Make mines more interactive, interesting and less cheesy

EXACTLY.

I don’t want more mines. I want mine (pun intended) to stay as they are.

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quite sure this is choose one situation
more mines
or
fun gameplay

The dev should add civilian or POW character models. We force them to walk ahead of us into the mined capture point or we shoot them with out MP40.

Agree, I think is sufficient see the state of plane bomb for understand at what level the playerbase is, dont get me wrong early OBT bomb was a cancer they wipe out half of the map, but actual bomb are firecracker and force cas player to be smart rocket missile for do their work

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Exactly my thoughts

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I disagree. You should not set off your own mines. I get that you want players to “be more careful where they step” but in the same token you don’t have pristine control over where your feet go. In reality you would simply step around it when you know that it is there. However, if this were added like you are wanting, then placements of them would go completely away from where they need to be, just so you don’t clumsily step on or near them.

Again, I disagree. Randoms should not give up the position of mines just by being near them. I understand that you want them to be easier to see and everything, but this is not the route to do it. As I stated on the other thread, throwing a grenade in the area will trip mines too, and as many grenades get thrown around, and the infrequency of mines, it is extremely unlikely that you will ever encounter more than 1 MAYBE 2 mines when coming in through a doorway.

For the most part I can agree with this, though the “based on the weapon handling skill of the bot” part has me a bit confused. Could you elaborate?
If you are moving through “slowly” or at walking pace, you should be able to see the warning indicator pop up when you get close to them (like right on the edge of the activation radius).

Shooting them shouldn’t give points I don’t think, as it causes them to blow up and potentially get kills from the blast, being the source of points instead. HOWEVER, if you look at them when within the warning radius, you should be able to disarm them, which would take an equal amount of time as it takes for them to arm upon being set. When they are disarmed like this, they should give 30 points. After all, if it had gone off and gotten a kill, it would be worth 30 points to that enemy.

If that change were made, then yes, I would fully expect them to add a mine pouch in.

As you can clearly see what I was talking about before:

Keep in mind guys, you can set up soldiers as “minesweepers” if need be.

i think a better way to go about it is having a place mine animation that one must deal with

Engineers need to have an upgrade / perk which will allow them to detect enemy mines.

Otherwise the mines spam is very annoying.

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We should be able to disarm mines if we spot one.

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yes yes yes!!!11

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you can have large mine pouch…IF mines are only available to engineers and large only allows 2 mines.

You obviously haven’t played someone with 9 man rifle squads with mines all over objectives. When my mate is in the mood he just spams mines everywhere, and its effective and frustrating.

Can you imagine what he would do with a 9 man rifle squad with 3-4 mines each…

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In yet another story comes spam XXX

Don’t you see that the problem is spam. Not about mines.

If you allow yourself to spam something, from a fair point of view, you should also allow others to spam something. Of course, different things have different functions.

The spam with ultimately, actually finally limits any new things that might come out.

The falut is no about the new things.

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I am sorry, but you have confused me. I dare say we have a communication barrier of language.

To me you are just affirming what I said or saying it in a different way…

I cant tell if your intention is trying to make a rebuttal, or agreeing on principle.

Well then lets restrict grenade pouches to ONLY assaulters, and ONLY allows for a 2nd grenade and not a 3rd… Same concept.

Actually I have. Not just that, but I’ve played custom games with multiple players running 9 man squads with mines.

It really wasn’t that bad!!!
Artillery clears at least some of them out, I use “minesweeper” soldiers like I described earlier, flanked, used grenades to detonate ones inside the objective (impact grenades work AMAZINGLY for this purpose, as you can throw them at the ceiling and it will trip most nearby mines.)

Beyond that, they can only cover so much area with mines, since you can’t overlap them without a chain reaction.

Honestly, I find the GRENADE spam with large grenade pouches on a rifleman squad WORSE than fighting through a minefield!!!

As I said, I’ve essentially fought through that, and its not as bad as grenades. Like I said, there is only so much area that you can put them in close to an objective.
It might make it considerably more frustrating trying to get through open fields and such that have been heavily mined, since there is far more space to be used, but again, artillery can be useful for clearing at least some of them. Beyond that, make sure you are clearing a path and sticking to it.

Though in this instance, which I’ve also fought through, one of your best options is actually TRENCHING through that open area.

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would be for the best

Open fields aren’t a big deal. But nearly every cap point has high traffic areas, Trench, windows, cover points which you can guarantee the players (or bots) will use. Very hard to sweep for mines while you are being assaulted by the defenders. That beach Invasion in Pacific for example…the first point as Attackers you have to go into the trench’s for cover. When thats filled with mines, and counter attacking defenders, no sooner than you sweep the first section of trench of mines than my mate will mine it back up again. Done it many times. It very easily resets an attack.

now thats just stupid

Historically accurate tho

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Yes I know but it won’t work for Enlisted.

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Yes we take tanks that only have one crew member left and have them charge through the minefield.

I agree with this

I don’t agree with any of your suggestions in this matter though
mines could be larger or an icon could appear from greater distance unless they’re well hidden in a grass or something.