This game features vehicle-based combat. Why, after all these years of development, has the issue of tanks getting stuck in trenches and craters and being unable to move been left unaddressed? Especially in this WW 1 event, this problem was further exacerbated. You had painstakingly accumulated 1,000 points, but your vehicle got stuck in a crater and couldn’t move, thus completely wasting this opportunity. This issue should not have been included in this game.
Is it a century-old problem to fix the issue of vehicles getting stuck in trenches and bomb craters?
i mean… dont drive ur tank into a crater?
They move pretty seamlessly over trenches tho
Do you think I deliberately walked into the trap? It’s just that it looked like I could drive through, but unexpectedly, I got stuck. That’s why I’m so angry. A shell crater the depth of a palm can trap an entire tank in the middle. Isn’t that infuriating? The character I control can walk straight through without jumping, and can even climb over small slopes that the tank can’t.
I’m curious how you would fix it. My only thought is a Halo style, “press X to flip vehicle”. Which is a bit obnoxious but hey if we can fix a transmission in 10 seconds, why not get unstuck in even less.
Personally don’t mind getting stuck because it’s realistic. As is the frustration that follows.
I am proposing to fix a long-standing bug that hinders players’ normal gameplay. I am not asking too much to prevent players from having to calculate whether they will be trapped by some inexplicable models every time they pass through a certain place
To give an inappropriate example, you wouldn’t want to encounter a situation in a game where you are killed by fragments flying from a hundred meters away in an explosion, or by a bullet falling from the sky after another player fires a weapon into the air. If you encounter such situations once or twice, you might just laugh it off and move on. But if it happens eight or nine times, you won’t be able to laugh it off anymore, especially if you are seriously contributing to the team.
the problem is that there isn’t traction across the whole track.
iirc it’s simulated as a car, with only a few contact points like wheels.
so if the right points are not into contact, there is no traction. happens in trenches and craters.
it would be great if they fixed it but there is no hope.
Same ahh solution as “if you don’t like dying in game don’t die”
What a stupid statement
This is a issue goes way deeper than just what we see.
The dagor engine (what war thunder and enlisted uses currently) was originally developed as airplane sim engine that dates way back to il-2 sturmovik.
Nowadays gaijin is stretching that engine to run ground battle, and they are not optimized for that.
Famous example is that the tracks don’t actually have traction, it’s just bunch of tyres acting like one.
The traction issue has been a long issue in war thunder even before this game. We used to say like “tracks are oiled”, “feels like running on soap” etc
The fact that Enlisted maps are optimized for infantry and not for vehicles, we see those problems more often here.
For example, all trenches in wt are blocked with invisible walls.
As much as i wish they fix it, but i know it won’t be a easy fix
I think I’m tracking. It’s an engine issue rather than a terrain issue or operator issue.
That fix is over my head then.