Requirement: Increase the bullet damage of the vehicle mounted large caliber machine gun to 10.0
Reason:Related to the. 50 cal Willis Jeep, you will find that the heavy machine gun on this Jeep still has a terrifying long TTK length despite the disadvantages of being completely exposed, slow firing rate, and low ammunition capacity.
That is to say, it is necessary to distinguish between slow firing rate large caliber machine guns and high firing rate small caliber machine guns. Lethe high calibre has high damage but low firing rate, while the low calibre has low damage but high firing rate.Do not making large caliber machine guns completely become a subordinate substitute to small caliber machine guns, only because high caliber machine guns have a ability to penetrate light armor which almost useless.
Wait the damge is less than 10.0? WTF the .50 cal cant one shot? What kind of BS is this! I thought it would have the emplacement MG stats because thats what the m1919 feels like. It at least needs 14.0 damage to even justify taking it over the m1919 and even then it would be much better to just give it the emplacement stats. Espicliy considering you are much, much more exposed vs using the emplacement and have only 3 squad members for the increase in mobility. Give it the emplacement stats!
All 50 cals mounted on vehicles used to deal much more damage than that but then at some point it’s gotten a ninja nerf and since then it requires 2 shots to down a soldier. Idk why the 50 cal jeep is on BR 2 to begin with honestly either it should be given BR 1 treatment or needs to have an HMG emplacement stats.
At least increase the damage to 14.0. With 10.0 damage, you can’t even one-shot a soldier with the extra health perk. I’m not sure if the HMG on the jeep suffers from damage drop-off, but if it does, the damage should be even higher. After all, operating these machine guns is a high-risk action.
Wtf? No, it should be WAY more than 10 damage. It should absolutely be upwards of 40+ damage to insta kill anyone it touches. Currently it does 7.5 damage, basically a glorified pistol in game. How is this fair in the slightest? The buildable does 100 damage!
This is why i laugh when german mains try to use the excuse of u.s. vehicles getting a 50cal on top to win an argument. It’s an absolute joke.
Change or add another vote. This is misleading players into voting yes for 10 damage when i guarantee all these people actually want it to be way more.
No, it’ll have 3 bots on mgs auto firing plus an AA gun. This thing is way better than the flak panzer and doesn’t even take up a tank slot. If they fix the 50 cal as well i wouldn’t mind it staying br2
A damage stat of 40+ is completely meaningless. The German 20mm anti-tank rifle only does 23.0 damage, and the maximum effective health a soldier can have is only 14.5. Essentially, 16.0 damage is already enough to guarantee a one-shot kill at any range.
erm ackshually the lowest damaging AT rifle the Germans have does 115.0 damage. 99 more damage that what you said. Also hitting a non vital part can let you survive it. For example the foot is 30% so you would need 40+ damage to kill in one shot.
Friends, let me explain to you first, so that you don’t think my request is too much. At present, the damage of small caliber machine gun bullets is 5.0, but the damage of large caliber machine gun bullets is only 6.0. My requirement is to increase 6.0 to 10.0
Friend, what you said is correct, but currently this data has been balanced. If possible, I think 12.0 or 13.2 damage is reasonable. My previous post was deleted by the community management
Yes, I made a mistake, mainly because the machine guns on the tank and Jeep had different damage, The machine gun data of tanks is much worse than that of motorcycles and jeeps, but the M2HB uses data from tank machine guns.resulting in 12.7 caliber bullets being inferior to the small caliber bullets on these Jeeps