Currently the FG 42 is waaay too op because you can equip it on everyone. My suggestion is to make a special paratrooper class. This class would be able to carry bolt actions, semi autos, and the FG 42.They would be a smaller size (3-5 troops) and could only be able to carry his gun, explosive, and medkit. The benefit being that they could spawn a lot closer to objectives. Thoughts?
no.
never, and for no reason paratrooper should spawn closer.
just adding the most cancerous thing from H&G.
insthead, i’m fine with locking fgs only for the paratroopers.
and no class either. i don’t want another entire section of troopers that i’ll probably and someone else leave in the reserve taking dust. knowing RNG system, no thanks.
Paratroopers also carried alot of MP40s. This class would basically be everything. Why cant the FG just be a gunner weapon like the BAR? Want the Gunners to be faster with an “assault” weapon? FG42. Want lots of rounds down range to defend? Equip MG34/42. It can be a side grade and give different game play for gunners
Paratroopers as another class don’t make sense in Enlisted because their main purpose - jumping out of the planes - has no use in here. Noone would just make their soldiers jump into the middle of the combat area.
That way paratroopers are used just as regular infantry units so nothing could possibly makes them special enough to make another class. Instead, limiting some rare weapons to specific squads could really be a good idea. Not only for FG42, but for example squads from other nations. It would be much better to have Italian squad with Breda 30/any other italian weapon we have now. Or Romanian/Hungarian squads in Moscow, British squad in Normandy. That way they could be unique and rare weapons would be really rare (And we could have more weapons without expanding campaign levels even further)
Seems easier to simply change the squad than make a new class or something
Just make it for the Gunner Class. The FG-42 is just the LMG variant of the MG-42 for the Fallschirmjäger. So it should be applied in that role.
My thought was to propose a paratrooper squad, or assault squads in general can use the Rally Points. It would effectively be a nerf of the rally point but I haven’t made a suggestion to see if they’ll eliminate Rally Point spawn protection first.
first of all, the FG is not an LMG. that’s the first point.
it’s some sort of battle assault rifle. so perhaps it should go under assaulter role for the 3rd.
considering that we have the ability to carry only 2 assaulters, and potentially, 2 fg42 or 1fg42 and 1 fg42 II , i guess it’s a good compromise.
not a huge fun of it if i can say.
Paratroopers IMO could be a separate unit, that spawns somewhere where normaly you can’t walk, on map borders in Conquest mode only, since in atack/defense like Omaha having germans atackers paratroopers would be dumb. They would have extra space on map to walk, so it could be like sneak atack and to disturb enemy respawns a bit. Making it pure random spawn spot. A gamble for players, Because Not every one would choose them, a class with only paratroopers no others aviable.
well, considering that the last german paratrooper drop was crete, wouldn’t make much sense. would it?
so again, since our paratroopers are in the mortar battalion, i guess they are fine as it is.
without breaking any fun of dudes spawning on capture points or even being forced to watch the skies.
The FG-42 was classified by the Germans as a Light Machine Gun.
Assault rifle is not a weapon classification it is a political definition that still does not fit the FG-42 as the FG-42 is not a modular system and aside from maybe modifying the sight does not have an interchangeable, stock, grip, barrel or a barrel attachment or thread for barrel modifications.
Again I will reiterate it should fall under the Gunner class.
i mean, sure it can go for the machinegunner role. but we’ll have to replace one of the techtree roles though
Just if you read the armament reports it’s the STG 44 that the Germans consider the first Automatic Rifle. And you don’t need to rework the tech tree. Ideally people would just equip it to their gunners who they want to move faster with less penalty at the expense of ammunition on hand. The FG-42 fills the same role as the American BAR or the British Bren Gun for German Paratroopers, in this case the assault squad. The German main Maching Gun was typically the MG-34/42 which was the center of firepower for the average squad.
that wouldn’t be historically accurate.
that’s why the 3rd mortar battalion need to be reworked if fg goes under machinegunners.
they should be the only one using this weapon.
There’s a balance to this. Gunners should be the limiting factor because it is not a gun that was even given to mortar platoons. Hell it was only given to German Paratroopers for a majority of the war to fill the role of the MG. To that end it should be regulated, as it was historically, to the squad gunner.
that’s what im saying.
despite not being given to the mortar battalion, it’s the only way to balance this and make the mortar battalion unique. not give to all machinegunners of the german army fgs… wouldn’t make much sense.
so perhaps where you have to decide in the first line, remove the first assaulter, ( since doesn’t make much sense that you can have 2 assaulters in the mortar battalion. so i would say only 1 would be apropriated since it could be the supposed " squad leader "
Oh. You were suggesting to replace the second assaulter with a gunner. Not entirely accurate but that would work. I think that’s your suggestion correct?
I dunno I think that deploying reinforcements by paratrooper at somewhat random… or you need to land them… they are targets coming in to AA fire. so that would be disadvantage but if spawning was done by preselection or command authority in some cases, paratroopers are reinforcing troops or to land behind a enemy strong point / chokepoint / etc… that is MDK it would enable strategic insertion behind enemy lines and provide them some time to get into combat zone a minute etc… but again I think logistics points the ability to shoot down the deploying aircraft (vehicle max complications) IE they need to have transport deploy them etc… are conditionals for paratroops only to be deployed by air in areas where there is an air deployment vehicle in the sky. This may also concert the players aircraft into a paratrooper squad so that when they deploy as an aircraft they then convert into the air deployed paratrooper unit.