Instant Rallypoints

  • Yes
  • No
0 voters

If you’ve actually played Enlisted, you’d know that NO ONE ever builds rallypoints.

It is incredibly frustrating the amount of battles lost because the team refuses to build any rallypoints, often relying on the single one built by myself or the two generated spawns.

This issue has been discussed for years.

In my view we need instant rallypoints. This means that when engineers build rallypoints they appear basically instantly.

The current build time for rallypoints is WAY TOO LONG. It strongly discourages players from building rallypoints.

Having multiple engineers is useless as the dumb AI are wandering around aimlessly slowly taking their time to eventually get to you before assisting. Literally the only “benefit” of having an entire squad of engineers is the last couple seconds go a little bit faster. Thats it.

Note too that often most of your AIs will be killed by enemy fire or artillery/bombs on the way there anyway. Furthermore we should account for the various squads where there is only 1 engineer.

Some battles are filled with bots or new players who either cannot access engineers yet, or dont know how to build rallypoints.

It has previously been discussed how early unlock squads such as medics should be replaced by engineers so that players can learn how to and be able to build rallypoints as soon as they start playing Enlisted.

If you think instant rallypoints are OP, remember that players can only build 1 at a time anyway. They are an essential part of the game, especially for maps where the next objective is a long way away or the generated spawns are being camped.

There is nothing worse than waiting in a long queue because your whole team is relying on one rallypoint.

For myself my engineers in squads are often killed so I cant build rallypoints even if I want to or they get destroyed by artillery/guerillas etc.

In my view there are no arguments against this policy. Not enough rallypoints is a consistent issue and Ive been playing for 6 years now.

In Hell Let Loose rallypoints (I believe they call them garrisons) are constructed almost instantly, far far quicker than in Enlisted.

Again for those that will whinge OP, remember that rallypoints will continue to be able to be destroyed by the enemy and players limited to one.

Instant rallypoints is merely a measure to make it easier and faster for players to construct rallypoints and therefore encourage them to do so on a regular basis.

Id like to see players allowed to build two rallypoints, in addition to use of APC but that’s for another post.

1 Like

I wouldnt say thats the case maybe if you exclusively play br 1 but others wise no

Without any build speed perks id agree it feels like it takes ages but 2/4 Build speed perks make it go by way quicker

You can order ur extra engineer to finish building the rally after you placed the blue print so you can already run into the objective and fight whilst the AI build.

Thats the biggest faliure from the devs not making engineer squads 1 of the squads you start with

It would just step out of line with the rest of the stuff you can build still requiring time

5 Likes

I think this would be fine actually.

1 Like

People are lazy and want to charge the objective, NTM for some it takes too long to build a rally point. You can easily loose an entire squad in the time it takes to build a rally point. I personally wouldn’t care if they just went to fix spawn points, but if they are going to persist with players building rally points and they want to increase the number of people building them, then cut down the amount of time it takes to build one.

Why does it have to take three times longer to build a rally point then an ammo crate? :wink:

3 Likes

I play BR III, have played BR V previously as well as II and I.

The lack of rallypoints is prevalent across all BRs. Indeed its even worse in higher BRs precisely because by that stage players should have engineers and know how to build rallypoints.

We shouldnt be relying on build speed perks. Not everyone has them. The important thing here is getting more rallypoints in each match.

Most players have to wait AGES to build a single rallypoint. During that time you are seriously at risk of being attacked, sniped, killed by artillery etc.
It also takes unnecessary time when trying to capture an objective, for instance in confrontation where getting as many of your team to the objective and capturing it as quickly as possible is essential.

You try and build a rally to help get people there quicker but by the time youve built it the point is already lost.

AIs dont stay or follow orders once you run much beyond them and its not practical to rely on AIs to finish. That only works if you have multiple engineers, plus AIs are just great at getting themselves killed.

Good you agree about early squads should be engineers. (personally Id say replace medics with assaulter 1 and replace sniper squad with engineers)

I dont think other buildables taking time is a concern. A HMG for example is something that one wouldnt have deploy instantly but rallies we need them as quickly as possible and as many as we can get on the battlefield.

We can argue about appropriate times for what each element should be to build but my issue here as stated is fixing the problem of not enough rallypoints.

It is ridiculous having matches where theres zero player-built rallypoints (youd be surprised how many battles are like that) and that needs to be rectified by encouraging players to build rallies.

My squadmate often remarks how he gives up building rallypoints cause it takes far too long and he just gets killed every time trying to do so, or the point gets captured/lost so its pointless, hes made out of bounds, plus takes time away from him attacking the objective.

@Luvs2spooge Precisely, thank you. I also agree about perhaps it would be better if the whole rallypoint system were scrapped and fixed spawns moved closer to objectives generally but we cant see that happening so reducing the time taken to build a rallypoint is the most obvious solution.

3 Likes

I already spoke on this recently, if we shaved 2-3 seconds off of building the total time for 25% the gain we have improves overall but upgrade wise diminished return for scaling with the lower time. That overall would be a big improvement and give more incentive, it would also be useful if they added a new structure that was useful drawing in even more. We just got the points buff, but maybe buffing the initial +4 score to +8 or +10 would give people more of that dopamine hit to keep building, on top of less time building.

To get in their minds you have to become the engineer! :joy:

2 Likes

Agreed. Drastically reduce the time and significantly increase the reward for building rallypoints.

After all, as stated previously, they are essential to your team and overall gameplay so I am surprised how little XP benefit they provide.

I also previously considered minor punishment so like a 5% reduction in XP for those that dont build any rallypoints each match. (this doesnt apply to those that havent unlocked engineers yet).

All you have to do to remove that 5% punishment is build a rallypoint, just one, the entire match, and youre good.

So carrot (easier and quicker to build rallypoints + more XP benefit) and stick (5% punishment if you dont build any rallypoints whatsoever).

Not sure about punishments because we seen the last time the devs tried that and we had a very wonky desertion system in place, mostly still intact. This would be more interesting to see if they can tackle the challenge of getting it to apply the benefit right after unlocking engineers, but it’s simply easier to move engineer squads to the starting squads. This instantly exposes who the “bad players” are, while the incentives are improved, and the unupgraded times are better for a person just rolling in as a engineer for the first time, building the first ever rally on the account. Multiple stacking benefits even before touching points, this is the real icing.

1 Like

If you complain about long building times and you arent using the perk then its ur fault. I did too for a bit and just changed my perks to 2/4 build speed

Honestly skill issue its not hard to control bots well. But ofc everybody can get unlucky and there is just somebody that randomly really wants you dead.

100% agree removing assaulter 1s for this dogshit medic squad was such a bad idea.

I know that there are way to little rallys its just you saying

is wrong and the worst thing isnt even not having any rallys imo a bad rally is FAR worse

back to my point of using build perks. Maybe he just build a rally thats way to agressive there are times where a rally further away than what youd usualy build is way better

1 Like

I normally build mine a ways away, if my team has to run 200m to the objective under heavy fire from spawn I build one roughly 60-80m away from the objective. Sometimes I get right on point then back track and place one about 15-25m away depending on how the enemy is responding to us. Flexibility in being able to know when and where to build is unfortunately not something that is quickly taught it’s more learned through experience over time.

The little flag with the number is helpful, so glad they added it. But improving on that with a 22 don’t help much now 22m does as it clearly tells people “YOU ARE THIS FAR FROM THE OBJECTIVE”. Without being to flashy, and it’s a simple change.

1 Like

Not instant rally points, but surely quicker building would be good.
Currently it’s only bearable for me using 3/4 of the building speed skill, otherwise it’s unbearably slow.
Also rally points should not cunsume building resources, because they are,alredy limited by having just 1 rally ooint per playrt (plus 1 APB). So I should be aable to build my single rally point even if I have previously built a MG nest and few sandbags or ammo boxes. (More building material is not a useful skill because there are so many better skills in the Vitality compartment: vitality, stamina, healing).

3 Likes

insta-build of a rally point will not encourage those who do not build them to build them. Of course they WILL build them but they will not know the safest/best places to build them and they will be insta-destroyed. More rally points will increase the need for the other team to destroy rallies…same problem. They will build them, they will be destroyed and they will not continue to build them, they will continue to rely on you and me. You can try encouraging them in chat (‘need rally point’) and explain in the forum WHY and WHERE to build them but will they listen? No, thats why you are here…they dont and wont listen. Being able to build two is a better idea. However, the non team players will continue to annoy you with their apparent apathy, pal: you have built two rallies and they have built none…same problem, and the enemy team can also build two rallies. same problems because its the same player base…

Rallypoint should be shorten 4/1 building time

Engineer vehicles would solve the problem of resources especially when defending on invasion mode. I lay ten wire, ten bags, 6 hedgehogs and its not enough because VERY RARELY is there another engineer focused player in the same game. So give us Vehicles that we can replenish not only materials but equipment also. Then you can continue spawning from one of our now two spawn points and slow down the enemy while I alone lay 30 wires, 30 bags, and 18 hedgehogs. Carry on soldier.

…‘because’ nothing. Because you dont use engineers except to build rallies doesnt mean theres no point increasing building materials. ALL of my engineer have building materials AND speed perks maxed because the rest of us dont bother to defend on invasion mode defend. Did you get that…invasion mode DEFEND. Lay the wire pal. We should have a team message asking for that…Not just defend point, but ‘LAY TRAPS’ in a vain attempt at getting the player base to defend the point.

You build a rally and it gets destroyed so you back-track. The sensible option would to play safe. Build 100 metres away and ‘forward-track’: depending on how the game is playing out. i.e. if we are pressing the point hard then move the rally 40 metres closer…

There is no map where you can build a rally 15 metres from objective, pal. Maybe you should ACTUALLY build them instead of constantly asking others too by chat command. Thanks.