The Type 97 Anti-Tank Grenade Launcher should have the option to switch between firing the grenades it currently has, and the normal ammo of the Type 97 Anti-Tank Rifle.
The weapon works like a really big rifle grenade launcher, firing a bullet into the back of a grenade to propel it into a target.
To my knowledge, there is no reason why it shouldn’t be able to switch like game’s other rifles with grenade launcher attachments (like the M1 Carbine with M8 GL, M1 Garand with M7 GL, Mosin With Diakonov, Kar98k with grenade launcher, FG 42 with Grenade Launcher, etc), having the option to switch between the rifle’s normal bullets and launching grenades.
This would make it even more unique and interesting mechanically, give it an option even when the grenades run out, and compensate somewhat for the terrible sights of the weapon as a reason to use it over the Ofenrohr.
What… so you can shoot infantry and planes with anti tank launcher? No. Use AT squad and mix and match them if you want that… that would also be a little bit broken… you get at launcher with the one or two advantages from AT rifle which to note japans compared to others is fairly overpowered.
Wonder if something similar will make GrB remotely interesting to use. Letting you use the rifle would let you blow off the enemy tracks and then close in for the kill.
Feel like AT soldier at BR1-2 is completely pointless. Bazooka is nice but feels like a over kill and half of the time I meme it on infantry when the AT is the last one alive because all the tanks are dead from tnt/epack. The type97 right now seems like just a worse panzerfaust that you can’t run with. Letting you is the rifle trick gives it interesting options compared to the panzerfaust.
The devs seems really concern about weights when it comes to ammo and stuff… they will sure to use it as a point against it… that said… that we do something about guns that are 10 kgs different and act the same then?
Maybe let us pick our own ammo loadout. Instead of 5 heat rounds, maybe 2 heat and 2 mags
I like the idea, the animation to swap would however require not only removing the grenade, but also swapping the magazine (it requires blanks to fire the grenade after all)
or could load a blank when switching to grenade, will also have to remove the current round… though that said all the other rifle grenade don’t do it atm, sooo… I would lean don’t bother for now.
All we really need is the visuals of a magazine swap, since as a magazine fed rifle, you could basically have a magazine filled with blanks and one filled with AP rounds, and that’d fulfill the requirements.
The animations are already present on the magazine side, they basically need to just be kitbashed together, imo this is a cool enough feature to “bother” with as it opens up interesting gameplay opportunities.