From what I can tell, the tank’s optics currently seem to have the same armor thickness as the surrounding surface, making it impossible to be a weak point.
Please replace it with a piece of simulated tempered glass so that ATR and small-caliber tank guns can penetrate it when they cannot penetrate the frontal armor.
Would be great way to make greyzone tanks life harder. Killing the crew by shooting windows would be nice. Also the tanks inner components should take damage from large impacts like falling down a cliff or taking lots of hits
yes…
but at the same time, this would increase exponentially gray zone campers because they would be afraid to face up close enemy infantry and other tanks.
not to mention,
a tank vs tank engagement would just become who can spam more HE first to the enemy to destroy their visions slits etc.
i’d like it for immersion and realism, but i can sort of see why that may not become a thing.
But they are not, a tank is supposed stay behind and Shelling enemies infantry because he can’t cap so he can just kill… A tank who push on the frontline just for be killed is useless
It would be the same as now, who fire first and pen the other win
So yes OP suggestion is very good for immersion even if is not going impact the gameplay, just a goodie for eventual situation
gray zone camper detected.
the job is to support infantry.
you ain’t gonna do much by just " shelling " the point.
that’s not how tanks works.
except worse.
you’re just effectively making everyone just sit at the back and do nothing.
it does the exact opposite
To bad I’m an infantry player, but I know how bad is use a tank in currently enlisted map, and yes That’s how tank work in the game, just stay behind and fire, for fix this we should suggest improvements on the gameplay as better periscope and commander cupola for look around, more road for tank for drive on map and the ability of cap the point, better small damage simulation for incapacitate the tank from distance, not just yell aganaist the problem…
I think tanks should be able to capture points. That way players who want to play close get rewarded
Not realistic, those optics are usually way too small to penetrated.
Well, it’s unlikely that anyone will aim to optics in close.
But if the enemy tank is in a gray zone, then it would be nice to be able to use ATRs to made at least some damage to it’s comfort. (ATRs is pretty inaccurate, but whatever)
you don’t have to.
just lob HE at the enemy and his optics will pretty much blow up.
not against it.
but… it will just force the majority to stay even more back and be useless while locking a useful slot.
Usually nobody do it.
no shit.
because doing it now makes no sense.
however, if damaged optics would have an actual impact, everyone would do it.
Not really.
You’re making the situation absolute.
And considering that about 90%(okay 60%) of the players in Enlisted are at the level of vegetable development, then not everyone will win even with win button.
well, yes really.
HE damages optics pretty frequently.
you’d be surprised how many people actually still uses HE instead of AP.
so… not to be selfish, but if i need a tank, i’d like it to be available and not occupied by some camper at the far back hitting fuck all but the enemy.
I’m not arguing that it’s enough to break the optics. But the point is that it is rarely used against tanks by players.
They usually don’t see the enemy tank either.
There is already enough of reasons to camp somewhere else than on battle field.
So optics will not seriously change amount of them.
no it’s not
i guess you have a point there.
but i’d argue it’s still bad for gameplay design.
like, in top tier would become the battle of who can lob HE first at the enemy to blind it.
which, with larger caliber shells and just enough tnt, you will pretty much break all the slits easily.
adding a major one doesn’t improve the situation of one bit.
just like the blur around the optics.
i love it, but many shitter tankers started to camp at the far back because of it.
is it really necessary?.
ATR is amazingly accurate and I love using them above any other solution.
Yes it’s yes.
Well, if the IS-2 can not only scratch the paint of the Tiger 2, but also cause at least some damage, then that’s good. In any case, I have always been in favor of making tank battles simple - whoever saw and shoot enemy first won. (That’s probably why I liked Moscow more than Normandy with Jumbo)
In addition, a tank with HE will become less easy prey, imo it is on the contrary good. Weak tanks will be able to inflict damage on stronger ones. From this, only Tiger 2 and probably Ho-Ri loosing. That’s would second step after gun destroying.(Or first)
Nope. I would be glad if they would deal with more important issues. But speaking generally, why not?
Again, there is already a lot of campers and this change will not seriously change their amount.
Well, there are two reasons why accuracy suits you.
- You probably haven’t tried them before (in the year 21, for example).
- You are playing on the console.
Personally, I am not satisfied with their current accuracy.
sure
but it won’t decrease the camping of tanks.
so the benefits don’t really outweight the negatives.
have fun brining low tier vehicles against things that will break all of your optics ( and quite possibly, overpressure your vehicle ) that it’s sitting miles away.
it’s not an improvement.
the problem with vehicle gameplay, is that it’s stale and all comes down to either bring the heaviest tank and camp away, or get destroyed by a suicide bomber.
which even if you have the heaviest of them all, you will still see tankers camping away.
because it doesn’t solve the issue that it’s trying to tackle.
like, i’d still want it for mods.
at least, the hardcore historical ones.
but in the default game, it will only make things worse.
They are supporting the infantry by killing everyone and everything in point; what do you mean by this?