level for Normandy and Mosocw

1 Like

It’s still a little annoying to read this. We released an update, saw your discussions about masks, collected them and took them to the developers, the developers allocated forces and funds to model masks and put them into the game, I wrote this announcement and … yes. That’s what they pretend to be. :slight_smile:

21 Likes

This is a slightly different type of news.

1 Like

That’s nice. I hope in the future we will be able to order our AI to repair tanks while we protect it from enemies.
(Both as tank crew and infantry.)


:heart_eyes:

10 Likes

Nice details and better mechanics that promote teamwork, but also improve I would like to know when the faces of the soldiers will improve

Still no stalingrad BA buff for every campaign?

why?

7 Likes

Can you clarify a bit what the problem is with them?

1 Like

So you gonna remove the Junbo and the T-50? Otherwise it is not enough to pretend that you care. Just calling your game WW2 is not enough, sorry.

7 Likes

4 months ago you said you were working on these issues, dont ban me again for this
image

3 Likes

B-b-but tHeY aDded biNoculArs!!

Litrerally something that NO ONE ASK FOR

4 Likes

Old faces are kinda ugly, especially the asian ones. Seriously, that was one of the main “I laugh at” parts for many critic videos.

New faces lack face animations, and they also feel dead, ugly and unrealistic (skin tone too btw, it was much better for old faces).

2 Likes

Many guys asked actually.
For tankers.

2 Likes

Dont forget about the flask too

Yet tank comanders can’t use them

1 Like

Yes currently very useful, because seeing a tank MAX 200m away is too hard.

Talk about development priority. And tankers cant use them from the hatch soo

1 Like

still something, give them that

I’m literally talking about this