Infantry vs vehicles

I’ll keep this brief.

Since the player base in recent months is made up mostly of 20–30% veterans (at best; by “veterans,” I mean players with 50+ days of gameplay or who have played on and off for 4–5 years), while the rest consists of newcomers, wannabes in high BRs with no experience or equipment, or simply very bad players,

I propose a major gameplay change. Consider it carefully. I will not explain why this could be greatly beneficial for the entire game and the entire player base. Just think, on your own.

The Main Change:

During any match:

Tanks are only available to players who have earned 1,500 score.

Airplanes become available to players who have earned 3,000 score.


Obviously, the exact score amounts are debatable.

However, this would focus all players on infantry gameplay and help most players realize how important basic skills such as building rallies and assaulting are in this game.

Not to mention skillful defense led by one or two teams of seasoned engineers.

It would also incentivize veteran players who currently farm using tanks or planes to actually engage in battle by first playing as a regular private soldier.

It would also provide a carrot-and-stick mechanism for everyone, whether they are a new or veteran player.

Lastly, the entire concept should be tested. Perhaps in some kind of major event or I would gladly play it as an alternative official mode.


Common Enlisted Zombie: “The tank or plane is available. Should I use it?”

Common Enlisted Dev: “They will never allow this, even if that would save the game and actually ressurect it”

Common Enlisted Politeia: “What is this game anymore? They have updated it, broke simple stuff, then updated to break other simple stuff. They keep updating, while almost nobody interested is playing anymore. The wooden ladder is fine now, but the matchmaking does not match. Or, there are no players anymore. ”

  • Yes
  • No
0 voters
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No, restricting new players from vehicles is selfish. If you feel like your team needs more infantry, then play infantry.

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This would allow better players to bring out heavy equipment meanwhile hindering equipment to take out said heavy equipment. Bad idea.

New players probably don’t build rallies much because they have to upgrade squads and shit to do so. Veterans often forget what it’s like to go through this.

If anything there should be a limit to what players can bring into battle and not what they can use when already in battle like what you’re suggesting. I think playeds should get x amount of points to spend on equiping items. Better items consume more points. No one should be able to bring 3x riflemen squads fully loaded with fg42s. This would make game play much more diverse, realistic, and would make curb stomp due to imbalance not as easy

Resource nodebased vehicle spawning makes more sense than a score system, honestly. But Enlisted’s pacing is too messy, — that sort of thing works better on bigger maps.

Not in Merge .

If you grinded a Vehycle for a long time and cant play it no.

Tanks can be so easely destroyed in Enlisted Merge.

Maybe if there is a new Game mode in the future like CAMPAIGN QUICKPLAY - A New Additional Game Mode - Suggestions / Other - Enlisted — official forum
or my idear than maybe it would be good but with my Game Mode idear like this A more Historical game mode for enlisted, and reasons for adding it! - Suggestions / Other - Enlisted — official forum