Increase headshot multipler for pistols

Sometimes when using a pistol a headshot just isn’t enough, often the headshot might just down a enemy despite being at point blank range.

So I suggest:

•Pistols should have their headshot multipler increased to 3× (the current multipler is ×2.3).

  • Yes
  • No
0 voters
1 Like

Why headshot??? This sounds like a suggestion for a damage buff.

2 Likes

I still think its a wasted opportunity that side arms dont have BRs - that way we could buff some of them for sure.

1 Like

Agreed. Secondary weapons like pistols should also receive a slight buff; otherwise, you can empty a whole magazine without killing a single enemy.

1 Like

I feel like adding new sidearms so everyone unlocks a late BR I and BR II then BR III would work wonders. Just the other day I was thinking about how many different weapons they can add and what would go best at what BR.

let’s take the type 26, FB35 Vis and bodeo revolver for example. All weapons you can add.

  • Bodeo revolver is Italian BR I.

  • Type 26 is Japanese BR I.

  • FB 35 is BR III for Germany and USSR.

  • Colt 1903 is late BR I and is added to Japan and western allies.

Each of these would be added to the TT for unlock as a “reward” for completing the Tier of the TT (1-3) with a few starter sidearms.

This paired with BR based stats and headshot multiplier would be amazing and go a long way to making sidearms viable.

1 Like

I can advise you to aim not at the helmet, but at the face.

The advice is of course super obvious, but still, suddenly someone doesn’t know yet.

Some pistols should have higher damage (mars pistol) but currently I think all semi auto pistols have high enough damage. Besides a increased headshot multipler rewards skill for getting headshots.