Making Enlisted a Better Place №1

Speaking about perks, I have one issue with rerolling them, very recently I’ve decided to use my accumulated “retraining points” on one of my pilots (4 Stars / Rank) to spend them on perks I want.

First 3 perks were the ones I want, but on 4th one I’ve spent exactly 17 retraining points (all I had left) and still not get the one I want to have, 17 tries for one perk, that is way too much of lottery that really needs to get better.

@Keofox If you can pass this on to Dev team, please tell them to at least make it 6 random perks to choose from (instead of 3 as currently) and if not enough perks are available just a blank spot/s in selection menu.
It still will be random but much more player friendly (or bring back retraining points :wink:).

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I know they are usefull, is use theam always.
I just wish more players did, so i point out some issues.
Or should i just keep handing out flyers to every player every match begging them to use engineers

This is very useful. Yesterday a player asked in chat for an ammo box, but I did not know where, and in the heat of battle there was no way asking where he was. So I built one in the general vicinity of the front. (Later, in battle report, I saw this box was used, but who knows whether by the one who asked for it or by another player?)
This update makes things much easier.

Also about spawning points. Is it possible to give exp for destroying enemy’s since they are that important?

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These changes are really nice, but that is not all attention engineer deserves.
Current engineers are not rewarded properly on the end of the match for doing their job because engineer award only count most kills. This award needs to be changed so that the most effective engineers will be rewarded.
Support classes doing support job also deserve chance on place in battle heroes tab.

Lastly, I wonder what happened with the plans to develop AI squad “stances” (aka agressive, passive, defensive). It has been entire months since we had any update regarding this feature, and I think we should at least know whether this was scrapped or not.

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Let me linkify that for you. :slight_smile:

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Ah, also very important thing about engineers - let at least them see what the next point will be. It’s impossible to fortify capture point if you don’t know where it is.

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Why random at all? If the soldier was told to practice grenade throwing, will he happen to practice climbing because he throws the grenades on top of the building?

With no retraining points and high XP requirements in my opinion ON SECOND ATTEMPT NO GAMBLING necessary.

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@Keofox can we get a fix on Tunis uniforms?

Give Germans squads a generic trooper uniform or motorcycle squad uniform at least until they receive a proper one.

Same thing with Italian summer hats.

Having Normandy Zeltbahn smocks really ruins the immersion. :confused:

You already have it developed and in game, someone just needs to mess around with the database a little.

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New economy system for weapon when

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we need the ability to cross play with our friends on other platforms, i managed to get in a few games but omg its so hard when im on pc and my friends are on xbox.

Be careful what you wish for

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Well. The main picture makes me jealous. Those guys CAN have proper green pea camouflage uniforms, while we still cannot :frowning:

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you need @Keofox

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Don’t believe I saw this mentioned yet, but the mounting system needs A LOT of work.

When that’s been fixed, I’d like to see heavy machine guns unable to ADS unless you’re proning. Even with the most recent changes, they’re just big smgs in cqc.

Obviously not the BAR, BREN, etc, but the mg-34 patronentrommel. Definitely.

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@Keofox

Here is link with videos embedded re FW190

Love the new changes, thanks for listening, would have been nice to move already emplaced AT as placement areas not always allowing you to build guns :wink:

Links again - ok I stop now, they have enough to work on until Christmas. :slight_smile:

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I was just too lazy to link. Lol.

Thank you.

I want to trust the dev team, but recent economy changes have excessively alienated non-paying players and generally worsened the grind. We’ve been told that solutions are in the works and we must be patient, but that becomes difficult when additional patches drop with no sign of what we were promised.

Don’t get me wrong, I’m eager about these engineer changes and look forward to using them and continuing to support the game. I just want this game to be accessible (and enjoyable) to a larger community than just whales like me. I’m growing more and more concerned that the dev team doesn’t share this priority, and as such my trust is being eroded.

Naturally I can’t speak for everyone, but I don’t believe I am the only player to feel this way.

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I like the engineer changes … I especially like the message that you are working on increasing the speed of the AA guns.

We need to be able to move/rotate the AT guns after they are built. Also give AT guns a more effective round.