There should be a criteria to meet before letting players into real matches, and that should be at least 1 rally per game/objective and 25% of kills should be zone kills. If they can’t do that, they shouldn’t be let out of the tutorial.
At least I had the 150% booster. But I’ve had matches like this before without boosters and they are absolute hell. Just look at how few objective kills and rally builds my team had compared to me, and even the enemy team (we were defending by the way, hence 0 zone caps).
Even just 1 more rally and 1 more person on the point with me at a time would’ve probably made the game enjoyable. But no, here I was the sole point defender and definitely sole rally builder. I literally suicided straight after driving an APC just so that I could spawn back in as an engineer squad and that still wasn’t enough.
And to add to it all, right after my APC would be parked, a plane would just come along and gun it down, or the Germans would spawn from some random ass position and blow it up.
I mean when about half of your team is legitimately doing worse than the nearly entire other team, it’s probably gonna be a wash out.
I had matches like that before where I literally just swapped a engineer squad just to shoot up planes in the very back of the map because they kept capping in like 30 seconds
There’s sometimes matches where the moment I go up a hill I just get shot up by the other team (they’re defending so they get unlimited reinforcements and don’t have any issue with massacring the entire team before we could do anything about it)
Yeah sometimes that happens, I just pick a tank or a plane and try to support with HE and smoke over the enemy while kindly encouraging my incompetent team to attack the point and stop hiding.
People seem very scared of getting shot, it’s not like their soldiers will last the whole match neither they’re dying for real, it’s a game and soldiers are dispensable. If we don’t go find the enemy, then they will come and find us, those are wasted tickets.
Also bots are useful when attacking a point, if the enemy doesn’t have an MG mounted then your bots can follow you and kill some enemies on the way.
There is usually a way. It may take you several minutes of walking, but it can usually be done. The only problem is once you get a rally up on a far flank, is if no one spawns on it to help defend it/push in. On most maps it’s impossible for enemy team to see 200+m in to grey zone.
I feel your pain commander. Trust me it’s all part of the process, sometimes matchmaking just decides you get to play with a bunch of Mitch McConnells lol
I had this problem afew times this week. Yesteday I wrote my frustration in the chat ingame and someone answered “it’s the wek end, it’s normal” So I don’t know if it’s something that is more frequent on the week ends… But it’s really anoying. Last time I was in a tank, I cleared the target and told my team “target clear, rush” But absolutely no one attacked the point, of course we lost… So when this happen, either I try to do it on my own, rush alone like an idiot, but it sometimes work, or I give up and shoot tanks.
This is pretty much all I do. I only really hop in vehicles when I need to, and most of the time matches like this is when others are camping as tanks anyway .
Not usually. At least not this bad. I think it’s just the day as I was the one stomping and then being the one stomped on repeat. But I guess I also forgot that since I live in Australia, I’m the day ahead so it’s not Monday for everyone else.
Increased point gain for rally use and kills/capturing at the objective had adverse effects on teams.
It caused defenders to play the objectives less than before, because attackers are motivated by high XP gain at the objective by capturing while the defenders get no XP for being actively inside the objective.
I was on the opinion before and even now that the victory bonus should be replaced with good teammate bonus that is given if the player actively played the objectives and built rallies.
Regardless if his team won or lost.
I think it’s been suggested many times now, but there really should be a passive score for being within the objective. Maybe an equivalent trickle to a slow cap or maybe even less than that.
Well not really. There were just as many console players on the enemy team. I looked at the rollcall and my team were almost all newbies (something I learnt I could do today.)