Look how they massacred my boy 😕 ( m1 carbine )

i mean there are some already crying about ppsh and ppd so it wouldn’t be too far of an idea to give german assaulters the stg, it’s starting name was MP anyways, and give that the +10% because balancing and gamism. though another interesting fact is that the slower, shorter .45 acp rounds will do more damage than .30 carbine and the m2a1 carbine still gets the the +20%

Because it’s a golden order weapon like Gewehr 43 with Kurz, which also get +20% damage when fully upgraded. And in squad upgrade menu you can see “modification tuning” is still unlocked, so…

1 Like

that’s a bit dumb that they wouldn’t do it free weapons but i can’t really complain since the the carbines are at least now consistent regrading the upgrades

explain me how on earth, nerfing a gun that was already pourly performing is a " good beginning ".

on how to kill a game to begin with?

and as a german player my self, i see no absolute reason on why germans should get buff on rifles.

2 Likes

you see, when talking about guns, it’s not fine if a few individuals are " fine with it ", that’s not how balance weapons it works.

they have to adress/require standards.

something that the m1 carbine does not.

it doesn’t have to be good, but to the very least, perform like they should.

and by this sentence, you should already know that something is not working.

because originally, the carbine is meant to be a light weapon. for mid range as well.

where shouldn’t take up to 5/6 bullets to kill a person. let alone downed state.

what you both seems to not understand, is how the TTK should work for such weapon.

just because you can get the job done, doesn’t meant it’s " fine " as it is.

quite the opposite. because if paratroopers were forced for close quarter, they were pretty much screwed in real life.

as we know, this has to be realistic. and that’s fine.

but define me what is realistic in a gun that takes more bullets than needed to kill someone.

and why people have to use or even grind for such garbage weapons when they can max out the primaries?

iconic weapons? yeah sure, for than be disappointed.

the recoil it’s way off for what should have.

you nerf for no reason the weapon it self, and not even closely adress it’s main issues.

are you all insane?

2 Likes

Do they get buff? And you are comparing which and which? Devs only nerfed 7.92 Kurz. Btw it’s just a bug, since all other weapons from this family get 10% when fully starred

they don’t get bugged, because they don’t need one.

asymetrical balance? do you remember? does ring any bell?

germany has less damage but higer rate of fire.

aren’t you talking about BA ?

I’m comparing 7.92 Kurz with .30 carbine. As I said, there’s absolutely no reason that .30 carbine can deal the same damage as 7.92 Kurz(let alone more). 7.92 Kurz has about 600J more muzzle energy than .30 carbine, which is about a 7.62 * 25

7.62x33mm is what .30 carbine is

I tested it for a few hours and the weapons is still very good. It really shouldn’t be a problem to compensate for recoil in mid range fights, close range you don’t even have to ADS and long range - why are you fighting long range with it? The upgrade is a shame but in the grand scheme of things, 10% will mean at max 5 damage in close range and even less in longer ranges. Same with the RoF nerf, the M1 has a pretty nice RoF already, it shouldn’t have smg levels of RoF. Still my favorite weapon and will probably still use it as much as I did.

3 Likes

I mean the muzzle energy of 7.62 * 25 Tokarew which is about 500J, and the gap of 7.92Kurz and .30 carbine is even more than it. Even the hit damage within 10m is about the same(IRL they should be both above 10), the long range performance of 7.92Kurz should be better than .30 Carbine, which is not reflected inside the game.

ah that’s fair, thanks for correcting me

.45 ACP should also do more than 10 within 10m, also not reflected in this game lol for balance.

1 Like

right so,

to explain it better,

i’ll use same logic of @暴風突撃銃45型 .

you don’t wanna have the damage buffed? ( for still an unknown reason because let me tell you, those folks with m1 carbines didn’t actually stopped their selves to shoot the krauts or even think " oh no, the germans are too far away. i can’t kill them with it. let me get closer " no one in this entire universe. )

past the damage, the m1 carbine for having low damage and basically using pistol rounds, DOES NOT justify the HUGE recoil.

hell, even a g43 has less recoil than the m1 carbine.

can you find some logic for this one as well?

Yes its recoil should be reduced to the level of VG1-5. But at the same time they should buff the damage of 7.92 Kurz to at least from 9 to 9.5. 600J count.

2 Likes

No it doesn’t.

At least the m1 can be used by troopers. Why equip a VG 1-5 when you can equip an MP35 (or Beretta M38 if you have that unlocked)?

Cause it is really good laser accurate gun?

the same could be said for 40% of the weapons.

and some of them, does not even have limitations.

so i don’t know why the fg does not have any limitations while the VG does.

makes no sense at all.

2 Likes

Mayby cause currently VG is better then fg? It has best recoil of any semiauto rifles and highest ammo count. Actually its only semiauto rifle that dont require ammo boxes at all